Tabris said:
There was this one game for Playstation that was similar...
I'm not sure what it was called...Colony Wars maybe? Anyways, that kinda sparked the genre a bit, but yes, this generation, it's completly dead.
Yup, that was Colony Wars. Wing Commander 3 and 4 were also done for the Playstation.
Joe said:
im freaking 21 and this thread makes me feel old. how the hell is that possible?
Well, a lot of people in their early twenties, who started playing games are an early age, grew up with Wing Commander as a gold standard for space combat simulations and cinematic storytelling. Back then, that actually meant something, because simulation games were a very large and popular genre and Wing Commander's storyline was so compelling. It was one of the few series to do the live actor video well, and the series was always technologically impressive. A generation of gamers bought 386s, then sound cards, then joysticks, then 3d accelerators in order to play the latest Wing Commander games. New titles in the series came out frequently and sold very well. I believe for a little while in the mid 90s, Wing Commander 3 held the title as Electronic Art's all time best selling PC game, later to be replaced by The Sims and others.
Then Ultima Online hit. Origin's *other* big franchise struck gold with the world's first mmorpg. The Ultima series was retooled to focus on that. Several big Wing Commander games were in the works, a Privateer 3 and a sequel to Prophecy & Secret Ops. Then EA realized they wanted to jump into the mmo market full force, and they folded all their Wing Commander efforts into Privateer Online. This sealed Wing Commander's fate through a series of complex misfortunes. EA gave Origin a set amount of funding. Meanwhile, the recently acquired Westwood Studios was also working on Earth & Beyond. So they made the decision to spend EA's money on Ultima Online 2 and let Westwood make EA's space mmo game. Flash forward four years: Ultima Online 2 has been started and canceled three times (Ultima Online 2.0, Ultima Worlds Online: Origin & Ultima X Odyssey) and Earth & Beyond was shut down before its second birthday. Since they had previously fired all the Wing Commander staff, EA's logical decision was to then ship the Ultima Online people to Los Angeles and sadly shut down Origin's Austin studio. It really pains me to think about the five years and millions of dollars spent that would have gone towards new Wing Commander games had UO never existed.
EA has not forgotten about the franchise, but it's a lot harder to make a new game now than it would have been in 1999. EA is committed to making million-sellers, not niche titles, and sadly simulations have declined in popularity to a significant degree. They have looked into recruiting a team that they believe would be able to recreate the original experience, but people have moved on and no agreements have since been able to be reached. Sooner or later, the stars will align and the right circumstances will exist to make another great Wing Commander title, but it may yet be a while.