Magic Carpet
Gold Member
Yep Starfield will get compared to everything. It's in every thread now.Yep, and Starfield will win Game of the Year.
Yep Starfield will get compared to everything. It's in every thread now.Yep, and Starfield will win Game of the Year.
You're not charging it all day long. Those things sap your battery.As far as I know iPhones come with rechargeable batteries?
Not sure if joking or not but if not, here's the thing.
The app store is full of free to play or cheap .99 to $5 games with a boat load of in game transactions. That's where the money lies when it comes to mobile gaming. Quick in and out games that are cheap or free that last a few minutes while travelings or pooping. That's what the average joe and jane want. They are already used to the idea of not having to pay directly for the game, they'd even say it's cheaper in the long run, even though they spend hundreds a year on it. Hell, they already can get a Call of Duty, Mario Kart, and Minecraft for free. Why would they pay $60 for a game on their phone?
The hardcore will complain about the price of the phone. Steam Deck, less than $1000. Asus ROG, less than $1000. No idea what Nintendo are working on but you can bet it's less than $1000. The price of the phone will be what makes them question this, that and having to buy an external device for a controller, and then buy the game. They'll just go why not buy a laptop? Why not buy a console with several games. What if I want an android. Nothing really pulls them in outside the novel idea of playing console games on their phone.
Apple has a huge market no doubt, and I can see some games seeing some success but I can't see $60 to $70 games having success on the current mobile market structure.
I don’t really understand the “cost” thing. People buying iPhones are gonna buy them anyway. They’re not gonna be like “oh I can’t get the 15 pro, the switch is way cheaper”. It’s like saying pc gaming is too expensive because it’s not $499 while ignoring the value it provides in a myriad of other ways.
I doubt people are actually doing that trade off? I think this is more about tapping into a new market than directly competing with consoles. Getting your software purchasable everywhere. If it makes a profit on iPhone then it’s viable in capcom’s eyes.
Reasons to buy a console over using your smartphone:
Better is subjective. What defines better? Graphics? FPS? I guess Switch isn't a console then. Unless we are counting portability. Then the whole point is moot because the iPhone is arguably THE MOST portable. The best experience is the one that you get, right? Being able to play a game on a plane with noise cancelling surround sound headphones is a hell of a lot better experience than... listening to kids scream for 3 hours while wishing I was at home so I could play my console.
- Consoles are made first and foremost for gaming. It'll be a better experience.
I touched on this in a previous thread, but I'll reiterate for your benefit. No console is exempt from electronic wear, or any kind of wear and tear for that matter. What do you do if your Switch battery dies? Or your DualSense controller? What if you drop it? Cat knocks over your XSX? The hard drives fail in literally any of these consoles? Just about anything can happen to these devices. That's why we have warranties. The manufacturer offers a year warranty to cover you from some unusual circumstances, like early failing batteries or hard drives. But past the year mark, well sorry you're fucked I guess you can send it in for an expensive repair and we'll keep it for weeks.
- Not wearing your smartphone out playing games (that wear it out faster). Mostly the battery, but storage takes a battering too. For the battery we're talking less than two years if you're a heavy gamer (oh, and that battery is glued in - sucker!)
I'll give you a half a point for this one. If someone is dumb enough to just blast through their whole battery without any kind of consideration for the consequences that's on them. For everyone else in the Apple eco system that already has an Apple Watch, this is completely a non-issue. Plane tickets, boarding passes, concert tickets, theater tickets, basically any sort of ticket I ever buy goes straight into my Wallet app which is accessible on my watch. Of course, I can still use my watch to pay for all of these things too. I can still send texts, make calls, check emails, and yes, even browse the web in a pinch - all on my watch if I had to do that.
- No need to worry if your gaming is going to leave you without your main way to contact people, or these days even pay for and verify (tickets) stuff.
Games tend to be smaller on smaller devices. I imagine most games don't need full 4k res textures and all that. Newer iPhones support up to 1TB of storage. Maybe don't let your phone become a dumping ground for games? iOS can be set to automatically offload apps you aren't using. So if you haven't played a game in some time, it will automatically delete the majority of the files without deleting any of your login or save data. Given that virtually every carrier offers unlimited 5G these days, there's virtually nothing stopping you from just redownloading games when you want to play them. My 5G is faster than my home wifi speed too.. sooo.. FURTHERMORE, if you're planning on taking a lot of videos, just bring some kind of usb c drive with you. The Camera app will automatically recognize that storage is plugged in and save videos there unless you tell it not to. So while yeah, an attachment isn't as convenient as an internal SD card, it's not like options don't exist.
- Not filling up your storage with games, so that when you are taking that video it stops due to lack of storage (oh, and no microSD cards for you, boyo!)
IDK. Do Not Disturb is a real thing. Also Apple Watch?
- No distractions on the same device you are gaming on.
Apple offers extremely robust parental controls through Screen Time, including blocking certain apps, blocking certain app categories, blocking out certain times of the day, setting app timers. A parent could easily designate a child only play, watch, or otherwise consume content rated for them between certain hours of certain days. And of course, all purchases must be approved by the parent. Should a child somehow attempt to make a purchase, the parent gets an immediate notification for approval. Thank you, next.
- For responsible parents, not having your children's games console actually mostly be a communication device.
The words ring hollow coming from you, by suggesting that this new variable is bad at every possible opportunity.Variety is the spice of life.
Yeah, sure, some fantasy elven technology that turns 10 Watts TDP to 1000 Watts TDP. It's clearly in the near future.I would love to have the kind of Star Trek technology that turns a smartphone into a €2000 gaming PC. I'm sure it will happen some day.
I heard you could turn your Starfield into a console too.Yep Starfield will get compared to everything. It's in every thread now.
You bring up some good points, but some of the criticism I feel is unfair. I don't understand or agree with your comment about forced obsolescence. My boss is still using the original iPhone SE from 2016. 7 years is a LONG time for a cell phone, particularly one from that era where they were evolving extremely rapidly. Today's devices with processors just as fast as desktop computers and nearly as much ram - they will go a lot farther than the iPhone SE's dual core 1.85ghz processor and 2GB of ram.A horrible experience for families, first of all.
What do you propose doing... buy your kids each a current-generation iPhone to play games, then have them takes turns hooking it up to a TV, and upgrade it every 2 years with another pointless forced obsolescence? Give each kid an iPhone and gaming will be least of your concerns, also the last thing the kid will do after melting his/her brain on TikTok and other trash.
Or would you put your own parental phone on a stand to let the kids play, and lose access to it for a while plus have notifications possibly pop up? Apple's account management for shared devices has always been trash. How many families have had an iPad for gaming use and run into this with the awful single-user expectation on every part of its OS?
On top of that you have the worst, most ad-saturated App Store imaginable, where you're lucky to find a non-spam / non-trash game within the first 1000 search results for anything.
It's a non-starter for a family gaming device.
I actually like Starfield. Glad i could irritate you.Yep Starfield will get compared to everything. It's in every thread now.
It isn't about the price, it's about Japan's protectionism. You might see SONY sell off a camera division or music. And movies but the core consumer electronics won't be controlled outside Japan esp they are central to Japan seeking chip manufacturing locally and Sony's hands are deep in.
Nowadays it doesn’t take much drama to tumble down in stock price and become an easy prey.
But who wants to spend $1500 on a phone only to have it tied up for long periods as a second rate $400 console? It just doesn't make sense especially in a household bigger than one person.I don’t really understand the “cost” thing. People buying iPhones are gonna buy them anyway. They’re not gonna be like “oh I can’t get the 15 pro, the switch is way cheaper”. It’s like saying pc gaming is too expensive because it’s not $499 while ignoring the value it provides in a myriad of other ways.
I doubt people are actually doing that trade off? I think this is more about tapping into a new market than directly competing with consoles. Getting your software purchasable everywhere. If it makes a profit on iPhone then it’s viable in capcom’s eyes.
Yep, I remember him being a rabid warrior.I'm glad the OP is banned.
I think beyond hardware limitations, what will hold back phones from being "consoles" is that a lot of people still want to be on their phone as they game.
Right now if there was some system to just put your phone on a docking station to play games on the TV with a controller your 2 options would be to disable notifications and ignore every other feature of your phone for 2 hours (or however long you want to play) OR constantly being interrupted by notifications and having to minimize the game every time you want to use some of the other features of your phone.
And yes I know there are some of us that actually can go multiple hours without accessing our phones, but will it be appealing to the general audiences?
"Here's my $4000 setup to play Resident Evil 4 Remake at 720p 30fps"
This is going to be fun.
Better is subjective. What defines better? Graphics? FPS? I guess Switch isn't a console then. Unless we are counting portability. Then the whole point is moot because the iPhone is arguably THE MOST portable. The best experience is the one that you get, right? Being able to play a game on a plane with noise cancelling surround sound headphones is a hell of a lot better experience than... listening to kids scream for 3 hours while wishing I was at home so I could play my console.
I touched on this in a previous thread, but I'll reiterate for your benefit. No console is exempt from electronic wear, or any kind of wear and tear for that matter. What do you do if your Switch battery dies? Or your DualSense controller? What if you drop it? Cat knocks over your XSX? The hard drives fail in literally any of these consoles? Just about anything can happen to these devices. That's why we have warranties. The manufacturer offers a year warranty to cover you from some unusual circumstances, like early failing batteries or hard drives. But past the year mark, well sorry you're fucked I guess you can send it in for an expensive repair and we'll keep it for weeks.
Beyond the year mark, Apple offers AppleCare+ on just about all of its products. For the iPhone 15 Pro in question, its $9.99 a month. For the price of two coffees a month, any hardware defect you could experience for the duration you have unlimited coverage for free. You could game so hard you blast through a replacement battery every month and you'd get a new battery every month for free. Your phone could get run over by a monster truck and they'll give you a whole brand new one for $99. That's a hell of a lot better coverage than anything a console manufacturer offers I'll tell ya that.
I'll give you a half a point for this one. If someone is dumb enough to just blast through their whole battery without any kind of consideration for the consequences that's on them. For everyone else in the Apple eco system that already has an Apple Watch, this is completely a non-issue. Plane tickets, boarding passes, concert tickets, theater tickets, basically any sort of ticket I ever buy goes straight into my Wallet app which is accessible on my watch. Of course, I can still use my watch to pay for all of these things too. I can still send texts, make calls, check emails, and yes, even browse the web in a pinch - all on my watch if I had to do that.
Games tend to be smaller on smaller devices. I imagine most games don't need full 4k res textures and all that. Newer iPhones support up to 1TB of storage. Maybe don't let your phone become a dumping ground for games? iOS can be set to automatically offload apps you aren't using. So if you haven't played a game in some time, it will automatically delete the majority of the files without deleting any of your login or save data. Given that virtually every carrier offers unlimited 5G these days, there's virtually nothing stopping you from just redownloading games when you want to play them. My 5G is faster than my home wifi speed too.. sooo.. FURTHERMORE, if you're planning on taking a lot of videos, just bring some kind of usb c drive with you. The Camera app will automatically recognize that storage is plugged in and save videos there unless you tell it not to. So while yeah, an attachment isn't as convenient as an internal SD card, it's not like options don't exist.
IDK. Do Not Disturb is a real thing. Also Apple Watch?
Apple offers extremely robust parental controls through Screen Time, including blocking certain apps, blocking certain app categories, blocking out certain times of the day, setting app timers. A parent could easily designate a child only play, watch, or otherwise consume content rated for them between certain hours of certain days. And of course, all purchases must be approved by the parent. Should a child somehow attempt to make a purchase, the parent gets an immediate notification for approval. Thank you, next.
The words ring hollow coming from you, by suggesting that this new variable is bad at every possible opportunity.