Thanks to world tendency not being so goddamn obtuse, I've managed to explore some neat side content and npc quests I never did in the original Demon's Souls.
I'm nearing the end, having beat all major bosses except the final one in Boletaria I have to say it's an incredibly well made remake. It's on a whole other level of what I thought it would be, and it feels so good to play. The combat, along with the DualSense, makes for some weighty, satisfying encounters that never gets old.
The level of polish is quite simply astonishing. However, there are a couple of annoying things I've discovered, that holds it slightly back.
No respec option. Would have been nice to be able to allocate points and experimenting with different builds. I've came across so many cool weapons and armor sets that I already want to restart the game, before finishing it.
Build variety. Dark Souls, particularly 2 & 3, had a crazy build variety with loads of weapon and armor customization. Demon's, being the very first, is scaled back on this area. It's more akin to Bloodborne, and the lack of variety does provide more focused builds, but I loved the crazy ones you could do in later DS sequels.
Though not a flaw, Demon's level design tends to be more of straightforward and lots of narrow corridors, whereas later games opened up a lot more, something I felt was more to my taste. The levels in Demon's are incredible by its own standard, but levels like 1-2, 4-2 and 2-2 are more or less straight paths, with little room for exploring. The atmosphere and awesome graphics in each levels, does do a lot for the replayability and awe factor, but it feels somewhat restricted compared to DS and BB.
Minor complaints. It's still a fantastic game which will provide hundreds of hours of entertainment, but one can't deny, the many improvements From Software made with the Souls-series.