EverydayBeast
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It’s time for exclusives original Xbox was a lot of fun Microsoft had a chance to step on Sonys and nintendos necks with the series s/x and they didn’t.
I miss old Xbox that put out ads like the Mad World GOW ad. Halo's theme still haunts me. They let the games speak for them back when, you know, they focused on games.It’s time for exclusives original Xbox was a lot of fun Microsoft had a chance to step on Sonys and nintendos necks with the series s/x and they didn’t.
Exactly. I was talking about that days ago saying we already don't need more than we had, and they just keep coming, lol.How many more threads on the same subject do we need?
Why does succeeding mean “have to sell more boxes than ps5”. Why do you all see this as a zero sum game
Yeah, like, stop putting these Microsoft goons in charge and hire some game industry talent (people like peter moore)Just change their entire staff team, culture, attitude towards games and studios, approach towards quality control, approach towards creativity over profitability - piss easy really.
They're focus has been multiplayer and that's not what the vocal people on the internet play.
Yeah that strategy has failed Sony for years...Hello no, not cinematics. They need games that make people subscribe longer to Game Pass. Cinematics are play and forget games, no replay value and no long-term motivation. If it has to be singpleplayer only make big RPGs. People are still playing Skyirm or Fallout.
Different business plans, different strategies. Expensive cinematics with 100 million marketing campaigns aren't a panacea for everybody.Yeah that strategy has failed Sony for years...
Not really. That is what the current PS fanbase want. When Sony cinematic games arrived on PC market, they were received with "meh" by the PC users. On PC, they are another game from which to move on after a week. They are not put on a pedestal as on PS.Those are what people want tho..
People want games that are pretty, perform well, have a decent story and are engaging.
Not really. That is what the current PS fanbase want. When Sony cinematic games arrived on PC market, they were received with "meh" by the PC users. On PC, they are another game from which to move on after a week. They are not put on a pedestal as on PS.
I can give you exemple of indies and AA which had better receptions and player numbers that those. What i want to say is that story cinematic games are not the only way to succeed as the person i responded said.No, they were not. I look at God of War, Uncharted collection, Spider-man, Horizon, Days Gone and Returnal on Steam and I see extremely positive ratings from gamers.
TLOU Remake was an exception due to its many issues at launch.
I can give you exemple of indies and AA which had better receptions and player numbers that those. What i want to say is that story cinematic games are not the only way to succeed as the person i responded said.
They are not glorified as on PS. That is what i meant through ‘meh’. PC players took them, played them and moved on to next game. Only on PS, you see ppl talking about 5-6 games 2-3 years in a row, like there are no other gamea out there to play.That's all fine, but saying Sony games received "meh" reception from PC gamers just isn't true.
They are nit glorified as on PS. That is what i meant through ‘meh’. PC players took them, played them and moved on to next game. Only on PS, you see ppl talking about 5-6 games 2-3 years in a row.
I would argue that the perceived perception being "low" for Xbox is only something being vocally discussed in forums like GAF, which are enthusiast-based and tend to go into far greater detail. That doesn't mean it isn't being discussed, mind you, just that the GAF perception is only shared within GAF. Because it has been found time and time again the centric views are not always reflective of the overall industry, it is hard to say that the discussions here reflect the common man. I don't think they should, obviously, because then we just regurgitate without decisive thinking.Great answer. And I can agree with you on almost all of it. Except that part:
Even if it is mostly true. The people that will say those things are not the same. So they can have the same fun that others got to have a few weeks/months/ years ago. For this alone a new thread may be worth it for those that will be there. But you are mostly right and I try to follow the same principles too. That is why even if I am on Neogaf since 2020 I have yet to make a single thread yet. And have relatively few posts compared to most. But I prefer that people make a thread that I find redundant than no thread at all, as in the long term it will make people leave the forum. Of course bias are a part of it. The PSVR 2 launch period had a certain number of threads that were mostly negative and I did find it unnerving. I consider the present period special as it is unpredecented how low the Xbox perception is. So people are talking about it even if it is just to repeat what had already been said. It will pass. In the meantime I wait for a thicc_girls_are_teh_best huge wall of text. Those always are fun to read for me.
That would have to be one of the worst actions possible to take in "salvaging" a company who is reliant on said studios to create content. By gutting your content teams, you inspire fear and potentially hatred in not knowing if you will be next, and also hamstrings any available "cannon fodder" that is capable of producing content padding. Blockbuster games take on average four years or more to develop from creation, so I'm not sure such a response would help coupled with the reduction of staff.Xbox needs to ditch most of their studios. Get as many good performer on a small amount of titles as possible / transfer them from the closed studios. Create absolute blockbusters, Release them day 1 on console. 3 Months later on PC. If you want day 1 PC, thats ok but mindshare that Xbox is a big thing now would be easier to achieve with delayed PC ports.
Kick all the people that just dont work at the highest level. Its sad but we need as a society to return back to value people that actually care about what they do and create meaningfull things for society.
Stop promising shit and take your time. You cant rush it anyway, you would just create shit again and delay good quality games once again. Ensure that after the initial change a slow flow of Blockbuster games while once again building up from scratch after finding a System that works for Xbox to ensure that new studios produce high quality games as well.
Yeah, but I'd say that is because PC gamers are not engaged in console warrior arguments. That's really the only reason why console gamers put their games on pedestals like they do.
MS isn't spending unprecedented, exorbitant amounts of money to be competitive. Competition is good for consumers but bad for business, and the money could be better allocated elsewhere. The goal for megacorps is monopoly, where all the profits are, since it is often viable for them to attain it.Change their attitude. They do not have to dominate a market to be considered successful.
I agree and that is why I fear they are not going to "succeed" in the console space. Not that I believe Xbox/MS Games will be a failure. I just think they are pushing too soon to all digital/streaming and killing their console market in the process. The Series X is probably the last Xbox console I am going to own. Who knows? It might be the last traditional Xbox console any of us own. PC Game Pass here I come when my current GPU expires.MS isn't spending unprecedented, exorbitant amounts of money to be competitive. Competition is good for consumers but bad for business, and the money could be better allocated elsewhere. The goal for megacorps is monopoly, where all the profits are, since it is often viable for them to attain it.
Zuck spent over 10 billion on the metaverse in order to preemptively conquer that market and set all the terms of participation for everyone else. A monopoly platform holder for the metaverse could take a cut of every NFT, virtual item sale, and charge virtual rent for virtual spaces. It would be a license to print money with no overhead. It failed miserably, but it would have been worth 100x the investment if he had succeeded.
CMA rugpulled MS's plans to corner the gaming market through acquisitions. Succeeding with what they have -- 20+ game studios and nearly infinite resources -- has proven far too difficult.