SantaC
Member
We have learned from Aonuma that he wants to make a Zelda that surpass OoT in popularity and greatness. In order to achieve that difficult task, there must be various improvements and new ideas in Legend of Zelda 2005 (all we know is the horseback fighting)
Here are some thoughts I had:
# A more advanced control scheme in combat. Hack and slash is too simple. Combat is still an important and fun aspect of Zelda.
# Get a true sense of exploration. Make the world more non-linear. Implement so the player can take different paths during the game.
# More weapons and items. And I want to see new kind of weapons. Variation, and not just the old bow and boomerang.
# A plot with twists and turns. Get Zelda more involved in the game.
# Implement bonus bosses and dungeons. Steal from the RPG concept.
# Get koji kondo in shape again! I want to see memorable music nintendo.
# Find new ideas how to interact with the npc's.
# Make more(12-14) but shorter dungeons. That way you dont get tired of them, and still you have alot to do.
# Multiple endings. Reward the player for path and progression through the game.
# Create an interesting magic system. Make it more complex than earlier.
# Minigames mayhem! OoT had the fishing game. Do something similary to hook the player. We all like minigames.
# Make the last boss tough! (probably Ganon)
Well that was some of my ideas for the new Zelda. What are yours?
Here are some thoughts I had:
# A more advanced control scheme in combat. Hack and slash is too simple. Combat is still an important and fun aspect of Zelda.
# Get a true sense of exploration. Make the world more non-linear. Implement so the player can take different paths during the game.
# More weapons and items. And I want to see new kind of weapons. Variation, and not just the old bow and boomerang.
# A plot with twists and turns. Get Zelda more involved in the game.
# Implement bonus bosses and dungeons. Steal from the RPG concept.
# Get koji kondo in shape again! I want to see memorable music nintendo.
# Find new ideas how to interact with the npc's.
# Make more(12-14) but shorter dungeons. That way you dont get tired of them, and still you have alot to do.
# Multiple endings. Reward the player for path and progression through the game.
# Create an interesting magic system. Make it more complex than earlier.
# Minigames mayhem! OoT had the fishing game. Do something similary to hook the player. We all like minigames.
# Make the last boss tough! (probably Ganon)
Well that was some of my ideas for the new Zelda. What are yours?