What if the next Halo SP was more like CoD SP?

I'd be pretty upset. I'm not a big fan of Halo multiplayer, so my main interest in the series is for the single-player campaigns, which I think are some of the best for a FPS.
 
TacticalFox88 said:
That post speaks the absolute truth, aside from the Halo 2 comment. Reach was a serious step back.
The post speaks absolute nonsense. Reach has the best singleplayer campaign out of all the Halos. Take off the nostalgia glasses, man.
 
BladeoftheImmortal said:
Halo's played liked CoD since Halo 2.
I'm sorry to everyone I've made fun of or criticized in this thread.

This is the absolute most idiotic (or flamebait) post I've seen in recent history.
 
Mojo said:
Something that has been getting worse in Halo with each release is the shitty 'Firefight in a campaign' that plagues many levels. Even moreso with the latest 2 releases, you'll have areas where you just stay in and wait for dropship after dropship after dropship. It's boring and a lazy way to increase the length of the campaign.

At least in CoD you're usually continually moving forward, you feel like you're progressing. It's a bit too scripted at times, but I much prefer that then "hey stay in this spot for 25 minutes and fight wave after wave of the same enemies" (I'm looking at you 'The Package').

Halo is at it's best when it's a sandbox, when it gives you the tools to get from A to B and you just have to work out the best way to do that. But these levels are getting rarer. I hope 343i can get back to this way, instead of throwing a bunch of firefight and multiplayer maps together and calling it a day.

I agree with this. But I wouldn't say it's been like that in previous Halos. This is very specific to Halo Reach.
It's strange because Halo Reach has my favorite Halo's campaign along with CE. But it's also the one that has the least memorable moments. I liked it mainly because of the gameplay and the strategic fights.
 
if the next halo resembles either CoD or Reach i won't be buying it. halo:ce remains the best single-player experience of the entire series for me.
 
Mojo said:
Halo 2 had the longest campaign, and certainly the most varied. It had the best multiplayer no doubt (because the map set was so strong). I think some people got bad impressions of the campaign the first time and it's stuck with them since, but it's not a bad game.
Yeah. Great MP, and the single player campaign was filled with memorable moments. I mean, we did have the Arbiter disaster and the disastrously clipped ending, but otherwise, it had really epic sequences that no other Halo has yet to top. Halo 3 tried but it just felt disappointing. Reach was decent, tbh, but that was it.

I think the critical/fan reception to Halo 2 made Bungie a bit wary against taking huge risks. I didn't like the Arbiter, but the series could have used more of that--more of that attempt to show the other side, to take risks, to gamble a bit.
 
Halo combined with R6V style cover system and good AI with setpieces would be the best. Has anyone played Brothers in Arms: Hell's Highway? Its a legit like 9.5/10 game but nobody I know has it. Cool cover system, suppression and squad movement combined with FPS and feeling like you are actually doing something.
 
Dresden said:
Yeah. Great MP, and the single player campaign was filled with memorable moments. I mean, we did have the Arbiter disaster and the disastrously clipped ending, but otherwise, it had really epic sequences that no other Halo has yet to top. Halo 3 tried but it just felt disappointing. Reach was decent, tbh, but that was it.

I think the critical/fan reception to Halo 2 made Bungie a bit wary against taking huge risks. I didn't like the Arbiter, but the series could have used more of that--more of that attempt to show the other side, to take risks, to gamble a bit.
Halo 2, at least the Master Chief segments, evolves into a corridor shooter towards the end. I don't know what "memorable moments" you're speaking about, but Halo 3 (and Reach) exceed Halo 2 in all areas except for the story. There isn't one area in Halo 2, aside from the story, that betters Halo 3 or Reach.

It was the same with MP. The only thing Halo 2 had over 3 was the quality of maps. Everything else falls short.
Rabbitwork said:
if the next halo resembles either CoD or Reach i won't be buying it. halo:ce remains the best single-player experience of the entire series for me.
Man. People really need to lay off the nostalgia.
 
godhandiscen said:
Ok, I have been hesistant to make this thread because of what it means, but as I make my slow progress through the CoD Black Ops campaign, I keep wondering about the answer to this question.

For the gamer who has played both of these games, it is obvious that CoD and Halo are very different when it comes to the SP player campaign. CoD offers an extremely cinematic experience through strongly scripted events. Meanwhile, Halo offers freedom, by using a very advanced AI system, that reacts with authenticity to almost anything the player throws at it, however, a sacrifice is made in the cinematic feel of the set pieces.

As a Halo fan, what would be your reaction if 343i (developers of the next Halo game) ditched Bungie's gameplay tradition and just delivered a cinematic experience that matched that of the live action commercials (aka, it played more like a CoD game)?

If you want to know the reason as to why Bungie's gameplay engine struggles with scripted set pieces, read this article.
http://www.bungie.net/images/Inside/publications/presentations/betterbattle.zip

Meh, i never really cared to notice a difference between the two in the first place. They're both shooter FPS. Get a gun, then kill shit.
 
Lets do this

ODST < Halo 2 < Halo < Halo 3 < Reach

and even ODST was a great game.

Halo is by far the best console FPS series. I suppose you could reasonably argue that the games are all too similar but its hard to change a winning formula.
 
Do the two have to be mutually exclusive?

Why can't there be a cinematic Halo game that still retains its signature enemy AI and relatively open levels?

I'm not saying they should have completely scripted events, but they sure as hell could do a better job spicing things up presentation wise. Even it's just the opening and closing cinematics of a level.
 
More FPS games should strive to hit the perfect balance like Crysis or Half-Life do instead of totally committing to one end of the spectrum. CoD is the most popular representation of the genre for the masses at the moment, but its game design, level design and overall gameplay doesn't exactly set the FPS enthusiast's world on fire.


Open world shooters (Crysis), twitch shooters (Quake and Unreal), adventure shooters (Metroid Prime and Half Life 2), objective based shooters (Goldeneye), tactical shooters (early Ghost Reacon and Rainbow Six), RPG shooters (System Shock 2), maze shooters (Doom), and whatever kind of shooter Painkiller and Serious Sam belong too.
Painkiller and Serious Sam would be a variant on the twitch shooter. Fast paced, arcade are the words that come to mind. Your categories seem a bit messy since they take their definition from gameplay feel (twitch/adventure), level design (open world/maze) and game mode (objective-based)

This creates a lot of hybrids, or rather games that could be put into various categories considering what you're looking at, but I digress.


I guess under this classification Halo and CoD would both fall under the not mentioned cutscene-heavy "cinematic shooters" category? Halo being on the emergent and CoD on the scripted end of the gameplay spectrum? Doesn't sound too off.


Neuromancer said:
Hey give me credit for trying. =\
I think we're the only two who understood the reference anyway. >_>


edit: and for the record, my favourite SP campaigns in their respective series are ODST (haven't played Reach) and CoD 2 (even though it was the beginning of the end in retrospect).

Both series get shat on from a great height by the [modern] classics in the genre, naturally.
 
3>CE>Reach>ODST>2
This is always fun

I guess under this classification Halo and CoD would both fall under the not mentioned cutscene-heavy "cinematic shooters" category? Halo being on the emergent and CoD on the scripted end of the gameplay spectrum? Doesn't sound too off.
Yes it does actually. I never watch Halo cutscenes after my first playthrough and enjoy subsequent playthroughs at least as much. Halo is extremely gameplay oriented. HL is much more of a cinematic experience.
 
DennisK4 said:
Lets do this

ODST < Halo 2 < Halo < Halo 3 < Reach

and even ODST was a great game.

Halo is by far the best console FPS series. I suppose you could reasonably argue that the games are all too similar but its hard to change a winning formula.

Heh..compared to what? There isn't much quality FPS franchises on consoles tbh. I liked post 2, I would love a game like Goldeneye, so much fun (stealth missions with silencers = win.
 
Lion Heart said:
Heh..compared to what? There isn't much quality FPS franchises on consoles tbh. I liked post 2, I would love a game like Goldeneye, so much fun (stealth missions with silencers = win.
I was thinking mainly of the COD, Killzone, Bioshock and Resistance franchises.
 
DennisK4 said:
Halo is by far the best console FPS series. I suppose you could reasonably argue that the games are all too similar but its hard to change a winning formula.
Timesplitters, man.
 
Dresden said:
Yeah. Great MP, and the single player campaign was filled with memorable moments. I mean, we did have the Arbiter disaster and the disastrously clipped ending, but otherwise, it had really epic sequences that no other Halo has yet to top. Halo 3 tried but it just felt disappointing. Reach was decent, tbh, but that was it.

I think the critical/fan reception to Halo 2 made Bungie a bit wary against taking huge risks. I didn't like the Arbiter, but the series could have used more of that--more of that attempt to show the other side, to take risks, to gamble a bit.

Yeah except that risk basically fucked Halo 3 cause it removed the best enemy from the game. Horrific decision from a gameplay standpoint.
 
DennisK4 said:
Didn't think of that. Long time dead franchise.

Yeah, I know CryTek UK say they wan't to make a new one. We'll see.
:)

Also, Metroid Prime, but I let the "that's not [really] and FPS!" defence count in that case.
 
Haunted said:
:)

Also, Metroid Prime, but I let the "that's not [really] and FPS!" defence count in that case.
Actually, I hadn't thought about Metroid Prime either. They are certainly great games. I guess I just didn't think of them as FPS games even though strictly speaking they are.
 
DennisK4 said:
Actually, I hadn't thought about Metroid Prime either. They are certainly great games. I guess I just didn't think of them as FPS games even though strictly speaking they are.
I know how easy it is to forget some big names and facepalm afterwards. :lol Blanket statements are dangerous like that.
 
HK-47 said:
Yeah except that risk basically fucked Halo 3 cause it removed the best enemy from the game. Horrific decision from a gameplay standpoint.
You know, the Brutes were very smart in sections of the Halo 3 campaign. A lot of it is the nostalgia of the Elites that makes them better, and a lot of it is the more vicious approach Elites take. If you hide, Elites will flank and sniff you out. Brutes will throw grenades *shrug*
 
enzo_gt said:
You know, the Brutes were very smart in sections of the Halo 3 campaign. A lot of it is the nostalgia of the Elites that makes them better, and a lot of it is the more vicious approach Elites take. If you hide, Elites will flank and sniff you out. Brutes will throw grenades *shrug*
I think Reach settled that debate for good. The new Elites are better than the old Brutes in the "backbone" role, and the new Brutes are better than the old Brutes in the support role as well :P

Favourite campaign of the series for me.
 
DennisK4 said:
That makes no sense.

Is it a joke post?

Because I don't see how anyone can say they play the same at all.

I wanted to just say that the series doesn't play anything like Halo 1 since Halo 2's release, but since this is a CoD thing, I just wanted to use that somehwere.
 
Goddamn. The whole worshiping of the Halo:CE campaign has to be the biggest mass nostalgia delusions in gaming. I played that game again this year and it has the same ratio of good/bad levels as 2, 3. Everyone always mentions the library but before that you have the first Flood level and that mind numbingly awful makes you want to break your monitor level where you are going through the exact same copy/paste building and bridge over and over and over and over and over and over and over and over it fucking felt like it was never going to end.

Halo has always been at it's best in the open areas and shit in the boring corridor parts (part of why I hate the CoD campaign style). The big difference in Reach is that they made the tighter corridor like combat parts not suck and be somewhat entertaining.
 
While we are ranking Halo games:

Best Halo Games (not in any order):

Halo: CE
Halo Reach
Halo 3
Halo 2

Great Halo Games:

Halo ODST


There really is no "bad" Halo game. Saying so just makes you look like a spoiled brat who has never really gotten anything bad in his life and calls something bad relative to something that is slightly better. Halo ODST almost belongs in the category of the other Halo games if they had taken the time to make it into a fully featured Halo game and not just as an expansion to Halo 3 (as an expansion it is amazing but as a full game it is lacking compared to the other Halo games).

I could almost say the same for the COD series, the worst in the series being COD3 and CODWAW but even those aren't terrible games, they are extremely serviceable. But these games shouldn't intermix, what Halo provides is great for Halo and its fans but what COD provides is great for COD and its fans as well.

And Elites > Brutes.
 
Jin34 said:
Goddamn. The whole worshiping of the Halo:CE campaign has to be the biggest mass nostalgia delusions in gaming. I played that game again this year and it has the same ratio of good/bad levels as 2, 3. Everyone always mentions the library but before that you have the first Flood level and that mind numbingly awful makes you want to break your monitor level where you are going through the exact same copy/paste building and bridge over and over and over and over and over and over and over and over it fucking felt like it was never going to end.

Halo has always been at it's best in the open areas and shit in the boring corridor parts (part of why I hate the CoD campaign style). The big difference in Reach is that they made the tighter corridor like combat parts not suck and be somewhat entertaining.
Are you kidding me? Reach's entire campaign basically boiled down to "Hold this position" CONSTANTLY! There was some free action, yes. But it was masked with retarded friendly AI that basically does NOTHING to help you at all. Not to mention it has some of the cheapest deaths this side of Ninja Gaiden. With the exception of the Falcon mission (and even then that got old after awhile), I barely had ANY fun with Reach's campaign. The fact that sprint is an "ability" and not a built in game mechanic truly baffles me.
 
LordPhoque said:
I agree with this. But I wouldn't say it's been like that in previous Halos. This is very specific to Halo Reach.
It's there in some way in the first trilogy, but I do feel it's a lot worse in ODST and Reach.

Dresden said:
Yeah. Great MP, and the single player campaign was filled with memorable moments. I mean, we did have the Arbiter disaster and the disastrously clipped ending, but otherwise, it had really epic sequences that no other Halo has yet to top. Halo 3 tried but it just felt disappointing. Reach was decent, tbh, but that was it.
I quite liked the Arbiter, better character than anyone in Reach or ODST. It was different, a lot of people don't like different, but changing things up is one of the most important things in a game for me. Playing alongside Hunters, so good.

Dax01 said:
It was the same with MP. The only thing Halo 2 had over 3 was the quality of maps. Everything else falls short.
I hold the position that you can't have a good multiplayer game without good maps. Halo 2's MP also gave a lot more attention to Objective gametypes (my favourite), since then the mutliplayer has been way too Slayer biased. Invasion is a good idea, but releasing it with only 2 maps is pathetic.
 
TacticalFox88 said:
Are you kidding me? Reach's entire campaign basically boiled down to "Hold this position" CONSTANTLY! There was some free action, yes. But it was masked with retarded friendly AI that basically does NOTHING to help you at all. Not to mention it has some of the cheapest deaths this side of Ninja Gaiden. With the exception of the Falcon mission (and even then that got old after awhile), I barely had ANY fun with Reach's campaign. The fact that sprint is an "ability" and not a built in game mechanic truly baffles me.

I didn't pay any attention to what they were doing since they are only good as meat shields, the one baffling thing for me is how did the friendly driving AI get so dumb when it was so good before. Halo 1 and 2 had some really, REALLY shitty stages in between really good ones, at times it felt like different developers are making some levels. Halo 3 campaign was better than those 2 but still had the fucking Flood so Reach wins there easily.
 
There was a lot of "hold this position" in Reach's Campaign. Please no more...

For the most part the Campaign was great, and my favorite part of Reach.
 
Jin34 said:
Goddamn. The whole worshiping of the Halo:CE campaign has to be the biggest mass nostalgia delusions in gaming. I played that game again this year and it has the same ratio of good/bad levels as 2, 3. Everyone always mentions the library but before that you have the first Flood level and that mind numbingly awful makes you want to break your monitor level where you are going through the exact same copy/paste building and bridge over and over and over and over and over and over and over and over it fucking felt like it was never going to end.

Halo has always been at it's best in the open areas and shit in the boring corridor parts (part of why I hate the CoD campaign style). The big difference in Reach is that they made the tighter corridor like combat parts not suck and be somewhat entertaining.

I replayed it this year and I can say outside of The Library and 343, its still as good as ever. Each of those round style rooms in Assault and Two Betrayals are awesome, and Halo and Silent Cartographer are amazing chapters. 343 gets hurt cause you already know the mystery of what has the Covenant spooked. The build up is killed.
 
HK-47 said:
I replayed it this year and I can say outside of The Library and 343, its still as good as ever. Each of those round style rooms in Assault and Two Betrayals are awesome, and Halo and Silent Cartographer are amazing chapters. 343 gets hurt cause you already know the mystery of what has the Covenant spooked. The build up is killed.
Yeah, that was the game-changer. At that point, you had no idea what was about to happen. Someone besides you was fighting the Covenant which hadn't happened.
 
Mojo said:
I hold the position that you can't have a good multiplayer game without good maps. Halo 2's MP also gave a lot more attention to Objective gametypes (my favourite), since then the mutliplayer has been way too Slayer biased. Invasion is a good idea, but releasing it with only 2 maps is pathetic.
There were plenty of good maps in Halo 3:
-Valhalla
-The Pit
-Guardian
-Avalanche
-Ghost Town
-Heretic
-Citadel
-Assembly
-Cold Storage
-Longshore
-Rat's Nest

TacticalFox88 said:
Are you kidding me? Reach's entire campaign basically boiled down to "Hold this position" CONSTANTLY! There was some free action, yes. But it was masked with retarded friendly AI that basically does NOTHING to help you at all. Not to mention it has some of the cheapest deaths this side of Ninja Gaiden. With the exception of the Falcon mission (and even then that got old after awhile), I barely had ANY fun with Reach's campaign. The fact that sprint is an "ability" and not a built in game mechanic truly baffles me.
If you're saying that, then you didn't play the game. Yeah, there are a lot of those encounters, but they most certainly did not make up the majority of the game. I say it's around 35% at most.
I replayed it this year and I can say outside of The Library and 343, its still as good as ever. Each of those round style rooms in Assault and Two Betrayals are awesome, and Halo and Silent Cartographer are amazing chapters. 343 gets hurt cause you already know the mystery of what has the Covenant spooked. The build up is killed.
You're forgetting Keyes. The former half of Halo: CE is unquestionably better than the latter half. While Reach may not achieve the highs of Halo: CE, it is far more consistent in quality and offers the player a lot more in variety in encounters and downplays the repetitive level design.
 
Halo just needs to lose the retarded looking/speaking aliens and replace them with something... like, I dunno, menacing? Not even that really, just dudes who don't look dumb.
 
Lion Heart said:
Heh..compared to what? There isn't much quality FPS franchises on consoles tbh. I liked post 2, I would love a game like Goldeneye, so much fun (stealth missions with silencers = win.
Most FPS games are on consoles these days and many of the best PC FPS games also see release on consoles in a decent fashion. The PC is not the only place to find great FPS games anymore.
 
For me CoD SP is like a regular action movie. I get through it on normal difficulty once to watch the story and that's it. I pass on getting frustrated by modded counter strike aimbots in higher difficulties.

On the other side, I 've run through Reach's campaign on heroic and legendary, and soon legendary coop, did the same on Halo 3.

Comparing CoD SP with Halo is like comparing the gameplay depth of Heavy Rain vs. Civilization.

For me the best CoD campaign is the first one, every level was like a Band of Brothers episode, even though, there already was, at least that I remember, an infinite respawn point at the last level.
 
I really liked in ODST how you take control of multiple characters. I'd like to see that squad aspect again - have them all fight their own individual battles in real-time across the planet, and then converge for a huge stand-off. This structure was the absolute best aspect of the game.

I was actually expecting this to be expanded in Halo: Reach but instead you only played as Noble 6. It would have been cooler to take control of all the members of Noble team, pushing the Covenant invasion back in different battles simultaneously. Reach was a bit of a wasted opportunity in that regard: it crept back into the typical point A to point B slog, once again finding some holy grail item
Cortana AI
that would make it all better again, and just in general focused too much on super secret, tide-turning objectives rather than just straight up war.

Reach also shared another problem that Halo 2 and 3 had - it focused too much on 'micro' level corridor shooting, and not as much on the 'macro' level epic battles. I really would like to see stuff like this turned into actual gameplay and made the norm for the entire game. Also, going back in time to old Halo games, I would like to see this (yes, I know it's CG, but the final game had very little this exciting) and this made into actual gameplay.

The Halo universe is very broad. It is amazing how you could, in theory, make a hundred stories out of it, but I feel that sometimes they focus too much on the small details and not enough on just balls-to-the-wall action. I would really love to see a Reach 2 that does just this.
 
I NEED SCISSORS said:
Reach also shared another problem that Halo 2 and 3 had - it focused too much on 'micro' level corridor shooting, and not as much on the 'macro' level epic battles. I really would like to see stuff like this turned into actual gameplay and made the norm for the entire game. Also, going back in time to old Halo games, I would like to see this (yes, I know it's CG, but the final game had very little this exciting) and this made into actual gameplay.
Technical limitations, probably.
 
Dax01 said:
There were plenty of good maps in Halo 3:
-Valhalla
-The Pit
-Guardian
-Avalanche
-Ghost Town
-Heretic
-Citadel
-Assembly
-Cold Storage
-Longshore
-Rat's Nest
I'd give you Valhalla, Avalanche and Heretic. I'd add Construct. The rest I don't care for
 
Mojo said:
I'd give you Valhalla, Avalanche and Heretic. I'd add Construct. The rest I don't care for
*shrugs* I see it as your loss. I'd rather play a game that has superior gameplay (a more balanced sandbox really) on a bad map than a game with a very unbalanced sandbox on a good map.
 
Let Halo be Halo and let CoD be CoD. I enjoy both BECAUSE they are different. If I wanted to play a CoD clone, then I'd play MoH.

I remember back after Halo3 launched there was someone complaining about being matched up with players ranked near the same as him, complained about there being power weapons, and complained about the starting weapons being the same for everyone. I told the guy to stop playing Halo and go to CoD because that's obviously what he wanted.
 
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