TacticalFox88
Banned
Holy Shit, I take back my previous statement. Out of all the bullshit in this thread, THIS one tops them all. :lol :lol :lolBladeoftheImmortal said:Halo's played liked CoD since Halo 2.
Holy Shit, I take back my previous statement. Out of all the bullshit in this thread, THIS one tops them all. :lol :lol :lolBladeoftheImmortal said:Halo's played liked CoD since Halo 2.
The post speaks absolute nonsense. Reach has the best singleplayer campaign out of all the Halos. Take off the nostalgia glasses, man.TacticalFox88 said:That post speaks the absolute truth, aside from the Halo 2 comment. Reach was a serious step back.
I'm sorry to everyone I've made fun of or criticized in this thread.BladeoftheImmortal said:Halo's played liked CoD since Halo 2.
Mojo said:Something that has been getting worse in Halo with each release is the shitty 'Firefight in a campaign' that plagues many levels. Even moreso with the latest 2 releases, you'll have areas where you just stay in and wait for dropship after dropship after dropship. It's boring and a lazy way to increase the length of the campaign.
At least in CoD you're usually continually moving forward, you feel like you're progressing. It's a bit too scripted at times, but I much prefer that then "hey stay in this spot for 25 minutes and fight wave after wave of the same enemies" (I'm looking at you 'The Package').
Halo is at it's best when it's a sandbox, when it gives you the tools to get from A to B and you just have to work out the best way to do that. But these levels are getting rarer. I hope 343i can get back to this way, instead of throwing a bunch of firefight and multiplayer maps together and calling it a day.
Yeah. Great MP, and the single player campaign was filled with memorable moments. I mean, we did have the Arbiter disaster and the disastrously clipped ending, but otherwise, it had really epic sequences that no other Halo has yet to top. Halo 3 tried but it just felt disappointing. Reach was decent, tbh, but that was it.Mojo said:Halo 2 had the longest campaign, and certainly the most varied. It had the best multiplayer no doubt (because the map set was so strong). I think some people got bad impressions of the campaign the first time and it's stuck with them since, but it's not a bad game.
Halo 2, at least the Master Chief segments, evolves into a corridor shooter towards the end. I don't know what "memorable moments" you're speaking about, but Halo 3 (and Reach) exceed Halo 2 in all areas except for the story. There isn't one area in Halo 2, aside from the story, that betters Halo 3 or Reach.Dresden said:Yeah. Great MP, and the single player campaign was filled with memorable moments. I mean, we did have the Arbiter disaster and the disastrously clipped ending, but otherwise, it had really epic sequences that no other Halo has yet to top. Halo 3 tried but it just felt disappointing. Reach was decent, tbh, but that was it.
I think the critical/fan reception to Halo 2 made Bungie a bit wary against taking huge risks. I didn't like the Arbiter, but the series could have used more of that--more of that attempt to show the other side, to take risks, to gamble a bit.
Man. People really need to lay off the nostalgia.Rabbitwork said:if the next halo resembles either CoD or Reach i won't be buying it. halo:ce remains the best single-player experience of the entire series for me.
Win.Rabbitwork said:if the next halo resembles either CoD or Reach i won't be buying it. halo:ce remains the best single-player experience of the entire series for me.
godhandiscen said:Ok, I have been hesistant to make this thread because of what it means, but as I make my slow progress through the CoD Black Ops campaign, I keep wondering about the answer to this question.
For the gamer who has played both of these games, it is obvious that CoD and Halo are very different when it comes to the SP player campaign. CoD offers an extremely cinematic experience through strongly scripted events. Meanwhile, Halo offers freedom, by using a very advanced AI system, that reacts with authenticity to almost anything the player throws at it, however, a sacrifice is made in the cinematic feel of the set pieces.
As a Halo fan, what would be your reaction if 343i (developers of the next Halo game) ditched Bungie's gameplay tradition and just delivered a cinematic experience that matched that of the live action commercials (aka, it played more like a CoD game)?
If you want to know the reason as to why Bungie's gameplay engine struggles with scripted set pieces, read this article.
http://www.bungie.net/images/Inside/publications/presentations/betterbattle.zip
Painkiller and Serious Sam would be a variant on the twitch shooter. Fast paced, arcade are the words that come to mind. Your categories seem a bit messy since they take their definition from gameplay feel (twitch/adventure), level design (open world/maze) and game mode (objective-based)Open world shooters (Crysis), twitch shooters (Quake and Unreal), adventure shooters (Metroid Prime and Half Life 2), objective based shooters (Goldeneye), tactical shooters (early Ghost Reacon and Rainbow Six), RPG shooters (System Shock 2), maze shooters (Doom), and whatever kind of shooter Painkiller and Serious Sam belong too.
I think we're the only two who understood the reference anyway. >_>Neuromancer said:Hey give me credit for trying. =\
Yes it does actually. I never watch Halo cutscenes after my first playthrough and enjoy subsequent playthroughs at least as much. Halo is extremely gameplay oriented. HL is much more of a cinematic experience.I guess under this classification Halo and CoD would both fall under the not mentioned cutscene-heavy "cinematic shooters" category? Halo being on the emergent and CoD on the scripted end of the gameplay spectrum? Doesn't sound too off.
DennisK4 said:Lets do this
ODST < Halo 2 < Halo < Halo 3 < Reach
and even ODST was a great game.
Halo is by far the best console FPS series. I suppose you could reasonably argue that the games are all too similar but its hard to change a winning formula.
I was thinking mainly of the COD, Killzone, Bioshock and Resistance franchises.Lion Heart said:Heh..compared to what? There isn't much quality FPS franchises on consoles tbh. I liked post 2, I would love a game like Goldeneye, so much fun (stealth missions with silencers = win.
Timesplitters, man.DennisK4 said:Halo is by far the best console FPS series. I suppose you could reasonably argue that the games are all too similar but its hard to change a winning formula.
Didn't think of that. Long time dead franchise.Haunted said:Timesplitters, man.
Dresden said:Yeah. Great MP, and the single player campaign was filled with memorable moments. I mean, we did have the Arbiter disaster and the disastrously clipped ending, but otherwise, it had really epic sequences that no other Halo has yet to top. Halo 3 tried but it just felt disappointing. Reach was decent, tbh, but that was it.
I think the critical/fan reception to Halo 2 made Bungie a bit wary against taking huge risks. I didn't like the Arbiter, but the series could have used more of that--more of that attempt to show the other side, to take risks, to gamble a bit.
DennisK4 said:Didn't think of that. Long time dead franchise.
Yeah, I know CryTek UK say they wan't to make a new one. We'll see.
No, you don't understand. The buddy AI is just so good that they don't even need you!kobashi100 said:No thanks!
I hate the scripted SP in COD games. The A.I is a joke!
Actually, I hadn't thought about Metroid Prime either. They are certainly great games. I guess I just didn't think of them as FPS games even though strictly speaking they are.Haunted said:
Also, Metroid Prime, but I let the "that's not [really] and FPS!" defence count in that case.
I know how easy it is to forget some big names and facepalm afterwards. :lol Blanket statements are dangerous like that.DennisK4 said:Actually, I hadn't thought about Metroid Prime either. They are certainly great games. I guess I just didn't think of them as FPS games even though strictly speaking they are.
You know, the Brutes were very smart in sections of the Halo 3 campaign. A lot of it is the nostalgia of the Elites that makes them better, and a lot of it is the more vicious approach Elites take. If you hide, Elites will flank and sniff you out. Brutes will throw grenades *shrug*HK-47 said:Yeah except that risk basically fucked Halo 3 cause it removed the best enemy from the game. Horrific decision from a gameplay standpoint.
I think Reach settled that debate for good. The new Elites are better than the old Brutes in the "backbone" role, and the new Brutes are better than the old Brutes in the support role as wellenzo_gt said:You know, the Brutes were very smart in sections of the Halo 3 campaign. A lot of it is the nostalgia of the Elites that makes them better, and a lot of it is the more vicious approach Elites take. If you hide, Elites will flank and sniff you out. Brutes will throw grenades *shrug*
DennisK4 said:That makes no sense.
Is it a joke post?
Because I don't see how anyone can say they play the same at all.
Are you kidding me? Reach's entire campaign basically boiled down to "Hold this position" CONSTANTLY! There was some free action, yes. But it was masked with retarded friendly AI that basically does NOTHING to help you at all. Not to mention it has some of the cheapest deaths this side of Ninja Gaiden. With the exception of the Falcon mission (and even then that got old after awhile), I barely had ANY fun with Reach's campaign. The fact that sprint is an "ability" and not a built in game mechanic truly baffles me.Jin34 said:Goddamn. The whole worshiping of the Halo:CE campaign has to be the biggest mass nostalgia delusions in gaming. I played that game again this year and it has the same ratio of good/bad levels as 2, 3. Everyone always mentions the library but before that you have the first Flood level and that mind numbingly awful makes you want to break your monitor level where you are going through the exact same copy/paste building and bridge over and over and over and over and over and over and over and over it fucking felt like it was never going to end.
Halo has always been at it's best in the open areas and shit in the boring corridor parts (part of why I hate the CoD campaign style). The big difference in Reach is that they made the tighter corridor like combat parts not suck and be somewhat entertaining.
It's there in some way in the first trilogy, but I do feel it's a lot worse in ODST and Reach.LordPhoque said:I agree with this. But I wouldn't say it's been like that in previous Halos. This is very specific to Halo Reach.
I quite liked the Arbiter, better character than anyone in Reach or ODST. It was different, a lot of people don't like different, but changing things up is one of the most important things in a game for me. Playing alongside Hunters, so good.Dresden said:Yeah. Great MP, and the single player campaign was filled with memorable moments. I mean, we did have the Arbiter disaster and the disastrously clipped ending, but otherwise, it had really epic sequences that no other Halo has yet to top. Halo 3 tried but it just felt disappointing. Reach was decent, tbh, but that was it.
I hold the position that you can't have a good multiplayer game without good maps. Halo 2's MP also gave a lot more attention to Objective gametypes (my favourite), since then the mutliplayer has been way too Slayer biased. Invasion is a good idea, but releasing it with only 2 maps is pathetic.Dax01 said:It was the same with MP. The only thing Halo 2 had over 3 was the quality of maps. Everything else falls short.
TacticalFox88 said:Are you kidding me? Reach's entire campaign basically boiled down to "Hold this position" CONSTANTLY! There was some free action, yes. But it was masked with retarded friendly AI that basically does NOTHING to help you at all. Not to mention it has some of the cheapest deaths this side of Ninja Gaiden. With the exception of the Falcon mission (and even then that got old after awhile), I barely had ANY fun with Reach's campaign. The fact that sprint is an "ability" and not a built in game mechanic truly baffles me.
Jin34 said:Goddamn. The whole worshiping of the Halo:CE campaign has to be the biggest mass nostalgia delusions in gaming. I played that game again this year and it has the same ratio of good/bad levels as 2, 3. Everyone always mentions the library but before that you have the first Flood level and that mind numbingly awful makes you want to break your monitor level where you are going through the exact same copy/paste building and bridge over and over and over and over and over and over and over and over it fucking felt like it was never going to end.
Halo has always been at it's best in the open areas and shit in the boring corridor parts (part of why I hate the CoD campaign style). The big difference in Reach is that they made the tighter corridor like combat parts not suck and be somewhat entertaining.
Yeah, that was the game-changer. At that point, you had no idea what was about to happen. Someone besides you was fighting the Covenant which hadn't happened.HK-47 said:I replayed it this year and I can say outside of The Library and 343, its still as good as ever. Each of those round style rooms in Assault and Two Betrayals are awesome, and Halo and Silent Cartographer are amazing chapters. 343 gets hurt cause you already know the mystery of what has the Covenant spooked. The build up is killed.
There were plenty of good maps in Halo 3:Mojo said:I hold the position that you can't have a good multiplayer game without good maps. Halo 2's MP also gave a lot more attention to Objective gametypes (my favourite), since then the mutliplayer has been way too Slayer biased. Invasion is a good idea, but releasing it with only 2 maps is pathetic.
If you're saying that, then you didn't play the game. Yeah, there are a lot of those encounters, but they most certainly did not make up the majority of the game. I say it's around 35% at most.TacticalFox88 said:Are you kidding me? Reach's entire campaign basically boiled down to "Hold this position" CONSTANTLY! There was some free action, yes. But it was masked with retarded friendly AI that basically does NOTHING to help you at all. Not to mention it has some of the cheapest deaths this side of Ninja Gaiden. With the exception of the Falcon mission (and even then that got old after awhile), I barely had ANY fun with Reach's campaign. The fact that sprint is an "ability" and not a built in game mechanic truly baffles me.
You're forgetting Keyes. The former half of Halo: CE is unquestionably better than the latter half. While Reach may not achieve the highs of Halo: CE, it is far more consistent in quality and offers the player a lot more in variety in encounters and downplays the repetitive level design.I replayed it this year and I can say outside of The Library and 343, its still as good as ever. Each of those round style rooms in Assault and Two Betrayals are awesome, and Halo and Silent Cartographer are amazing chapters. 343 gets hurt cause you already know the mystery of what has the Covenant spooked. The build up is killed.
Most FPS games are on consoles these days and many of the best PC FPS games also see release on consoles in a decent fashion. The PC is not the only place to find great FPS games anymore.Lion Heart said:Heh..compared to what? There isn't much quality FPS franchises on consoles tbh. I liked post 2, I would love a game like Goldeneye, so much fun (stealth missions with silencers = win.
Technical limitations, probably.I NEED SCISSORS said:Reach also shared another problem that Halo 2 and 3 had - it focused too much on 'micro' level corridor shooting, and not as much on the 'macro' level epic battles. I really would like to see stuff like this turned into actual gameplay and made the norm for the entire game. Also, going back in time to old Halo games, I would like to see this (yes, I know it's CG, but the final game had very little this exciting) and this made into actual gameplay.
I'd give you Valhalla, Avalanche and Heretic. I'd add Construct. The rest I don't care forDax01 said:There were plenty of good maps in Halo 3:
-Valhalla
-The Pit
-Guardian
-Avalanche
-Ghost Town
-Heretic
-Citadel
-Assembly
-Cold Storage
-Longshore
-Rat's Nest
*shrugs* I see it as your loss. I'd rather play a game that has superior gameplay (a more balanced sandbox really) on a bad map than a game with a very unbalanced sandbox on a good map.Mojo said:I'd give you Valhalla, Avalanche and Heretic. I'd add Construct. The rest I don't care for