Do you think that now with the success of astro bot, Sony will now pivet into making more smaller games released in a timely fashion? I've always been of the opinion they need to get back to AA games, stuff that comes out to fill in gaps between the big games. This will keep alot of these studios productive
Totoki will certainly like the "idea" of that, but it's harder in execution.
When Jim Ryan left he had some stark warnings for SIE that they still needed to ensure they were putting sufficient budget towards making the best games. Despite what people think of Jim Ryan, that should worry most.
It's really easy to learn the wrong lessons from success.
First we don't know how well Astro Bot has even sold. Second, we don't know how easy it is to replicate the success of Astro Bot. Third, team structures at studios aren't easily reshaped. Four, projects are ongoing, it can take years for companies to pivot around new strategies and these are all largely independent studios.
A couple of years ago, everyone was supposed to learn from Elden Ring, now we're learning from Astro Bot?
This is the kind of whiplash that employees will largely complain about in terms of leaders not having a vision and changing things on a dime.
I made a post about what I personally think Sony should do and I hope they're largely doing it. Balancing remakes, reboots, sequels, original IP, experimental titles, GaaS, PC/Mobile games... they have their work cut out for them, but if they do things properly they should be able to grow organically.
Santa Monica for example should be working on original IP while a team works on remaking God of War 1 with the new engine. The studio should be large enough to support both games. If the remake is successful, you now have the ability to do remakes of 2 and 3, while the main team either continues the new IP or shifts to a sequel to Ragnarok, maybe in a new mythology.