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What do you expect from the Next Generation of standard controllers?

PSVR2 is awesome but keep in mind that the sense controllers can't be used as a split regular controller. It doesn't have a d-pad or touchpad. Some VR games it might work in the regular non-VR mode but most games won't recognise it as a standard controller especially if it requires a d-pad or touchpad input.
No worries. Im fine with using my standard DualSense for non vr games.

I want to check out Resident evil in psvr 2, Phasmophobia, The Midnight Walk, and Behemoth.

I heard Phasmophobia was one of the scariest games so it should be fun.
 

Three

Gold Member
Paddles or back buttons. They really should be standard by now. So much more ergonomic for mapping buttons like sprint and dodge/dive. In that you don't have to move your thumbs to reach the face buttons unless for a specific action. They could add additional paddles (2>4) from regular to Pro and still include more premium and interchangeble parts in the premium model.
I don't think this will ever happen for the simple fact that including them on a standard controller means more complexity for the regular user, which may put them off picking up a controller entirely. You have to remember that these companies try very hard to keep the controller as simple as possible to make it more approachable/lower barriers for regular folk. If it's simply repeated buttons it's added cost/complexity for those who would not be familiar with it. Even now games use the touchpad as a single dumb button for simplicity's sake. There are a few games which map multiple handy actions to it (eg Witcher 3 and FP games) but those are few and far between. Most use it as a single button.
 

EverydayBeast

ChatGPT 0.1
Controllers can’t be too heavy, I just want to use the controller to game not honor motion or gimmicks, losing rumble on the DualShock 3 was tough, the dual sense is killing it, it was hard to abandon the color buttons, no real home/start/select buttons right.
 

hinch7

Member
I don't think this will ever happen for the simple fact that including them on a standard controller means more complexity for the regular user, which may put them off picking up a controller entirely. You have to remember that these companies try very hard to keep the controller as simple as possible to make it more approachable/lower barriers for regular folk. If it's simply repeated buttons it's added cost/complexity for those who would not be familiar with it. Even now games use the touchpad as a single dumb button for simplicity's sake. There are a few games which map multiple handy actions to it (eg Witcher 3 and FP games) but those are few and far between. Most use it as a single button.
Maybe but for millions of gamers out there this would be a massive quality of life improvement. For twitch based shooters like CoD, a lot would benefit from the extra buttons and more efficient and less wasted time in travel and where a split second in reactions could mean life or death. Or in general gameplay where shoulder buttons are your primary actions. I'm sure if implemented there will some developers who will be more creative in how what they could be used for.

I honestly don't see where extra buttons could be of any detriment to the player other than accidental presses. I'm sure people who are used to regular controls will get used to it within a couple hours of play.
 
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Three

Gold Member
Maybe but for millions of gamers out there this would be a massive quality of life improvement. For twitch based shooters like CoD, a lot would benefit from the extra buttons and more efficient and less wasted time in travel and where a split second in reactions could mean life or death. Or in general gameplay where shoulder buttons are your primary actions. I'm sure if implemented there will some developers who will be more creative in how what they could be used for.

I honestly don't see where extra buttons could be of any detriment to the player other than accidental presses. I'm sure people who are used to regular controls will get used to it within a couple hours of play.
I agree with you, it would no doubt benefit the highly competitive players who wouldn't need to go and buy high end controllers but I don't think the majority of casual players (even in CoD) care about the time it takes to move your thumb between buttons for it to be worth the cost and complexity as the default controller. You're adding cost and complexity for millions more who don't care much about that travel time. Same with things like trigger stops too.
 

SirTerry-T

Member
Just get the basics right (hall effect switches, etc) before adding all the flashy shit that looks great in a spec list but ultimately means fuck all when you are playing a game.
 

hinch7

Member
I agree with you, it would no doubt benefit the highly competitive players who wouldn't need to go and buy high end controllers but I don't think the majority of casual players (even in CoD) care about the time it takes to move your thumb between buttons for it to be worth the cost and complexity as the default controller. You're adding cost and complexity for millions more who don't care much about that travel time. Same with things like trigger stops too.
Its more than just CoD though that being one of the most popular titles in the current age outside Fortnite. One really good use case I find for is dodge, and it being one of the the main game mechanics; take Soul-like titles and survival horrors. Where having pedals free's up your thumb to move the camera. Like in my plays with Space Marine 2 and Silent Hill 2. it just felt to much better and intuitive to have dedicated sprint and dodge buttons without moving or straining my thumbs with L3 presses.

Adding a couple of microswitches and a plastic buttons would be pennies for Sony/Microsoft and Nintendo. But it would also introduce more potential points of failure. Which would benefit manufacturers anyways.
 
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Sorcerer

Member
If back buttons were to become standard, then they would have to have the option to be removeable at least. If someone hates them and finds themselves pressing them by mistake that would suck. Kind of tricky to avoid this depending on the back-button layout in some cases.
 

yogaflame

Member
ps5 dual sense is already good for me especially its haptics. Stay with it, but improve the material quality to avoid slipping in the long run and better battery life
 
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Cakeboxer

Member
- No more battery draining gimmicks
- No more stick drifting
- replacable and interchangable stick/digipad
- paddles
 
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I expect all controllers to be using Hall Effect sensors, or at least use something that eliminates stick drift. Dual Sense controllers in particular are a fucking joke.
 
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Xtib81

Member
The Ps5 controller is perfect In terms of ergonomy. I'd just add paddles at the back, a much better battery life and I wish they would finally fix the drift issue. The tech exists so what are they waiting for !!??
 
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Robb

Gold Member
Not sure, I don’t expect a huge departure from Nintendo’s next system, it’ll be another round of JoyCon. Although Hall Effect sticks would be amazing this time around. Fingers crossed Nintendo were forced to repair a ton of JoyCon for free this gen and now see the value in not having to face that same problem with their next system.

Xbox doesn’t even include gyro, so they need to start by just catching up to the competition.

I think the best hope might be Sony doing something fun again with the Ps6 since they were very successful with the Ps5. I’d personally love to see them continue to experiment with new gimmicks. DualSense is a lot of fun imo.
 

Soodanim

Member
What someone wants will be enhancements to the core experience or product quality. Hall Effect is the most obvious one for quality reasons. and back buttons are a huge QoL enhancement that changes the way you need to hold a controller. That's an ergonomic change that deserves a standard place, even if it's only two.

What someone expects should be the bare minimum with little to no QoL changes or general quality enhancements, as shown in every previous iteration.
 

TrebleShot

Member
Back buttons like the 8bitdo ultimate not back paddles like the edge.

Improved and more haptic better sticks with more grip and make it feel premium not cheap.
 

SweetTooth

Gold Member
RGB lighting would be nice.
Janet Jackson Reaction GIF
 

NeoIkaruGAF

Gold Member
I expect more drift and less battery life at a higher price, of course.
I’ve never had so many faulty controllers like in this gen and honestly, it’s a gold mine for console makers, considering that console cycles have become longer. They’d have to be incredibly daft to give you a controller that you’re not going to replace, ever.
 

Putonahappyface

Gold Member
What I want - longer battery life, hall effect sensors and a premium build made for longevity.

What I expect - a premium price for a subpar product with all the usual cheap materials.
 

keefged4

Member
Sony, Microsoft and Nintendo aren't giong to include hall effect sticks because they want you to buy another one once it gets drift.
 

Z O N E

Member
What I want:

- 4 Paddles to be standard on all controllers.
- Hall Effect Sticks.

What we'll get:

- Stick Drift MAXIMZEDDDDDD.
 
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Trilobit

Member
Tongues. Don’t ask.

Hear him out, guys!

z3soCfD.jpeg


For some reason about half of my prompts were blocked by Bing AI.

NwPsSrX.jpeg


I think the DualSense can be really neat when it's implemented well. For example, it's really cool in Astro Bot when you're walking on a metal surface and you feel each step clinking.

It just feels like most devs (even 1st party) see as somewhat of an afterthought.

And yes, it's 2024, almost 2025. Give us better battery life. The Switch Pro controller has an insane amount of battery, so figure out what Nintendo did to achieve that.

I honestly love the Dualsense's haptic feedback and adaptive triggers. Most games are incredibly lackluster though, but Ghost of Tsushima really nailed it. I think I need to try Astro's Playroom too.
 

yurinka

Member
I think DualSense 2 may be splittable in order to optionally attach it to the sides of phones or tablets to play mobile games or PS6 (or any previous PS console games) via cloud gaming, and also to use it for PSVR3 without needing PSVR3 dedicated controllers.

What I personally want? The lowest input lag possible, the best dpad possible, to continue having the dual analogs in the same place as the Dual Shock since humans have symetric hands and something to be future proof against drifting.

In case of Nintendo I'd replace the joycons in terms of quality and shape for the left and right side of their Pro Controller. The Joycons are shit in all levels.
 
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digdug2

Member
Hear him out, guys!

z3soCfD.jpeg


For some reason about half of my prompts were blocked by Bing AI.

NwPsSrX.jpeg




I honestly love the Dualsense's haptic feedback and adaptive triggers. Most games are incredibly lackluster though, but Ghost of Tsushima really nailed it. I think I need to try Astro's Playroom too.
Those tongues are fucking gross, hahaha.

You absolutely should try Astro's Playroom, especially since you don't have to pony up any extra money to play it. The game was 100% designed to take advantage of the PS5's unique features, and was basically a tech demo disguised as a game.
 

onQ123

Member
Make Ps5 dualsense edge feature a standard. Back button really helps.

You think they will kill off all the profit they are making from a $199 controller by making it standard? The fact that Edge is selling so well is the nail in the coffin for any hope of these features being a standard on the next console unless Microsoft does it just to block Edge sales 😂
 

HeisenbergFX4

Gold Member
The Ps5 controller is perfect In terms of ergonomy. I'd just add paddles at the back, a much better battery life and I wish they would finally fix the drift issue. The tech exists so what are they waiting for !!??
They would then not get to sell you a few more controllers over the life of your console if they fix stick drift
 

King Dazzar

Member
I'd like more default buttons as the norm. But not face ones. So lets have another two shoulder buttons or the current ones split into two.

I think the next Edge will come with 4 back paddle options and a better battery life, which would be good. Beyond that the dualsense Edge is pretty much my favourite controller as is. Love the haptics and adaptive triggers, but not sure what more they can do in terms of new features.
 
The answer is, the controllers will be remarkably similar to the last few gen controllers. They won’t rock the boat.

Really though, i have a comment and a honest question.

Assuming this statement is true. If the console/pc gaming market is in trouble with dev costs and lower return on investment, coupled with the fact that they are having problems growing the console and pc gaming audience.

Question: Why not make a more simplistic controller with less buttons? Something like a 4 button controller. Maybe two face buttons and 2 triggers? Surely, we can assign some fuctions of the other buttons to AI, to assist.

Would this not make it easier for new gamers to enter the console/pc gaming market? Especially if you are trying to convert mobile gamers?
 

onQ123

Member
I wouldn't mind if they somehow added the technology from the DualSense triggers into the analog sticks. That would probably be a game changer but it would also kill the batteries.
 

RCX

Member
Dualsense style rumble.

Back buttons and gyro

Good battery life (I want this, I don't actually expect it)

And a separate, wireless rumble pack I stick down my shorts.
 
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Gambit2483

Member
Controllers should always strive to improve existing features and performance

- Better battery life
- Faster charging
- No more stick drift

And improve features like

- Better force/haptic feedback
- Better microphone quality (if existing)
- Better more accurate motion control (if existing)

and if possible, include a new feature/innovation or two if it's not too gimmicky (e.g. the capture/screenshot button is the best new standard controller feature)
 
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Ryūtō

Member
Definitely feel like more could be done. I really hope that back paddles at least become built-in next generation. The return of pressure sensitive buttons would be nice too. Some way to add pressure sensitivity or some slight twisting functionality to the grips of controller could prove interesting as well.
 

Diddy X

Member
I want them to be splittable so you can separate your hands, most confortable position to play brought first by the Wii.

I think this is really a gamechanger.
 

Edgelord79

Gold Member
Better sticks. For the love of god please please please stop making controllers with shitty sticks. I’m not plopping down $269 for a pro controller if the hall joysticks aren’t used.

All other stuff is whatever to me. Take it or leave it.
 
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RespawnX

Member
I believe the next Sony controller will have another stupid feature nobody turns on and will have a battery life of 30 minutes, down from the 2 hours of current dual sense.

Joy-Cons and Dualsense made haptic feedback new standard. Can't understand why Microsoft skipped this, it's a real step forward from rumble.
Adaptive triggers are cool but I doubt Microsoft will patent them.
I hope paddles will become standard in the next generation.
Gyro is given to be integrated in all next standard controllers.

The build quality this generation was a real step backwards controllers generally need to get more durable.
 
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