What if the next Halo SP was more like CoD SP?

i don't see why bungie can't incorporate parts of cod, specifically what iw managed to do with mw2, into the halo formula.

as fun as the gameplay is, it does start to feel a bit redundant after having the 5th dropship come with covenant reinforcements. with the type of setting halo is set in, it's a problem that there is no sense of urgency what so ever.

it's not like the only way to have a cinematic experience is to have the game play exactly like a cod title.
 
Dresden said:
Kill it with fire. CoD's formula is tired and dumb. We should be striving to move towards more open-ended gameplay in shooters, not the other way around.

Indeed. It would be a big step backwards. Halo remains the most replayable FPS on the market due to it's sandbox nature. I'm assuming Bungie already understands this and won't be easily misdirected.
 
teepo said:
i don't see why bungie can't incorporate parts of cod, specifically what iw managed to do with mw2, into the halo formula.

as fun as the gameplay is, it does start to feel a bit redundant after having the 5th dropship come with covenant reinforcements. with the type of setting halo is set in, it's a problem that there is no sense of urgency what so ever.
We saw in Halo: CE that you don't need fantastic explosions in the off-screen or a movie-like cinema in the SP to be a legendary playthrough. It just had the simple things right. I could replay it over and over without getting tired of any level... ok, well the Library I can live without, but everything else was ace.
 
TacticalFox88 said:
Out of all the bullshit in this thread, I think this one tops them all. :lol :lol :lol

Well, it was hard, but once you'd get past the first few levels (Flawless Cowboy was a bitch), you'd get used to it. I played the PC version, by the way.

Halo 2, on the other hand, was nearly impossible. I couldn't finish the first bloody level!


soldat7 said:
Indeed. It would be a big step backwards. Halo remains the most replayable FPS on the market due to it's sandbox nature. I'm assuming Bungie already understands this and won't be easily misdirected.

Bungie has nothing to do with Halo anymore.
 
REMEMBER CITADEL said:
Well, it was hard, but once you'd get past the first few levels (Flawless Cowboy was a bitch), you'd get used to it. I played the PC version, by the way.

Halo 2, on the other hand, was nearly impossible. I couldn't finish the first bloody level!
The first level is SO MUCH FUN on Legendary. Good times playing that over and over using different strategies every time.

Now, the last level, The Great Journey is another story. That fucking boss, holy shit, its a hair short of impossible on Legendary.
 
enzo_gt said:
The first level is SO MUCH FUN on Legendary. Good times playing that over and over using different strategies every time.

Now, the last level, The Great Journey is another story. That fucking boss, holy shit, its a hair short of impossible on Legendary.
What, the giant monkey man? He wasn't that hard. I beat it on co-op with a buddy (and remember how one guy dying meant both guys had to restart on Halo 2 Legendary?) and then again by myself.

If there's something frustrating about that game, it's the first time you run into enemy snipers on Legendary. Getting one-shot isn't fun.
 
enzo_gt said:
The first level is SO MUCH FUN on Legendary. Good times playing that over and over using different strategies every time.

So could you give me some hints for DAT HANGAR? I must have lost three hours there before I finally gave up.
 
I really enjoy the open ended sandbox that is Halo. I think a more serious vibe, both from an atmosphere perspective as well as an art design one, is necessary for Halo 4. I think the sandbox gameplay needs to return tenfold but adding more scripted elements is not something I would be sad to see. The hostage scene in Reach was a breath of fresh air.
 
I wouldn't buy a Halo game with COD-style scripting because I'm all about the sandbox. I find the most appealing aspect of Halo's formula to be the broad range of viable strategies for encounters and objectives. This is one of the main reasons most other FPSs don't do it for me—they're too linear, too limited to allow the experimentation, tricking, exploration and wild speed running strategies that make Halo games so entertaining and replayable.
 
Dax01 said:
I was chuckling all the way through reading this. Good material.

As in response to the OP: Holy fuck no. Keep that shit out of my Halo.


Then you have comments like this that lets you know some people haven't played the games they comment on.

Just so I am clear were talking about Halo SP to COD SP right not mp? I ask cause I can't fathom anyone wanting to take the franchise with the most mediocre campaigns ever and put it into easily the consoles best.

COD SP is shit.
 
Dresden said:
What, the giant monkey man? He wasn't that hard. I beat it on co-op with a buddy (and remember how one guy dying meant both guys had to restart on Halo 2 Legendary?) and then again by myself.

If there's something frustrating about that game, it's the first time you run into enemy snipers on Legendary. Getting one-shot isn't fun.
Co-op I see. Playing that shit alone is probably even more merciless. Fucking bullet sponge gave me nightmares.
REMEMBER CITADEL said:
So could you give me some hints for DAT HANGAR? I must have lost three hours there before I finally gave up.
Be methodical pretty much. Snipers are your worst threat because they'll rape you to hell and back. You have to assess priorities, and which enemies you should take out first, usually in order of which of them appear first. An enemy you aren't aware of is a threat, because you can get stuck and killed from the sides in a lot of those corridors pretty easily. There's a section with a turret, take out as many people as you can with the turret until you get hit for the first time, after that BAIL THE FUCK OUT.

Dark FaZe said:
I really enjoy the open ended sandbox that is Halo. I think a more serious vibe, both from an atmosphere perspective as well as an art design one, is necessary for Halo 4. I think the sandbox gameplay needs to return tenfold but adding more scripted elements is not something I would be sad to see. The hostage scene in Reach was a breath of fresh air.
What do you mean art design exactly? Damn from an art perspective, I find Halo to be one of the most consistent franchises of recent memory. The Phantom for example is one beautifully crafted design on so many levels.
 
Monocle said:
I wouldn't buy a Halo game with COD-style scripting because I'm all about the sandbox. I find the most appealing aspect of Halo's formula to be the broad range of viable strategies for encounters and objectives. This is one of the main reasons most other FPSs don't do it for me—they're too linear, too limited to allow the experimentation, tricking, exploration and wild speed running strategies that make Halo games so entertaining and replayable.


I think a halo esque sandbox driven game with CoDs ability to provide amazing scenarios would be great. A heavily scripted Halo game would suck, but a Halo game with more suprises like the Space combat would be cool. I would have loved it if you could stealth through Nightfall for example.
 
bobs99 ... said:
I think a halo esque sandbox driven game with CoDs ability to provide amazing scenarios would be great. A heavily scripted Halo game would suck, but a Halo game with more suprises like the Space combat would be cool. I would have loved it if you could stealth through Nightfall for example.

You can do that.
 
Halo emergent combat design is the main reason I love the series so, and why I avoid so many other games these days; scripted action games really turn me off. So I'd be skipping any Halo game to go that route.

But I think the guys at 343 know not to go that route.
 
bobs99 ... said:
Can you? Jun seems to get trigger happy pretty quick? Ive managed to run past everything before, but never actually stealthed through.

Jun is part of what allows you to do it, near the beginning where the first enemies are below before you get to the sniping spot, there is an active camo ability. You can go around crouched with it on sneaking around from building to building. You only really have to fight when the Hunters come to stop Jun from planting the bomb.
 
GhaleonEB said:
Halo emergent combat design is the main reason I love the series so, and why I avoid so many other games these days; scripted action games really turn me off. So I'd be skipping any Halo game to go that route.

But I think the guys at 343 know not to go that route.

But does Microsoft?
 
GhaleonEB said:
Halo emergent combat design is the main reason I love the series so, and why I avoid so many other games these days; scripted action games really turn me off. So I'd be skipping any Halo game to go that route.

But I think the guys at 343 know not to go that route.

Ghaleon do you have any reason to think that 343 won't be capable of keeping the franchise up to the high standard it has been?
 
GhaleonEB said:
Halo emergent combat design is the main reason I love the series so, and why I avoid so many other games these days; scripted action games really turn me off. So I'd be skipping any Halo game to go that route.

But I think the guys at 343 know not to go that route.
I'm kind of scared because I think 343 will end up going a linear experience route with whatever game they create. Which will likely be pressured to also have Kinect integration. Maybe the sandbox will exist to the point where this is a theatre mode and a bunch of customization options, but I feel like the core experience will end up being a linear one.

The amount of integration and customization Bungie has constructed over the years in the Halo franchise is unparalleled in console FPSs.
 
Nirolak said:
I think this does a nice job explaining my issues with fully scripted games: http://www.youtube.com/watch?v=RULv6HbgEjY

Skip to 13:40 if you're low on time. This is on Hardened for the curious.
Jesus christ. And to think this could be improved by several magnitudes, singlehandedly, just by making the enemy NPCs deal some damage.

The swarm of dudes with assault rifles shooting at the player from three feet away was laughable. Methinks a fear of player frustration and a desire to have as many people finish the game as possible conspired to make this abomination possible.
 
Striker said:
We saw in Halo: CE that you don't need fantastic explosions in the off-screen or a movie-like cinema in the SP to be a legendary playthrough. It just had the simple things right. I could replay it over and over without getting tired of any level... ok, well the Library I can live without, but everything else was ace.

um, halo: ce came out in what, 2001?

whether you still like it or not, you're pretending gaming hasn't progressed since 2001.
 
teepo said:
um, halo: ce came out in what, 2001?

whether you still like it or not, you're pretending gaming hasn't progressed since 2001.

Well it certainly hasnt made a better Halo campaign.
 
The last Halo SP that I liked was the first's, so if this came to be I would be happy I guess. It wouldn't really feel like Halo though.
 
teepo said:
um, halo: ce came out in what, 2001?

whether you still like it or not, you're pretending gaming hasn't progressed since 2001.
CE had the best story/campaign

Halo 2 had the best gameplay

Halo 3 was a turd

Reach was complete nonsense
 
Jack Scofield said:
Halo Reach's campaign consisted mostly of "go here and press a button." Ad nauseum. For supposedly being in a squad of super-soldiers, I expected more varied and interesting missions.

Call of Duty's campaign gets a lot of hate, but goddamn if it isn't a fun rollercoaster ride which I don't mind playing through multiple times. One minute I'm sneaking through a blizzard, next I'm gunning from an AC-130, then I'm sniping someone from a mile away, dodging falling helicopters from an EMP, riding a snowmobile down a mountain, lazing targets for a Stryker, breaching a Russian gulag, etc. It doesn't hurt that both COD4 and MW2 had incredible endings.

In any case, the core gameplay stays the same, but all the little variations keep the game from becoming stale. The short campaign length + fun setpieces cause me to come back to the game over and over again. And Captain Price is the coolest videogame character. I mean, check out his mustache. Goddamn.

But both series are fun in their own ways. Except for Black Ops.

EDIT: Bungie needs to take notes from IW regarding scripted sequences. You need to draw the players attention to important parts of the screen. On New Alexandria in Halo Reach, for example, you can completely miss it when the Covenant ships destroy parts of the city. That shouldn't happen.

Whatever. I beat Reach on Legendary and I had a hell of a lot more enjoyable experience with than with Black Ops on Vet. (or either Modern Warfare)
 
Dresden said:
CE had the best story/campaign

Halo 2 had the best gameplay

Halo 3 was a turd

Reach was complete nonsense
We need a "Unpopular opinions thread: GAMING edition" stat.
 
I would buy a Halo with a more engaging SP. It doesn't have to be COD scripted, but a cinematic structure to the SP help rather than hurt. Halo has a very cool universe and main character.

Halo may be more advanced in terms of tactical AI and free roaming levels, but it's not exactly fun. Halo 2 had a very dull campaign that I couldn't wait to complete.

Say what you want about CoD:Black Ops shortcomings, but it's single player is a lot more fun and repayable than Halo. You go from escaping a Russian prison, to bringing down helicopters, to repelling down mountains, to bursting through windows while repelling down mountains. You're having a blast the entire time.

CoD is very popular in ways that Halo isn't for good reason.
 
Insertia said:
I would buy a Halo with a more engaging SP. It doesn't have to be COD scripted, but a cinematic structure to the SP help rather than hurt. Halo has a very cool universe and main character.

Halo may be more advanced in terms of tactical AI and free roaming levels, but it's not exactly fun. Halo 2 had a very dull campaign that I couldn't wait to complete.

Say what you want about CoD:Black Ops shortcomings, but it's single player is a lot more fun and repayable than Halo. You go from escaping a Russian prison, to bringing down helicopters, to repelling down mountains, to bursting through windows while repelling down mountains. You're having a blast the entire time.

CoD is very popular in ways that Halo isn't for good reason.
The day has come where Halo isn't 'very popular'? You are in the minority for thinking as such, and Call of Duty is more popular than Halo largely because of it's multiplayer, not the single player. Granted I haven't played the Single Player for Black Ops, but I'm 99.9% sure the multiplayer is a MUCH larger factor as to why it's currently more popular than Halo.

And re-playability is Halo's middle name. The wealth of customization, and the much larger absence of frustration and cheapness in favour of challenge is the reason why the Halo series' campaigns vastly surpass CoD campaigns in enjoyability for me.
 
DennisK4 said:
Yeah, it's probably an unpopular opinion, but I never felt the urge to replay Halo 3 or Reach, the way I did Halo 2 or CE. I went through Halo 3 on Legendary on co-op, and afterwards I thought, is this it?
 
TacticalFox88 said:
Out of all the bullshit in this thread, I think this one tops them all. :lol :lol :lol
Yeah I agree with this, I can't even imagine what prompted that. That stupid covenant laser thing on Legendary that kills you in 2 seconds is totally a useless shitbomb when you pick it up.

I hated it on Legendary. I was dragged kicking and screaming by my pants-on-head retarded friend who insisted on not backing down.
 
I wouldn't mind if the next Halo picked up a few notes from COD4, mainly, story telling and pacing. That said, i don't think Halo should ever ditch its approach to combat...

Although i didn't love Halo Reach's sp campaign, the game has hands down the best combat you can find in a first person shooter.
 
I'd like to take a time out for a sec. Despite heated discussion on both sides of the issue, I'm proud at how (mostly) civil everyone is acting. Keep not sucking everyone.
 
Halo 2 had the longest campaign, and certainly the most varied. It had the best multiplayer no doubt (because the map set was so strong). I think some people got bad impressions of the campaign the first time and it's stuck with them since, but it's not a bad game.
 
DennisK4 said:
That makes no sense.

Is it a joke post?

Because I don't see how anyone can say they play the same at all.


Basically just non sense written by somebody who clearly doesn't play Halo, and doesn't like Halo.
 
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