I'm dabbling in a bunch of things, as both my attention span and gaming time have shrunk disproportionately to my advancing age.
PS5
Pretty much an open world machine I use when I know I have at least an hour to dedicate to a game
Ghost of Tsushima: DC - I held off on playing past the first act when it so I could fully experience the visual splendor of the world Sucker Punch created, and even though I wish I didn't have to pay the 30 EUR next gen tax, the wait was worth it. My only major gripe with the game is that skill development should have been paced better as I don't foresee that I'll gain any game changing abilities for the rest of my playthrough, and COD has brainwashed me into needing a carrot to chase in order to legitimize my efforts.
Aliens: Fireteam Elite: Like most children of the 80s this IP has always had a special place in my heart, and I haven't had this much fun decorating the walls with acidic blood since 1993's Aliens vs. Predator for the SNES. The only thing that might improve it would be forcing a first person perspective to increase the tension, as the widened FOV afforded by being in third person makes it more of a shooting gallery that it needed to be.
Days Gone - Just turned this back on after a two year hiatus and was immediately struck by the deliberate character movement was and how well layered the visuals were, both of which lulls you into this hopeful optimism that it is an open world Last of Us. Alas, the cracks become readily apparent from the moment you jump on your bike and start coasting around a world with plenty of things that want to kill you, but not much else, making it feel emptily exhausting.
AC: Valhalla - Like Days Gone, a world resplendent with aesthetic detail, but more than any AC before it I found almost nothing compelling about the rest of the game. The combat has zero impact, the characters are all hewn from the same cultural template, but I am as interested in Nordic culture as I am with feudal Japan I might continue to play it just to spite myself.
Quest 2
The best system I've owned for a pick up and play experience, as the games are tailor made for shorter play sessions and their file size ensures load times are always pretty zippy
Pistol Whip - Many have said it already, but it is the closest approximation to a John Wick simulator available for the platform, or for VR in general.
Descent Alps - A downhill skiing game that on the App Lab (Early Access) and conveys an awesome sense of speed and uses some nifty trickery to make it feel like your feet are being tracked as you are slaloming down the mountain.
Sairento: Untethered - Just picked this up yesterday and have only completed the tutorial so far, and am looking forward to putting it through its paces as it is allegedly the ultimate test of one's VR legs.
Stride - Yes, it's Mirrors Edge in VR, and replicates the feeling of wall running, sliding on your knees under pipes and soaring between buildings better than a non-VR version of this type of game ever could. But, once the novelty wears off so too does the compulsion to keep playing, but a promised story mode should reinvigorate my curiosity.