What do you want from Persona 5 ? Here's my take.

I really enjoyed the concept of male/female in p3p with slightly diverging social links and events, if they can flesh that out properly in persona 5 I'd be very happy. Plus I also want pretty graphics :)
 
Would love a male/female protag. like a lot of others here, but not something I'd be disappointed in if it didn't make it.

What I would REALLY REALLY REALLY like to see is dungeon individuality. I don't care if they keep the dungeons randomised, in fact that's perfectly fine with me, but having a sort of gimmick in each dungeon would be a great way to make each dungeon feel unique. Marie's dungeon in Golden, where some barriers triggered fights and SP halved after each battle really shows that they can make a dungeon feel different, though the question of that dungeon in particular being a good one is a separate issue.
 
I feel like the open world aspect could be fleshed out a bit, it felt limited in terms of the places you could go to.
The dungeons could be improved too.
But I could ignore the other two if the story was good, I just hope it's not Persona 3 where the story doesn't start 'til half way through the game.
 


Want a deep system that requires spending more time with people than you possibly have access to. And this is from me, who's never done a non max-link playthrough. :p



Would I rather have every character developed so well and have so many events that I can't possibly see them all on one playthrough, or same old same old? I for one would like it to take a long time to "max" a link, and then stuff to do with said link once it's "maxed".
 
Want a deep system that requires spending more time with people than you possibly have access to. And this is from me, who's never done a non max-link playthrough. :p



Would I rather have every character developed so well and have so many events that I can't possibly see them all on one playthrough, or same old same old? I for one would like it to take a long time to "max" a link, and then stuff to do with said link once it's "maxed".

I feel the same way.
 
I really would enjoy mixing it up with an older cast. Loved P2:EP, where almost all of the party members were adults with various jobs. I wonder how that would have played out with the newer calendar system.

Failing that, I'd just like to see better dungeons and a city/town with more places to explore.
 
This is something I forgot, but the game definitely needs to break away from having a silent protagonist. After the Mass Effect games and Catherine, it is indubitable that a voiced protagonist brings much more emotion and immersion to the story. Sticking to the tradition for P5 would be one of the biggest mistake Atlus could make. They need to evolve. There's a goddamn limit to rehashing the same thing over and over again. Same thing with the high school setting. I can't believe the people defending that.
 
No office setting! Blegh. The workforce is boring enough as it is, the last thing I want is to play a game revolving around it. I live my 9-5 in real life and I hate it, so I don't want a video game to make me play it. "Adult" life is boring.

I wouldn't mind college students, they're a bit older I guess, but still have enough flexibility to have fun lives. I don't really mind high school kids, but I guess something different could be cool.
 
I feel in the minority in not wanting the opposite gender PC to be part of the story. I like the silent protag and I dislike canon names and personalities for silent protags. Having the option you didn't choose running around as a full-blown character, there can't help but be a canon name and personality.

On the other hand, if they aren't silent protags, I wouldn't have a problem with this.
 
I just hope there will be a p5 coming out that is a proper sequel and not some casual smartphone/ pachinko stuff

This is clearly the most likely thing happening

In fact, Persona 5 is really just a fucking pachinko RPG starring Erin Fitzgerald as Teddy
 
Female protagonist right off the bat, with lesbian relationship options.

I'd love if it took place in a university setting, but I doubt Atlus would do that.
 
Want a deep system that requires spending more time with people than you possibly have access to. And this is from me, who's never done a non max-link playthrough. :p



Would I rather have every character developed so well and have so many events that I can't possibly see them all on one playthrough, or same old same old? I for one would like it to take a long time to "max" a link, and then stuff to do with said link once it's "maxed".
That was the case in the original Persona 3. It was impossible to max out every social link, and the intention was that they wanted the player cherish the bonds they formed with their "favorite" S.Link characters, above anyone else. They ended up changing it in subsequent releases, so I don't think they'll do that again.

Also about the protagonist dating multiple girlfriends, Hashino has gone on record saying he doesn't have a problem with protagonist dating multiple girls, so that will likely reappear in the next Persona game (though they might add even more consequences to doing so).
 
If the game will have a support character in combat, I hope they are less vocal. My biggest annoyance in P3 and P4 were the combat "commentary" GREAT JOB! YOU'VE IMPROVED! MITSURU-SENPAI DEFEATED AN ENEMY! A little less of that, thanks.

I'm also of the mind that the protagonist needs to be voiced.

I also hope that the game doesn't treat us like we are dumb. Like, it's a little weird. On the one hand I feel like I'm way smart for seeing plot twists come miles away, on the other I feel like the game treats me like I'm super dumb by explaining all that stuff, after the fact, multiple times. Just in case I didn't understand. Again and again. And then recaps what has happened before. Just in case I forgot. Again.

And yes, a Japanese salaryman protagonist would be hilarious, but I have no doubt in my mind that it will be high school as usual. And I'm totally okay with that.

p3-typhoon.gif
 
Everyone seems to be begging for college/university setting, but honestly I hope they go back to the P2:EP no-school style of setting, where I could roll around an entire city freely getting aromatherapy and buying weapons from a bar.
 
That was the case in the original Persona 3. It was impossible to max out every social link, and the intention was that they wanted the player cherish the bonds they formed with their "favorite" S.Link characters, above anyone else. They ended up changing it in subsequent releases, so I don't think they'll do that again.

Also about the protagonist dating multiple girlfriends, Hashino has gone on record saying he doesn't have a problem with protagonist dating multiple girls, so that will likely reappear in the next Persona game (though they might add even more consequences to doing so).

...He has? Where? When?
 
No office setting! Blegh. The workforce is boring enough as it is, the last thing I want is to play a game revolving around it. I live my 9-5 in real life and I hate it, so I don't want a video game to make me play it. "Adult" life is boring.

I wouldn't mind college students, they're a bit older I guess, but still have enough flexibility to have fun lives. I don't really mind high school kids, but I guess something different could be cool.

Eh, my highschool life was rather ho-hum. It's pretty clear that they bend some rules to make things work. For instance, most kids with sensible parents aren't allowed to waltz out of the house around midnight, but they find ways around that. For the most part they omit the boring lectures and tests are condensed to a question here and there. It's an idealized version of school life, which is what makes it more exciting.

They could also do non-traditional/office jobs, like how Maya was a reporter and P2:EP begins with her going to investigate the Joker rumors. Sadly they kinda dropped that angle, and she basically never reports in to work for the rest of the game.

In the end all that matters is that they're willing to get creative with it. School settings or work settings could be boring, but they add in enough of the fantastical and condense the less exciting parts to make something more palatable.
 
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There's an interview with the game designers at the end of it, and they talk about a lot of things pertaining to P3.

I read it once and I don't remember him saying that. I'm glancing through the interview now, and I don't see it either.

EDIT: Just found it. Tooootal misquote, PK. Soejima says "I only pursued one romance. I know it's only a game, but I don't like hurting people or doing bad things." to which Hashino replied "I did all of them. It's just a game after all".

I wouldn't draw any conclusions whatsoever from that.

Oh, that. Yeah, I don't think that says anything about the game's design decisions at all.
 
I read it once and I don't remember him saying that. I'm glancing through the interview now, and I don't see it either.

Me too, haha. The only interview I've read multiple times is the Soejima one.

I'll re-read this one after my dinner. Maybe I missed something.

EDIT: Just found it. Tooootal misquote, PK. Soejima says "I only pursued one romance. I know it's only a game, but I don't like hurting people or doing bad things." to which Hashino replied "I did all of them. It's just a game after all".

I wouldn't draw any conclusions whatsoever from that.
 
TBH, if the game didn't state othewise, P3 could have totally been a college setting. The characters even lived in a dorm, and since they didn't really have parents around, they lived pretty much like college kids. They were also really mature for high schoolers (again, most had no parents) and MC even can get a job.

A lot of their issues were relatable to me (I'm 23) despite the fact that theyre teens. They acted and thought like people older than them.
 
Might as well drop the silent protagonist, he's going to end up in animes/movies based on the game anyway so might as well give him a name and voice right from the start.

Bigger city is a must, more places to go to would be cool. These games are huge, need more than a couple of streets if we're going to spend 80 hours in that town.

Hope we can choose gender. Would be great for replay value, doing NG+ with opposite gender from first playthrough with some different dialogue/social links.
 
I want it released for the 3DS. Everything else I leave for Atlus to decide, since both P3 and P4 were gorgeous games. Though I would really like Persona 5 to have a similar atmosphere to any of the two Devil Survivor games, mainly the first one.

Might as well drop the silent protagonist, he's going to end up in animes/movies based on the game anyway so might as well give him a name and voice right from the start.

Might as well not even make Persona 5 then. Shin Megami Tensei, Persona (and also Pokémon) games without silent protagonists is a giant NO. Actually, fuck voiced protagonists in any RPG.
 
Me too, haha. The only interview I've read multiple times is the Soejima one.

I'll re-read this one after my dinner. Maybe I missed something.

EDIT: Just found it. Tooootal misquote, PK. Soejima says "I only pursued one romance. I know it's only a game, but I don't like hurting people or doing bad things." to which Hashino replied "I did all of them. It's just a game after all".

I wouldn't draw any conclusions whatsoever from that.
Oh my bad, it's been a while since I last read it so my memory is a little hazy.

And fair enough!
 
I want it released for the 3DS. Everything else I leave for Atlus to decide, since both P3 and P4 were gorgeous games. Though I would really like Persona 5 to have a similar atmosphere to any of the two Devil Survivor games, mainly the first one.



Might as well not even make then. Shin Megami Tensei (and Pokémon) games without silent protagonists is a giant NO. Actually, fuck voiced protagonists in any RPG.

I don't mind it and I actually prefer it in SMT games but there will be some form of animation based on it eventally anyway.
I guess that doesn't really stop the game from keeping the silent protagonist but it kinda clashes with the game.
 
I don't mind where it is as long as it's not a Playstation 4 exclusive. I own a 3DS, Vita, PS3 and will be buying an Xbox One. Other than that, I sort of long for a return to consoles since I enjoyed Catherine so much. The adult idea is pretty interesting but I am not 100% they could pull it off. As long as it's amazing I don't care.
 
This is something I forgot, but the game definitely needs to break away from having a silent protagonist. After the Mass Effect games and Catherine, it is indubitable that a voiced protagonist brings much more emotion and immersion to the story. Sticking to the tradition for P5 would be one of the biggest mistake Atlus could make. They need to evolve. There's a goddamn limit to rehashing the same thing over and over again. Same thing with the high school setting. I can't believe the people defending that.

They're not dropping the silent protagonist. Every single Atlus RPG has one.
 
I can't wait to see what Meguro does for the soundtrack. Bringing in a new singer would mean a new permanent addition to the band. Wouldn't make sense to use LJ/Shihoko/Yumi again but bringing back Mayumi would be cool.
I doubt he'll go instrumental only for a Persona game.

I said I'm done speculating about this game but here I am... Put me out of my misery Atlus.
 
Oh my bad, it's been a while since I last read it so my memory is a little hazy.

And fair enough!

Yeah, it's all good. It's pretty easy to mis-remember things, particularly when the only people who really do interviews are Soejima and Hashino. Lots of words and they can all get jumbled, haha.
 
I have faith in whatever the Persona Team does, so I can't really think of anything I'd "want" from Persona 5.

I guess I just really wouldn't want it to be a 3DS game. I also think S. Links need to be more acknowledged in other scenes in the game and feel less "isolated" (akin to how some of Marie's scenes were handled).
 
Having really enjoyed western RPGs this gen and character customization, I would love to have a blank protagonist to customize in the art style of Shigenori Soejima. I think of all the JRPG series out there, Persona would probably make the most sense to do something like this. They'd obviously have to adjust relationships depending on the male/female selection but it would make it really cool.
 
I don't mind a silent protagonist, but at least have his dialogue options voiced...

I don't think you know what a silent protagonist is then. I kind of wouldn't be surprised if he was voiced though. If an SMT protagonist was ever going to be voiced, it would be in one of Hashino's games.

Having really enjoyed western RPGs this gen and character customization, I would love to have a blank protagonist to customize in the art style of Shigenori Soejima. I think of all the JRPG series out there, Persona would probably make the most sense to do something like this. They'd obviously have to adjust relationships depending on the male/female selection but it would make it really cool.

Personally, I'd rather not. I don't think this will be a thing though, anyway. It doesn't happen too much in JRPGs.
 
Having really enjoyed western RPGs this gen and character customization, I would love to have a blank protagonist to customize in the art style of Shigenori Soejima. I think of all the JRPG series out there, Persona would probably make the most sense to do something like this. They'd obviously have to adjust relationships depending on the male/female selection but it would make it really cool.

This probably happens less in jrpgs because it's all about the characters so their appearence is extremely important for the way the game is perceived and kinda set in stone by the developers.
Nobody cares about the main character in Fallout or Skyrim, sure he/she has a story but he isn't the main focus when promoting the game, he's just your avatar to explore those worlds, which are the real protagonists.
In jrpgs the characters are always front and center, they are the first thing the game uses to get your attention, they are the first thing that comes to mind when you think about a Persona, a FF, or whatever, so they don't just give you a blank slate to create your own avatar.
Imagine if Cloud or Lightning or the Persona MCs for example were customizable characters without a canon defined look, it wouldn't work with the type of approach jrpgs have for their characters/story. That's how I feel anyway.
 
Want a deep system that requires spending more time with people than you possibly have access to. And this is from me, who's never done a non max-link playthrough. :p

I feel the same way.

This seems somewhat selfish to me even in the context of the thread.

You most likely would never get that sort of bredth of content do to the logistics of game development. Plus you don't have to max all the S. Links and there are people that do enjoy that.

It just sounds like something that would be no more than marketing in the event it came to fruition. "S. Links are so broad you can't even finish them all in one go now!"

And then we all play the game and realize, hey: Yeah, you could, but Atlus blocks it from happening by throwing some arbitrary cog in the gears.
 
This seems somewhat selfish to me even in the context of the thread.

You most likely would never get that sort of bredth of content do to the logistics of game development. Plus you don't have to max all the S. Links and there are people that do enjoy that.

It just sounds like something that would be no more than marketing in the event it came to fruition. "S. Links are so broad you can't even finish them all in one go now!"

And then we all play the game and realize, hey: Yeah, you could, but Atlus blocks it from happening by throwing some arbitrary cog in the gears.

Relevant:
"You're more than welcome to try and systematically max out all of your socials links.. though it's not actually possible."

Did you intentionally make it impossible?

"Not at all. To be honest, I didn't think about that aspect too much. If it was possible, fine; if not, that was fine by me as well. Toward the end of development, I was told it wouldn't be possible, and my reaction was "Okay". That was it. A comment that we get from a lot of players is that they don't care about maxing out all of their social links, but they were so compelled by one particular character's story that they felt compelled to strengthen that social link. I think that's a totally valid way to go about it."

And it's not selfish because we're just chatting on a message board. Zero consequence here. Personally, I'd like the idea that there was too much content to see in one playthrough. Nothing malicious about it.
 
And it's not selfish because we're just chatting on a message board. Zero consequence here. Personally, I'd like the idea that there was too much content to see in one playthrough. Nothing malicious about it.

1) Everything is relative and 2) it's pretty selfish.

So where's that snippet from?
 
I want it on the PS4 and/or XOne.

But now that Sega is in charge of it, I fully expect them move the franchise to the Wii U. Then when sales suck, Sega will kill off the franchise due to "lack of interest".
 
Long, thoughtful OP.

I would love P5 to have

- Catherine+ graphics
- older characters
--thoughtfully designed, challenging dungeons
- fewer anime tropes and anime ridiculousness (dial down from P4, P3 was acceptable level but straddling the line hard)
- more integrated and dynamic social links
- male or female MC
- multiple real endings
- a postgame

This.

I would like the game having two generations of heroes, the first generation dying and the second continuing the fight against the enemy like Lufia I. But the chance of this happeining are 0%, to much work...
 
Right now, I'd be happy with a release date (preferably for PS4), and handcrafted (non-random) dungeons up to the standards of the other SMT games.
 
Things I hope to see:
-A location with many places to explore, but NOT open world. That trend can die in a fire

-Personas being as diverse as Pokemon yet even more amazing. Give them more unique attacks with unique effects, and make more unique Persona attacks. Make it so these attacks can be passed on to other Personas. Hopefully, add in many more Personas. Bam, all of a sudden Personas become almost as varied as Pokemon and collecting Personas becomes much more entertaining; Personas become much more unique, even on an individual basis, to boot.

-Personas having lines of dialogue with the MC while in dungeons with a variety of things to say, doesn't have to be voiced. Kind of like SMT's demons having unique dialogue. I've always wanted to hear snide commentary from Thanatos or wisecracks from one of the Frosts as I dungeon-trek.

-More logic in the jobs you can take and make them more varied; in Persona 4, Junes seems to be chronically understaffed yet you never get an option to work with Yosuke and Teddie. Working at Moel, Marukyu Tofu, or Daidara's workshop would have been cool and there could be some decent perks to make the choice of working somewhere hold some weight besides boosting social stats.

-Multiple paths/endings, if only because I want to replay this game as much as I possibly can. But please, let there be a canon ending to avoid confusing the overarching plot, which is frankly already fairly muddled.

-More than one option per Arcana for a SL. While I enjoy my completionism, I'd be happy to trade it off for the chance to make a mixed run of things with different people to talk to in my S-Links if I decide to go about things differently. Limit of one S-Link per Arcana, and I'd still be able to max out the 20/21/22 Arcana in the game anyways. There's always New Game+ for the ones I'd miss. Different ultimate Personas based on the S-Link chosen would be awesome too.

-The ability to send out a second party into a dungeon. Having my team lounging around doing nothing makes no sense; I could have sent Mitsuru, Junpei, Ken, and Koromaru into Tartarus while I took Akihiko, Yukari, and Aigis with.

-The ability to take the role of the Fuuka/Rise equivalent with certain Personas, and also give the Fuuka/Rise equivalent the ability to fight.

You could direct the party as a whole through a dungeon while they run in a diamond formation instead of just controlling the Protagonist, and reel off battle tactics to them in real time once the actual combat engagement starts. Not necessarily direct commands every single time, but general tactics, with the occasional ability to throw in a direct command, and an order(absolute), as well as to intervene at times with support like Rise, 'cept on 'roids. 'Cause protagonist. Make it so that if I spam too many orders my party gets confused and Shadows get the chance to go on a rampage. Give them an All-Out Attack equivalent too, because why not. Also make it so that if my entire party faints, I have to go in to rescue them. Persona + limited strategy? Yes please. I want to be an armchair waifu general.

-A New Game+ mode as $15 DLC where the plot and writing go absolutely bonkers. You start off as the protagonist with maxed out social stats, meaning you run around as a paragon of man since Day One and go nuts as though you own the world. The dialogue choices would be much more...eh...diverse, you get the option to speak up at certain points for extra hilarity and/or plot advancement....basically, give me a New Game + DLC that creates an optional New Game+ that focuses a bit less on the plot and a lot more on the comedy for the sake of enjoyment. Persona 4 really delivered on the comedy front(IMO) so I'd love to see something like this where the Protagonist is an active participant in the crazy.

-Record-breaking localization times

What I expect:
-fanservice
 
And they need to evolve that shit.

I prefer voiced, defined lead characters myself, but I'd argue that they actually don't "need to" evolve anything. There isn't a big outcry for a voiced lead in the fan base. People want to see the opposite sex as a choice, but you basically never see people arguing for voiced/non-voiced.
 
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