Ainem Enamas
Member
For me it's the interaction with the game world. If the game reacts to your thrown fireball and then the game world stars to burn... that's definitely the line
How about you?
How about you?
Definitions are definitions, they don't depend on opinions. AAA games are what AAA games are.What starts to make a game - AAA, in your opinion? Simply in your own eyes, not by official AAA tag
A big world that speaks about the latest tech elegantly, a characters personalities that transcended the actual timeline like Geralt and Ciri, something unique about it you don't see elsewhere and it could be anything, has positive simping like Devil May Cry and Resident Evil.For me it's the interaction with the game world. If the game reacts to your thrown fireball and then the game world stars to burn... that's definitely the line
How about you?
The game keeps you coming back for more for weeks. New discoveries or plot twists continually surprise you. You want to discover and explore everything the game has to offer. You want to keep levelling up.
For me it's the interaction with the game world. If the game reacts to your thrown fireball and then the game world stars to burn... that's definitely the line
Look at this game coming to early access next year, for example. Not AAA, but fire interacts with the environment in real time and spreads.
Looks excellent! In relation, Far Cry II's fire propagation is still impressive and that game was made in 2008.
IIRC the current meaning of AAA wasn't what the original term meant.
Back at the beginning of the Internet when we talked about games, AAA meant a game with a high average review score.
It's wild that it now simply means how the game is funded.
If you would compare Hellblade 2 to Skyrim, which one would you consider AA, and other AAA - but both cannot be the same?AA and AAA have always been related to a game's perceived budget in my eyes.
Budget. That's what it comes down to.
You can, for free, make a game where you throw fireballs at trees and they burn down. That wouldn't be a AAA game, right?
Look at this game coming to early access next year, for example. Not AAA, but fire interacts with the environment in real time and spreads.
Definitely this, it gives that feelShining moments like discovering a sword, NPC's available, moments that show the characters highs and lows.
From AI: In video games, AAA (pronounced "triple-A") is an informal classification for high-budget, high-profile games typically produced and distributed by mid-sized or major publishers. It is the gaming equivalent of a Hollywood "blockbuster".I just perceive "AAA" as Michael Bay games. Presentation and cinematic aspirations over gameplay and design substance. AAA is a euphemism for blockbuster with absurd production values that therefore have to be recouped by appealing to as many customers as possible as main the design goal. Sometimes I enjoy a blockbuster just the same but I've zero interest in this type of thing in the past few years. I like friction and problem solving.
Maybe that's unfair and kneejerk-y but that's what I think when I read AAA.
Pretty much.Budget and not just development budget but also marketing budget.
If you would compare Hellblade 2 to Skyrim, which one would you consider AA, and other AAA - but both cannot be the same?
Definitely animationsHigh quality character animations and cutscenes