Humdinger
Gold Member
Just finished Oxenfree II. It took me maybe 8 hours. I bought it because I enjoyed the first Oxenfree.
I'd give this 7/10. It has more supernatural weirdness than the first game, but it isn't paced as well - they introduce the supernatural weirdness right at the start, no build-up; it was a gradual revealing in the first game, which was more effective. Visuals and music are good, though.
My main complaint is the dialog. First of all, there is too much of it. Jacob won't shut up. Second, it has what I'm beginning to recognize as "young writer" style. The characters almost always speak to each other using flippant, sarcastic or allegedly "witty" remarks. No one speaks naturally, like a normal person. I heard the same style in The Quarry a couple months ago.
It's just bad writing. If your characters aren't taking the action seriously - if everything provides the occasion for a joke - then why should I take it seriously? Unless you're writing a comedy, humor is meant to be a seasoning, not the main course. The humor rarely comes off as humorous, which is another issue. But the main problem is that the constant forced "witty" lightheartedness is at odds with what the writers want you to believe is a meaningful, serious story about important themes. You can't have both. And if you're going to lean so heavily on humor, at least have the courtesy to be funny. I think the writers tried to be both deep and funny, and they didn't manage either.
The game was okay. It was better than I'm making it sound. It was mostly an enjoyable distraction. People who enjoyed the first one might enjoy this one, too.
I'd give this 7/10. It has more supernatural weirdness than the first game, but it isn't paced as well - they introduce the supernatural weirdness right at the start, no build-up; it was a gradual revealing in the first game, which was more effective. Visuals and music are good, though.
My main complaint is the dialog. First of all, there is too much of it. Jacob won't shut up. Second, it has what I'm beginning to recognize as "young writer" style. The characters almost always speak to each other using flippant, sarcastic or allegedly "witty" remarks. No one speaks naturally, like a normal person. I heard the same style in The Quarry a couple months ago.
It's just bad writing. If your characters aren't taking the action seriously - if everything provides the occasion for a joke - then why should I take it seriously? Unless you're writing a comedy, humor is meant to be a seasoning, not the main course. The humor rarely comes off as humorous, which is another issue. But the main problem is that the constant forced "witty" lightheartedness is at odds with what the writers want you to believe is a meaningful, serious story about important themes. You can't have both. And if you're going to lean so heavily on humor, at least have the courtesy to be funny. I think the writers tried to be both deep and funny, and they didn't manage either.
The game was okay. It was better than I'm making it sound. It was mostly an enjoyable distraction. People who enjoyed the first one might enjoy this one, too.
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