Sapiens
Member
Which one game, exclusive or not, best represents the console it is on? You are going to have to help me fill in some of the blanks:
Atari 2600/VCS: ?
Nintendo: Super Mario 3 - Gameplay and creativity in spite of the systems limitations. Was the ultimate NES game, as a best seller and best game. Everything from the marketing right down to the pixel work on a goomba was excellent and this shit burned itself into a lot of gamers hearts. For every copy sold, 10 others knew of it or played it. Saturation - in a good way.
Gameboy: Tetris - the pack in, the perfect game for the shitty screen. No other game on the platform topped this
Super Nintendo: Street Fighter 2 - this set the SNES apart from the Genesis in 1992
Sega Master: Rambo Amadeus II - Best game ever
Sega Genesis: Sonic 2 - Everyone had this on Genesis. They were giving it away for free it seems.
Jaguar: Trevor McFur - For me, this was the game that represented the overall mood of the Jaguar as being a subpar 16bit (64 ha!) machine
Game Gear: ??
Sega CD: Sewer Shark - is the first thing that pops to mind. Better games out there, yeah, but this is the first thing I think about when I see a Sega CD
Virtual Boy: Red Alert - First game a lot of us played (and only one after we went cripple and blind)
GameCom: ??
3D0: Crash and Burn - 3d game which did not hold up to the ones that came from Sega and Sony 2 years later. Forever represents how early this 32 bitter came to market and how underpowered it was as a result. While Crash and Burn looked good for a few months, the stuff from Sega and Sony blew it away, and burried it.
Saturn: Virtua Fighter 1 - Buggy 3D graphics but solid, great game. What the Saturn lost in 3D power, it made up for with a really solid library of games
PSX: MGS - the game that for me, really defined what the Playsation line was all about. Nuff said
N64: Goldeneye - I didn't play much of this, but when it came right down to it, this game defined the 64. the 4 player slots, the solid gameplay and popularity probably make more people think of this over Mario and Zelda when they think about the 64.
Lynx: California Games - fun, old school gaming that focused on points. Old School american games that could be a lot of fun if you knew how to avoid the stinkers.
Gameboy Colour: ?
Gameboy Advance: Super Mario Advance 2 - take a great game and retrofit it for maximum profitability. Great system, but there was a lot of recycling. A good chunk of my GBA library are remakes, are yours?
Dreamcast: Jet Set Radio - Creative, good looking and tons of fun. A unique game that really seemed to fit in with what Sega was trying to do with DC
PS2: SotC - A culmination of what Sony was trying to do with the PS2 from the start. Offer grand experiences with high production values and great gameplay. Good narrative and superb music. Just an experience for any gamer to have.
XBOX: Halo - what else could it be? The american FPS with (at the time) super visuals and good core gameplay and strong multiplayer and a good sense of community.
What do you people think?
Atari 2600/VCS: ?
Nintendo: Super Mario 3 - Gameplay and creativity in spite of the systems limitations. Was the ultimate NES game, as a best seller and best game. Everything from the marketing right down to the pixel work on a goomba was excellent and this shit burned itself into a lot of gamers hearts. For every copy sold, 10 others knew of it or played it. Saturation - in a good way.
Gameboy: Tetris - the pack in, the perfect game for the shitty screen. No other game on the platform topped this
Super Nintendo: Street Fighter 2 - this set the SNES apart from the Genesis in 1992
Sega Master: Rambo Amadeus II - Best game ever
Sega Genesis: Sonic 2 - Everyone had this on Genesis. They were giving it away for free it seems.
Jaguar: Trevor McFur - For me, this was the game that represented the overall mood of the Jaguar as being a subpar 16bit (64 ha!) machine
Game Gear: ??
Sega CD: Sewer Shark - is the first thing that pops to mind. Better games out there, yeah, but this is the first thing I think about when I see a Sega CD
Virtual Boy: Red Alert - First game a lot of us played (and only one after we went cripple and blind)
GameCom: ??
3D0: Crash and Burn - 3d game which did not hold up to the ones that came from Sega and Sony 2 years later. Forever represents how early this 32 bitter came to market and how underpowered it was as a result. While Crash and Burn looked good for a few months, the stuff from Sega and Sony blew it away, and burried it.
Saturn: Virtua Fighter 1 - Buggy 3D graphics but solid, great game. What the Saturn lost in 3D power, it made up for with a really solid library of games
PSX: MGS - the game that for me, really defined what the Playsation line was all about. Nuff said
N64: Goldeneye - I didn't play much of this, but when it came right down to it, this game defined the 64. the 4 player slots, the solid gameplay and popularity probably make more people think of this over Mario and Zelda when they think about the 64.
Lynx: California Games - fun, old school gaming that focused on points. Old School american games that could be a lot of fun if you knew how to avoid the stinkers.
Gameboy Colour: ?
Gameboy Advance: Super Mario Advance 2 - take a great game and retrofit it for maximum profitability. Great system, but there was a lot of recycling. A good chunk of my GBA library are remakes, are yours?
Dreamcast: Jet Set Radio - Creative, good looking and tons of fun. A unique game that really seemed to fit in with what Sega was trying to do with DC
PS2: SotC - A culmination of what Sony was trying to do with the PS2 from the start. Offer grand experiences with high production values and great gameplay. Good narrative and superb music. Just an experience for any gamer to have.
XBOX: Halo - what else could it be? The american FPS with (at the time) super visuals and good core gameplay and strong multiplayer and a good sense of community.
What do you people think?