Hudo
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The Grognards over at RPGCodex have also updated their best CRPG list recently.
It's not an easy game to get into. It is usually recommended to know either Pathfinder 1e or D&D 3.5 at least the basics, so you don't produce crap builds. Because in its essence, Wrath of the Righteous (and also Kingmaker) is a build-experimentation game, imho. And be ready for a lot of trash fights and a lot of buff management*.those who played it just how good is wrath of the righteous
I got it cheaply but when I look up vids about it everything seems really dense like constant info overload
Wrath of the Righteous would be another strong contender for me. My problem with it is twofold:those who played it just how good is wrath of the righteous
I got it cheaply but when I look up vids about it everything seems really dense like constant info overload
I would somewhat accept your last point, but not in a chart where you rate "pile of trash even for its era" NWN so high.Where is BG1 ??
TOP 5
1) Baldur's Gate 1
2) Baldur's Gate 2
3) Dragon Age Origins
4) Wastelands 3
5) Neverwinter Nights
Baldur's Gate 3 is literally garbage.
I wouldn’t say BG3 is garbage, but overall in same ballpark as other titles.Where is BG1 ??
TOP 5
1) Baldur's Gate 1
2) Baldur's Gate 2
3) Dragon Age Origins
4) Wastelands 3
5) Neverwinter Nights
Baldur's Gate 3 is literally garbage.
Ach, I always hear people put Xenogears and Planescape in the same vein.I gave my vote to Planescape Torment, to this day I still think it has the best story in a CRPG (gameplay kinda meh not gonna lie) and if it weren't for the existance of Xenogears and recently 13 Sentinels, it would have the best story in gaming period.
They are on the poll! No serious person leaves Fallout 1, its a GOATed CRPGKotOR and BG3 for me, unless Fallout 1 and 2 count? If so add them as well
BG3 not only has better combat, but also better world design, the level design and the dungeons are on a whole new level and all that extends to the gameplay being top tier, the combat is obviously amazing but also the whole gameplay systems at work, from immersive-sim mechanics to rich interactivity and physics and dynamic systems that all come together, its a gamey ass game in the best possible way imo, few CRPGs go that route, most of them put the most investment into their writing and dialogue trees and the choice and consequences part, what made me put BG3 ahead was that its gameplay is king.It's probably Baldur's Gate 2.
There are several games that handled some of its aspects better (i.e. Torment has better writing, BG3 and TOEE have a better combat system, etc) , but I do think is the one that comes off as the greatest one as a full package and where ALL of its parts are at very least solid.
Some of it even outstanding (i.e. the sense of scale and sheer amount of UNIQUE content).
I honestly think that if we could get a competent remake made with modern production value it would STILL climb on top of most charts as everyone's favorite more than 20 years later.
P.S. As a honorable mention Ultima VII has been for 30 years one of my absolute favorites and in many ways it's still the gold standard... BUT the visuals and UI aged to a degree that makes even 2001 BG2 look fanciful and modern in comparison and I have to admit that the (almost non-existent) automated combat system was absolute trash tier even for its time.
RPGCodexThe Grognards over at RPGCodex have also updated their best CRPG list recently.
Yeah great story, i assume many people never heard of it, would be good if it gets a faithful remake as it has become forgotten, but sadly few devs will do it justice.btw shout out to betrayal at krondor, zero votes in the poll but that was an awesome game in its day
Baldur's Gate 1 is literally garbageWhere is BG1 ??
I was conflicted on which Pillars of Eternity game i should put, they are very similar, but i always thought PoE 2 has a slightly worse writing than 1, and i wanted to give more credit to PoE since its one of the Crpgs that revived the genre, but yeah you can vote for PoE anyway, you can assume it includes both games, i was limited with what to include.Where's Pillar of Eternity 2. I really love the world building of it.
I wanted to say Wraith of the Righteous ahead of Poe 2 but it fell abit short towards the final Arc
Their list is fairly solid.RPGCodex
those who played it just how good is wrath of the righteous
I got it cheaply but when I look up vids about it everything seems really dense like constant info overload
Combat is far better in BG2. You need to use everything in your repertoire to succeed.BG3 not only has better combat,
Yes, this is great in BG3, especially layering and verticality in map.the level design and the dungeons are on a whole new level
DOS2 has better Im - Sim elements. BG3 felt restricted in comparison, probably by rule set.whole gameplay systems at work, from immersive-sim mechanics to rich interactivity and physics and dynamic systems that all come together,
Can you explain the combat part? DOS2 has one of my favorite combat systems, but it can be flawed in some areas, mainly lacking in enemy variety and lack of strategy, the tactical aspect of it is great and its so much fun, but strategy is usually one dimensional, i love some spells from that game but the fact that they require source was annoying to me, i didn't mind the armor mechanic system but as fun as it was i still prefer the Dungeons & Dragons traditional systems to it, the chance based dice rolls add more to the combat and makes replaying it more exciting as you fail on one plan you can pull out the other and execute it, whereas in Divinity you can't fail, its all calculated and the plan will play out exactly how you want it, which is good but as you tend to focus on the same goals it will gradually lose its strategical depth.Tough to pick a favorite one.
Story wise mechnically, Baldurs Gate 3, no doubt, it's insane how many outcomes there are in such a high production value.
RPG-wise and core mechanics, I think Pathfinder Wrath is unmatched even by old ones. It has so much things going for it, not to mention besides the classic CRPG, it also boosts a heroes of might and magic mechanic, albeit a bit basic, but still crazy it has so much going for it. It's also the longest and biggest game out of all crpgs.
Most fun crpg is no doubt Divinity OS2. Fantastic gameplay and crazy on some of the things you can pull in combat. It pissed me off that BG3 was far worse and tamed compared to it.
As for overall story presentation, KOTOR, because, well star wars, and an amazing twist.
Only Witcher 1 can count as a CRPG and i was limited with my choices, its definitely a rough game and an acquired taste, but i believe there are better games that deserve to be there.Why is the Witcher series not listed in the poll?
The Combat in BG2 was too basic for me, all i had to do was autobuff before battle (casting the same spells everytime) and watch the game play itself, i mean its alright for its time period but its not engaging at all. Difficulty doesn't mean anything when it comes to combat quality, the old BG games were also easy, if you get boots of speed you can kite enemies easily and the rest is history. A buffed Paladin can easily destroy anything in the game, all you need to do is to know what spells to use and what build to make, the actual mechanical input is pretty easy and shallow. Also you can't interact with the environment or throw stuff, the encounter design isn't as good either which is an important part of combat design. Also Breach and Dispel solve nearly every encounter.Combat is far better in BG2. You need to use everything in your repertoire to succeed.
BG3 on normal is piss easy. Toughest fight in game by far, Raphael, we prepared for some 15-20 minutes to sort our spells (mainly globe of invulnerability, some summons etc), and we took exactly zero damage.
Yes, this is great in BG3, especially layering and verticality in map.
DOS2 has better Im - Sim elements. BG3 felt restricted in comparison, probably by rule set.
Still not a single vote for Wizardry 7? Its the best Wizardry game come on do it.
Can you explain the combat part? DOS2 has one of my favorite combat systems, but it can be flawed in some areas, mainly lacking in enemy variety and lack of strategy, the tactical aspect of it is great and its so much fun, but strategy is usually one dimensional, i love some spells from that game but the fact that they require source was annoying to me, i didn't mind the armor mechanic system but as fun as it was i still prefer the Dungeons & Dragons traditional systems to it, the chance based dice rolls add more to the combat and makes replaying it more exciting as you fail on one plan you can pull out the other and execute it, whereas in Divinity you can't fail, its all calculated and the plan will play out exactly how you want it, which is good but as you tend to focus on the same goals it will gradually lose its strategical depth.
I also find that movement bar being separate is way better than action points being a movement resource, this way you get to move around and leave action for you know actual actions, i also felt too many enemies had teleport so my positiong advantage barely mattered.
Despite those minor flaws i think DOS2 deserves its credit for being the foundation of BG3 combat which i love, DOS2 is still in my top 10 turn-based combat systems of all time, i loved it too much. I was actually suspicious about BG3 living up to it, but they just outdid it, some spells in DOS2 are insanely fun though i miss them.
Yeah I voted DOS2 even though there are goat games with incredible stories like planescape on the list just because DOS2 combat is a crazy fun playground of ridiculous powers and situations.Explain what exactly? Why I find it fun? BG3 is your standard turn based rng combat, environments are used 20% of the time and most classes such as fighter, archer or whatever just spam their basic attacks, while the others have 10 spells and need to worry which to use before rest. It just wasnt fun at all. In DOS2, the environment is part of the combat as well as all the elements. Wanna make a fire cloud? Awesome. Wanna electrify water? Yep. Wanna bless the blood on the ground. Sure why not? It's a sandbox and you're having fun and recking everything.
I actually never read a Raymond E Feist novel before I played the game, upon playing it I read his books and I liked the writing by the devs in the game better!Yeah great story, i assume many people never heard of it, would be good if it gets a faithful remake as it has become forgotten, but sadly few devs will do it justice.
This is just wrong though, how is it that Environments are used 20% in BG3 when you can do even more?Explain what exactly? Why I find it fun? BG3 is your standard turn based rng combat, environments are used 20% of the time and most classes such as fighter, archer or whatever just spam their basic attacks, while the others have 10 spells and need to worry which to use before rest. It just wasnt fun at all. In DOS2, the environment is part of the combat as well as all the elements. Wanna make a fire cloud? Awesome. Wanna electrify water? Yep. Wanna bless the blood on the ground. Sure why not? It's a sandbox and you're having fun and recking everything.
I actually never read a Raymond E Feist novel before I played the game, upon playing it I read his books and I liked the writing by the devs in the game better!
I also thought the puzzles on the treasure chests were amazing, you had to solve riddles to open chests and some of them were very good.
If anyone does like to play retro vga rpgs and decides to play this one, make sure you do it in a way where you have the CD music and not midi music because the music is really atmospheric and immersive:
About BG2…The Combat in BG2 was too basic for me, all i had to do was autobuff before battle (casting the same spells everytime) and watch the game play itself, i mean its alright for its time period but its not engaging at all. Difficulty doesn't mean anything when it comes to combat quality, the old BG games were also easy, if you get boots of speed you can kite enemies easily and the rest is history. A buffed Paladin can easily destroy anything in the game, all you need to do is to know what spells to use and what build to make, the actual mechanical input is pretty easy and shallow. Also you can't interact with the environment or throw stuff, the encounter design isn't as good either which is an important part of combat design. Also Breach and Dispel solve nearly every encounter.
I honestly think Pillars of Eternity had better combat system than BG1 and BG2.
In DOS 2 I could make a wall out of boxes, then teleport enemies behind it and trap them there. Or teleport friendly npcs if they are part of battle to keep them safe.Can you explain how the immersive sim elements are better in Divinity OS2? because i played both and BG3 is definitely an upgrade from that in every single way, can you pinpoint at what exactly it does better? I mean BG3 nearly allows you to finish the whole game as a Cat, like you are forced to change back only 1 single time, the rest of the game is completely playable and beatable just as a Cat which is hilarious.
He also didn’t put any Witcher game, smth.I voted for Fallout 1, but I'm somewhat offended by the exlusion of Morrowind from the list. I would have voted for both if I had the chance.
This is just wrong though, how is it that Environments are used 20% in BG3 when you can do even more?
If character creation and builds are the worst things about RPGs for you, then the Owlcat Pathfinder games are hell, but if you like making characters they are heaven. You can play them turn based to deal with overload, but you are volunteering to turn a 100-hour game into a 200-hour game.those who played it just how good is wrath of the righteous
I got it cheaply but when I look up vids about it everything seems really dense like constant info overload
last i checked you cannot jump on rooftops in DOS2, sure you can gain verticality in combat as you can do in BG3 but its more restrictive in that regard. Next is sneaking, the sneaking in DOS2 costs so much AP its not optimal to use unless you initiate fights with it, meanwhile in BG3 sneaking is a viable tactic to use during combat because it bonus action dependent in the rogue class and you can use the environmental lighting and objects to utilize it to its max, gaining advantage on attacks
those who played it just how good is wrath of the righteous
I got it cheaply but when I look up vids about it everything seems really dense like constant info overload
Agreed. POE2 over all of these personally.Where's Pillar of Eternity 2. I really love the world building of it.
I wanted to say Wraith of the Righteous ahead of Poe 2 but it fell abit short towards the final Arc
By reading the spell and class description you can quickly understand that Breach and Secret Word will solve most encounters, you bring up that BG3 is easy because you played in a certain way and took no damage, new flash the same applies to BG1 and BG2 where a buffed Paladin steamrolls the entire game, or any solo Ranger with a boots of speed can kite enemies to victory with x6 bonus solo xp you literally break the game and it becomes a cakewalk. As i said i like BG2 but pretending that difficulty is a factor to combat quality is hilarious especially when BG2 can be broken and easily solved with less effort.About BG2…
How will one know which builds to make? All this is privy to veterans of the game and requires multiple play through or at least an internet guide (why will you use them ). Veteran players don’t need builds anyways and can do it without them as well.
As for encounter design, I think BG2 did it way better. There were regular parties of mix fighter and mages and every battle needed rethink on how to win. Spamming of buff spells is possible only if you rest every 2-3 battles, again not something I do. Am on a urgent quest and rest only when necessary .
Yeah, it doesn’t have environmental interactivity, that adds im sim elements to BG3. Thats a Larian thing and if you love that, you might miss it in BG2. Though I still felt BG2 was more tactical and I failed rolls and died in battles much more often.
As for POE, I haven’t played part 2, but didn’t like part 1 combat. Didn’t felt as satisfying as infinity engine games. Difficult to put a finger on it. It has ingredients, but I didn’t get the kick by winning battles that I did in BG2.
Can you show me that? because as far as i know if you can teleport an enemy behind those boxes then the enemy can teleport back to you as we all know almost every enemy in DOS2 has one kind of a teleport spell.In DOS 2 I could make a wall out of boxes, then teleport enemies behind it and trap them there. Or teleport friendly npcs if they are part of battle to keep them safe.
Not possible in BG3.
Or in act 3, a lot of quests required entering secret areas that were heavily guarded. But I couldn’t enter there without triggering a massive fight. I had tools at my disposal in DOS 2 where I could’ve done that.
???What you seem to not understand is that more does not equal better or fun. Regarding environments and freedom, aka the sandbox, you are wrong, and let me remind you that there is absolutely nothing in BG3 to match the insanity of the oil pits for example from DOS2. Kicking, jumping and pushing someone isnt exactly wow fun. Glad u liked BG3 more but you aint me.
Yeah i was talking about sneaking not using invisible spells which you can use in BG3 anyway, sneaking costs too much and doesn't give good benefits, backstab is only viable with one single weapon type.You sure you are not misremembering something??
You can go invisible in DOS2 for minimal cost, and backstabs are a thing, depending on your positioning.
This is replaced by stealth attacks in BG3, but you need advantage against your enemies, need to be humanoid etc tons of requirements. Doesn’t feel as good. On top, a lot of times I didn’t get position advantage despite being on higher ground. Felt arbitrary.