What lessons do you want Sony to learn?

Single player games. I don't even mind if they are movie games lol, just please stop with the GAAS nonsense.
 
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Get Fromsoftware to make a single player fps dungeon crawler again and I will shamelessly fanboy for you for at least 4 months before and after release.

I will make the usuall Sony fanboys look like unbiased and critical consumers by comparison of my shameless cheerleading.

And I will retract some of my past shit talk about your gaas failures.


MS and ninetendo, same offer extends to you as well.
 
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Make PS1/2/3 type single player Japanese games that made me love PlayStation systems in the first place. I don't care for most Western games, or titles that are GaaS or f2p nonsense.

Of course, it doesn't matter what I think, or long-time fans who made PlayStation popular, because Sony will just do what ever makes them the most money even if their reputation is diminished in the process.
 
GAAS = out of business

Make good hardware with REAL exclusives no more Pc ports
Playstation will cease to exist without GaaS and PC Ports. That's why they're doing it. 250 million dollar budget single player titles with a 20 hour shelf life four times a year doesn't generate a profit anymore.

I'd like to see them make live service games people actually want to play with smaller budget single player titles like Miles Morales. GaaS like SOCOM. Twisted Metal. Not this DEI stuff for a vocal minority of the community who don't even play video games to score brownie points on Bluesky.
 
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I think their marketing team needs to take a hard look at the games they are pushing. They seem to have a difficult time understanding what appeals to their most dedicated fans. Other than that, I hope that Sony learns —

- GAAS isn't necessarily bad but you can't create games for the mass market based on the perspectives of vocal minority ideologues.

- AA games are important to help round out the release schedule.

- You're great at offering your studios creative freedom but you also need to encourage more AstroBot-like titles. Everything doesn't need to be Last of Us.

- No more Horizon. You've run Alloy into the ground.

- You've earned a lot of good will over the years from releasing/investing in games that are different than what other platforms are offering "See Uncharted/Last of Us, Gravity Rush, Puppeteer, Shadow of the Colossus, Helldivers 2" Do more of that… I'd consider an Omega Boost spiritual successor to give us all a proper Star Fox sequel that's a little bit more grown up. 🙂
 
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At this point i am the one that have learned a lesson. The PS5 is the last system i buy from Sony.

The PS5 has been the most worthless system purchase of all time for me. There's no coming back from that, and when you look at the incredibly tiny pool of titles coming from them, there isn't even a single game that is remotely "holy shit! must play!". Those days are gone.
 
Port the games to Nintendo Switch & Xbox
Increase the price of PS+, DualSense, PSVR2 & PS5, PS Portal
day one release onto PC
 
Better cadence which will lead to better communication of upcoming games. To do that, they need more studios, unfortunately. Otherwise, they're doing well.
 
What kind of games should they make for you to be happy?
Good question. Seeing as they seem to loathe what made PS2 so great, i.e. Sly Cooper, Ape Escape, SSX etc. I hope those kinds of games will make a comeback on the PS6 handheld. They can keep making their boring cinematic artsy games on the main console and have classically fun games on the little brother.
 
Stay in your lane and do what you do best which is SP first party games + MP third party games. And if you want to try something new, you dont do a giant swan dive into the deep end. Go slow and see how it goes first. They even have that historical strategy as they'd partner up with studios making second party games. And if successful, then buy them out later.

You dont do a 180 strategy and gun for 12 GAAS games by 2025 (according to those old slides) including buying up 4-5 studios who have nothing but a WIP game. And that doesnt even include $3.6B Bungie buy out which came after.

But for some reason, Sony suddenly opened up the wallet with blank cheques buying up any GAAS studio that moves. Those board room meeting strategies must had been doozies where it's 180s.

For those of you who forget, one of the studios they bought out was a mobile gaming one called Neon Koi. Did nothing and shut down. So their GAAS focus even had them trying to dunk into phone games too.
 
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Stop trying to make multiplayer games, it's never been a success.

The reason they're so fixated on this is because they think they can't sustain PlayStation as a brand without games and are so worried about that sweet MTX money of CoD & Fortnite.

So stop thinking every SP game needs to be a 6 year development AAA masterpiece that you only get 15 hours of over half a century of waiting.

Don't give up these games, but have studios pivot to more A & AA titles with 2-3 year time frames. You can still have your award winning walking story shit but go back to some of PlayStations roots title wise that made the company so great.
 
Good question. Seeing as they seem to loathe what made PS2 so great, i.e. Sly Cooper, Ape Escape, SSX etc. I hope those kinds of games will make a comeback on the PS6 handheld. They can keep making their boring cinematic artsy games on the main console and have classically fun games on the little brother.

Exactly what we need… more lower budget non AAA games.

Twisted Metal, Wipeout, Parappa, Ape Escape.. just look at the old output compared to where it is now.

 
Stop trying to make multiplayer games, it's never been a success.

The reason they're so fixated on this is because they think they can't sustain PlayStation as a brand without games and are so worried about that sweet MTX money of CoD & Fortnite.

So stop thinking every SP game needs to be a 6 year development AAA masterpiece that you only get 15 hours of over half a century of waiting.

Don't give up these games, but have studios pivot to more A & AA titles with 2-3 year time frames. You can still have your award winning walking story shit but go back to some of PlayStations roots title wise that made the company so great.
Thats the problem with media. Not just gaming. Once there's something successful, suddenly every studio or director dude tries to latch on cashing in.

Before Fortnite was the golden goose, it was COD.

But the temptation is too great to ignore. I know exactly how their board room meetings go, since I've seen this shit myself in my industry....

.... well according to AC Nielsen data (now called Circana), the category is worth $1 billion. Estimated sales are split up into these top 50 products and the top product gets 8% or $80M sales. So if we launch a competitive product if we can get 2% of the market we should get $20M. Ya, our marketing team thinks we can do about 1/4 the top item.

Trust me. In those early discussions there is literally Zero analysis how or why the company should get 2% except guesswork based on measuring against the 50 rows. I'm sure when the studio comes up with their game with mtx, they all do similar kind of comparisons to estimate a revenue amount. And games like COD, FIFA, Fortnite, and any other big game at the top of the list will be the ones they compare against. Nobody ever says, hmmm... I think out our new product should be comparable to the 35th ranked sku at $1M. All the marketing managers some reason do a comparison against the big sellers doing math that way.
 
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I know many Gaffers wants AAA big budget single player games to push the hardware and I don't necessarily disagree. But I would love it if Sony would invest into more smaller creative teams and deliver a diverse (yeah I know, that word is somewhat tainted) selection of games. If the budget isn't astronomical they won't need to design it by committee and/or make sure it's super mainstream to earn all the money.

IMO this industry is in dire need of new ideas and fresh takes outside of the indie scene.

But tbf it's probably difficult for a big corporation like Sony to create/hire teams without them expecting a big payday in exchange for their ideas, so budgets would balloon either way I guess. 🤷‍♂️

Not sure what kind of budget Astro Bot had, but at face value it seemed to be nice quality/budget middle ground. Not that it brought many new ideas to the table, but still.

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-TLDR-
Having a plethora of medium budget must-have exclusive covering most genres/niches co-exisiting with your blockbusters would assure there's something of value for everyone on your platform.
 
I want them to learn that they need to release way more

Ratchet and Clank games
More Stellar Blade games
Bring back Infamous
Bring back Resistance
More Final Fantasy games
Bring back Jax and Daxtar games
More Metal Gear Solid games
 
I know many Gaffers wants AAA big budget single player games to push the hardware and I don't necessarily disagree. But I would love it if Sony would invest into more smaller creative teams and deliver a diverse (yeah I know, that word is somewhat tainted) selection of games. If the budget isn't astronomical they won't need to design it by committee and/or make sure it's super mainstream to earn all the money.

IMO this industry is in dire need of new ideas and fresh takes outside of the indie scene.

But tbf it's probably difficult for a big corporation like Sony to create/hire teams without them expecting a big payday in exchange for their ideas, so budgets would balloon either way I guess. 🤷‍♂️

Not sure what kind of budget Astro Bot had, but at face value it seemed to be nice quality/budget middle ground. Not that it brought many new ideas to the table, but still.

---------------

-TLDR-
Having a plethora of medium budget must-have exclusive covering most genres/niches co-exisiting with your blockbusters would assure there's something of value for everyone on your platform.
Because once a game company goes big, it's too low brow to go back making small games.

It should be a low risk move to carve out 5 guys to make a game like Balatro where even if it fails, it doesn't blow the budget. But no big company would do that. They'd either amp up and make a $10M AA indie game trying to sell it for $49.99, or just dont bother at all and have studios only focus on full budget games at $70.

Somehow a group of 5 or 10 guys can figure out how to make a game together probably compiling data from their basements to make a game that might be the next Terraria or Minecraft. But a big studio either wont or cant. Many indie games which become popular often have budget graphics. So even if the game catches fire, sells great and gets good reviews, big studios dont seem to want to get associated making indie looking games even if they can be big success. IMO, because it looks too dumb or low brow.
 
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I dont think they feel they need to learn anything right now ... its just too easy for them with no competition, just cruising ps5 sales and market dominance while doing evil experiments with gaas games and banking on third and second party support. Even MS is bringing them money now.

Now if they have another embarrassing flop with Marathon maybe somehting will be done... like firing Hermen or whatever.
 
This what happens when a company trying so hard to be what they are not. Trying so hard to be a Western company, trying so hard to be a GAAS company. I mean you can try 1-2 GAAS projects, sure but allocating most of their budget on this thing is just insane
 
The problem is Microsoft for being clueless and not competing well. Sony has no competition they can do whatever they want.
Yeah, usually Sony just do what Xbox does but 5 years later, now Xbox have innovated themselves into a new innovative space, Sony's mask has flown off and everyone gets to see what Xbox Family & XPC owners have seen all along.
 
What kind of games should they make for you to be happy?

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This is football.

1) Soccer is the number one sport, videogames are more popular than ever, but we have only FC 2025 to select from! (PES is killed and eFootball is a joke).
2) Sony is sponsoring the Champions League, but doesn't have its own soccer game! Ridiculous!
3) Sony has dozens of titles, but zero sports games! Why???
 
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Because once a game company goes big, it's too low brow to go back making small games.

It should be a low risk move to carve out 5 guys to make a game like Balatro where even if it fails, it doesn't blow the budget. But no big company would do that. They'd either amp up and make a $10M AA indie game trying to sell it for $49.99, or just dont bother at all and have studios only focus on full budget games at $70.

Somehow a group of 5 or 10 guys can figure out how to make a game together probably compiling data from their basements to make a game that might be the next Terraria or Minecraft. But a big studio either wont or cant. Many indie games which become popular often have budget graphics. So even if the game catches fire, sells great and gets good reviews, big studios dont seem to want to get associated making indie looking games even if they can be big success. IMO, because it looks too dumb or low brow.
I think you're 100% correct. I enjoy capitalism as much as the next guy, but this endless need for the graph to go up-up-up to sate investors and suits is strangling to creativity.

It's difficult chasing trends looking for that golden goose when you're a behemoth of a company that focuses on large studios delivering graphic intensive games There's a very slim chance of them getting a product out the door until said trend is either sated or over.

But hey, maybe one of these days they'll finally get their own Fortnite game and can focus all their effort on that...and then maybe, just maybe, they'll let some of the earnings trickle down to more experimental teams. Under a subsidiary company of course. 😋
 
Day one on PC would be the end of Playstation.
Nah. If they did it right with good upgrades it would increase their software sales. That's all. People still want consoles and Sony own the highend console space completely. There is no end of PlayStation now, there is only less software sold or more software sold. Every late release get low to mid sales because there is almost no hype left. 300 GOTY awards or whatever and TLOUP2 peaked at 30k ccu on Steam, down to 5k now. Everything is old news and not upgraded enough.
 
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I think you're 100% correct. I enjoy capitalism as much as the next guy, but this endless need for the graph to go up-up-up to sate investors and suits is strangling to creativity.

It's difficult chasing trends looking for that golden goose when you're a behemoth of a company that focuses on large studios delivering graphic intensive games There's a very slim chance of them getting a product out the door until said trend is either sated or over.

But hey, maybe one of these days they'll finally get their own Fortnite game and can focus all their effort on that...and then maybe, just maybe, they'll let some of the earnings trickle down to more experimental teams. Under a subsidiary company of course. 😋
Ya, the top dog can get taken down. Fortnite surpassed COD years ago. And at some point someone will take down Fortnite.

But the a body count of casualties left for dead are endless. It's like playing a shooter and there's one good player holed up somewhere picking everyone off. Instead of avoiding him or trying different tactics to kill him, some players will just do the meat grinder tactic making a beeline. Picked off over and over again. At some point ya, the dog gets taken down..... after he took out 10 people first.

And thats the strategy Sony has taken as they literally said the same thing years ago.... "All we need is one big winner to cover 10 failures" (something like that). Meat grinder tactic. And the funny thing is a lot of their GAAS failures are even the same thing as most are shooters too. They dont even try many other GAAS kinds of games.
 
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What they really should have done is just make all these games have a single player campaign from the jump and just tack on a bare bones multiplayer mode like they used to. THEN If they noticed any of the multiplayer modes from any of the games really popping, they could spin that off into something bigger.

All the wasted asset creation and dialogue/cutscenes they made for Concord was such a fucking waste of money. Classic case cart-before-the-horse.
 
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