What was your least favorite Nintendo system?

What was your least favorite?

  • NES

    Votes: 15 5.3%
  • SNES

    Votes: 4 1.4%
  • N64

    Votes: 40 14.2%
  • GC

    Votes: 20 7.1%
  • Wii

    Votes: 86 30.5%
  • Wii U

    Votes: 98 34.8%
  • Switch

    Votes: 19 6.7%

  • Total voters
    282
Back then, people constantly pointed to the GameCube as proof that Nintendo's traditional strategy was a failure. The narrative pushed hard by Nintendo fans at the time was that the "old Nintendo" couldn't compete anymore and that the Wii's blue-ocean approach was the only realistic path forward.

If you dared to question Iwata or the direction Nintendo was taking with the Wii, the first thing fanboys threw in your face was how the GameCube had "failed" and how Nintendo supposedly had no chance in the hardware race. That was their entire argument — and it got repeated endlessly as a form of damage control.
I dunno, I remember things very differently.

I remember the Wii reveal setting forums on fire, with so many people laughing their asses off and saying Nintendo had gone crazy and they'd fail so hard. The Wii's Wikipedia page delighted in noticing how Wii sounded like a British English word for "urine". The controller reveal sent people in full hysterics. Every single presentation of Wii Sports, Wii Fit, Wii Music was met with scorn and endless jokes and memes. Gamers had been introduced to the HD era and were adopting HDTVs, and here came Nintendo with completely analogue video in 480p. You'd be hard pressed to find someone preferring the Wii version of TP over the GC version. Etc, etc.

I mean, if you only refer to Nintendo fans then maybe it's as you say. But the general reaction can easily be summed up with the expression "two GameCubes taped together". Nintendo had failed and they'd completely lost direction. The Mario Sunshine and Wind Waker revisionism started there, and certainly before the Switch anyway.
 
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I dunno, I remember things very differently.

I remember the Wii reveal setting forums on fire, with so many people laughing their asses off and saying Nintendo had gone crazy and they'd fail so hard. The Wii's Wikipedia page delighted in noticing how Wii sounded like a British English word for "urine". The controller reveal sent people in full hysterics. Every single presentation of Wii Sports, Wii Fit, Wii Music was met with scorn and endless jokes and memes. Gamers had been introduced to the HD era and were adopting HDTVs, and here came Nintendo with completely analogue video in 480p. You'd be hard pressed to find someone preferring the Wii version of TP over the GC version. Etc, etc.

I mean, if you only refer to Nintendo fans then maybe it's as you say. But the general reaction can easily be summed up with the expression "two GameCubes taped together". Nintendo had failed and they'd completely lost direction. The Mario Sunshine and Wind Waker revisionism started there, and certainly before the Switch anyway.
Before the Wii launched, yeah — that was absolutely the tone. Everyone was mocking it, from the name to the controller to the "underpowered" hardware. But once the Wii actually came out and dominated, a lot of those detractors and self-appointed "hardcore gamers" got proven dead wrong. And honestly, that was the best part of the Wii era: it completely flipped the dynamic that had formed during the PS2 generation, when most forums and gaming sites were infested with Sony fanboys and Sony-leaning journalists. Anything outside the Sony bubble was treated like a joke back then.

The Wii's success — combined with the PS3's disastrous launch — shattered that narrative overnight.

And if you go back and read old GAF threads from that period, it becomes really clear. This place used to be a Sony fanboy echo chamber, and a lot of the members who later migrated to ResetEra (and adopted the usual woke groupthink) were the same people who spent years trashing anything Nintendo depending on whatever the "consensus" happened to be at the moment.

So yeah, the pre-launch mockery happened. But the post-launch revisionism and "Nintendo can't compete" rhetoric came from Nintendo fans themselves, who weaponized the GameCube's poor sales as justification for every questionable decision Nintendo made afterward. And that mindset stuck around long after the Wii proved them wrong.
 
I feel like it's the Wii U, followed by the Wii. I mean, the Wii was a gimmick, the whole system's existence was. But at least it was "something neat" for a bit, especially when devs found interesting ways to utilize the Wiimote. The Wii U had some neat possibilities utilizing the screen controller and gameplay, but they really didn't do enough with it at all. I feel like the Wii U wasn't even worth the purchase for the couple of games it had.
 
From launch through the mid-life, it was a solid system. But from the mid-point onward, it completely fell off a cliff. Once Nintendo shifted its internal resources to support the DS and secure its lead against the PSP, the GameCube was basically left to rot. After 2003, being a GameCube owner was rough. The release schedule became a wasteland, major gaps everywhere, and the system felt practically abandoned.
I'd say post-2004 (or more specifically, after Jan 2005 when RE4 hit) was a drought. 2004 lacked huge hitters (its best game was probably Thousand-Year Door) but there were a number of games that were still solid like Prime 2, Tales of Symphonia, Four Swords, Baten Kaitos and Pikmin 2.
And I also disagree about the overall quality of the GCN library. A lot of titles are heavily overrated today because of nostalgia or retroactive reappraisal. Very few GameCube games had any real industry-shaping impact compared to what the NES, SNES, or even the N64 delivered. The reality is that the GameCube was Nintendo's worst-selling console at the time — their biggest commercial failure until the Wii U — and that happened for a reason.
I don't like the "nostalgia" accusation because it can really apply to anything. Everyone grew up with something, so why would the GCN have more nostalgia associated with it that bolsters it than, say, the GBA or Xbox 360 etc?

It definitely was the worst-selling console but a lot of that was because of stupid image reasons since the PS1 brought in a lot of older gamers and Sony/MS doubled-down on appealing to them. I've seen the GCN's biggest games--Smash Melee, Metroid Prime, Wind Waker, RE4--on plenty of top game lists and I think those four are as good as any top four from the NES, N64, Wii, Wii U or Switch gens (SNES is untouchable of course).

At a certain point though these conversations kind of boil down to "this game is awesome," "no it wasn't" though, and I think we're starting to approach that.
 
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This whole "games for kids vs. games for adults" framing only really started during the SNES vs. Genesis rivalry — specifically when Kalinske's Sega pushed the "Genesis does what Nintendon't" campaign. That was a deliberate marketing strategy aimed at positioning Sega as the cooler, more mature alternative and painting Nintendo as the childish option.

Sony and Microsoft later ran with the exact same narrative to carve out market share from Nintendo. So no, this stigma didn't start with Donkey Kong. It was manufactured during the 16-bit era and weaponized heavily throughout the PS1 era and beyond.
What I can say about this is that it's not about whether a console has adult games or not, the problem was Nintendo not having its own in-house games with realistic themes.

People sometimes want games with realistic characters, realistic cars, and realistic environments. This marketing wasn't attacking Nintendo's consoles but Nintendo itself as a game developer.

I'd say the company lacked three key games.
An answer to Gran Turismo, some urban game, and something similar to Soul Reaver.
F-Zero should never have died, and Metroid needed to be split into two IPs.

Perhaps Iwata is smarter than we imagine and foresaw that it wasn't worth competing in the adult market spend tons of money so they adopting a second-console strategy. The challenge for Nintendo is that Sony will reinvest in games based on colorful characters because the lack of fantasy has made the Japaneses avoid the platform. I think Nintendo found itself this way, and this is how the company will always be; those who like it will have to like it this way and not wish it were different. I don't like it, so I don't buy it.
 
I remember the Wii reveal setting forums on fire, with so many people laughing their asses off and saying Nintendo had gone crazy and they'd fail so hard. The Wii's Wikipedia page delighted in noticing how Wii sounded like a British English word for "urine". The controller reveal sent people in full hysterics. Every single presentation of Wii Sports, Wii Fit, Wii Music was met with scorn and endless jokes and memes.
 
It's Wii U. The OS was the slowest and clunkiest of any system I've ever used. A few games made interesting use of the controller but not enough to build the whole system around, and the tradeoffs were poor range and abysmal battery life. It also had the worst third party support of any Nintendo console; mostly 360 ports that looked and performed noticeably worse than on 360. On the other hand, Nintendo's own games, and games where they partnered with 3rd party like Lego City and Zombi U, were some of my favorites out of any Nintendo console. I liked the idea of Miiverse too even if I wasn't active on it.

I completely disagree with the Wii haters though. Wii was good fun despite being underpowered for the time. The OS/GUI was snappy and the channels had fun touches like the black cat, 3D globe, and catchy music. Nintendo's first party lineup was great and there were plenty of good third party games too (admittedly hidden in the sea of shovelware), and I loved Virtual Console.
 
I don't like the "nostalgia" accusation because it can really apply to anything. Everyone grew up with something, so why would the GCN have more nostalgia associated with it that bolsters it than, say, the GBA or Xbox 360 etc?

It definitely was the worst-selling console but a lot of that was because of stupid image reasons since the PS1 brought in a lot of older gamers and Sony/MS doubled-down on appealing to them. I've seen the GCN's biggest games--Smash Melee, Metroid Prime, Wind Waker, RE4--on plenty of top game lists and I think those four are as good as any top four from the NES, N64, Wii, Wii U or Switch gens (SNES is untouchable of course).

At a certain point though these conversations kind of boil down to "this game is awesome," "no it wasn't" though, and I think we're starting to approach that.
You're kind of doing a relativization gymnastics routine here. Nostalgia can technically apply to anything, sure—but the historical treatment of different consoles makes it pretty clear that some systems were always regarded as classics, while others simply weren't.

Take the NES and SNES, for example. Their games never went through this supposed "they aged poorly" phase. No matter how big the generational leap was—from 2D to 3D, from SD to HD—those libraries were consistently seen as timeless. The critical consensus never wavered. With the N64, the revisionism only started recently, and mostly because people began applying modern criteria in a dishonest way: obsessing over framerate, polygon counts, and comparisons to today's standards. But during the PS2 and even PS3/Wii eras, N64 games were still widely regarded as major classics. This whole "N64 aged badly" narrative is very new.

Now, the GameCube is a completely different story. It was openly and undeniably considered a failure for decades. Not just in sales, but in cultural impact. Even Nintendo's own fanbase used the GCN as the cautionary tale—the example of what happens if Nintendo doesn't evolve, which is exactly what people used to justify Iwata's Wii-era direction. This sudden wave of GameCube revisionism only started after Nintendo began re-releasing GCN titles on the Switch and as emulators for the system became more robust. It's not that the public always saw the GCN as an underrated gem—the narrative is being rewritten now because the games are accessible again, being polished up, and being introduced to a new audience.

So when you say we're reaching the "this game is awesome / no it isn't" stage, I don't think that's quite accurate. The point is that the historical consensus about the GameCube wasn't ambiguous. The perception only shifted recently, and not because people suddenly discovered hidden masterpieces—it shifted because the ecosystem changed and nostalgia finally had room to grow where it previously didn't exist.

Perhaps Iwata is smarter than we imagine and foresaw that it wasn't worth competing in the adult market spend tons of money so they adopting a second-console strategy. The challenge for Nintendo is that Sony will reinvest in games based on colorful characters because the lack of fantasy has made the Japaneses avoid the platform. I think Nintendo found itself this way, and this is how the company will always be; those who like it will have to like it this way and not wish it were different. I don't like it, so I don't buy it.
That interpretation doesn't hold up when you look at the actual history. Nintendo didn't adopt a "second-console identity" because Iwata foresaw anything—it did so because the GameCube had already failed in the very market you're talking about. Wii was a reaction, not a prophecy. And if Nintendo had truly "found itself" back then, the GCN wouldn't have been treated for decades as a commercial misstep, only now being retroactively glorified because of Switch re-releases and better emulation. Meanwhile, the NES, the SNES, Nintendo's handhelds—which they dominated so thoroughly that Sony eventually left the sector—and the Switch itself, which for many people is a primary system, all prove that Nintendo can compete directly without relying on this supposed "niche" positioning. Saying otherwise is pure fanboy mythology.

The contradictions get even clearer when you look at Sony: their current shift toward more colorful, fantastical games shows these strategies are contextual, not fixed destinies. Claiming "Nintendo will always be this way" simply doesn't match the historical cycle of how the company has actually operated. If you don't like their current direction, that's fair—but turning it into some eternal truth ignores market reality and feeds into the same revisionism that's now rewriting the GameCube era.
 
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WiiU just had a poor lifespan.
honestly though..I did love playing Call of Duty with my buddy where we both had our out screen.. it needed more experiences like that.
 
Wii sports alone makes Wii a weird response for me

I'm not sure where you all are coming from on this, my experience must have just been much different than those voting for the Wii

When Wii Sports came out, me and my friends played basically nothing else for weeks, and then for the next few years, it dominated what we played in college.

We would get drunk and play things like Wii bowling for hours on end, taking turns. easily some of the best gaming memories, up there with TFC/unreal tournament/Quake 3 lan parties

With Wii Sports we'd even get hot chicks playing though. It was just a vibe on a different level.
 
I love the Wii, so innovative and so many unique games.

It also has Sin & Punishment 2 as a exclusive title which might be one of the best rail shooters ever.
 
You are applying an objective filter to a subjective lens, so you would never understand my answer to your question.
I get that. I'm just pointing out that from an objective standpoint, the Wii U does everything a Wii can do plus more. I'm curious as to what subjective factor leads you to rank it lower than the Wii. Not saying you can't hold your opinion, just curious how you arrived at the conclusion.

EDIT: i'm no diehard Wii U guy, I'm asking in good faith.
 
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Wii version of RE4 is easily the best version

The motion controls were flawless
Goddamn right. Only version that beats that version is the fully featured RE4HD mod, but the Wii version was by far the best version for a very long time. It also included the GameCube exclusive visual effects as well. It really was, and still is, a fucking incredible way to play RE4.
 
I hated the Wii and checked out of Nintendo until only last year or whatever when I bought a Switch for my kids. Absolutely love Zelda, Mario, Metroid etc. but I can't stand the gimmick consoles. I just do not give a fuck about any of it. Not handheld, not motion controls, none of it. Give me a normal damn console with a good controller not made for hamster paws and I'm back in. The only thing that would force me to buy into a Switch 2 would be Prime 4 being the biggest fucking banger ever and a truly exciting new Zelda game.

So yea, up until the Wii I bought every Nintendo console but I hated that piece of shit.
 
Honestly, how anyone could have voted for NES or SNES is fucking taking the piss.
People who obvious wasn't around back in the day, barely played or never had any of them. It would be interesting to read an explaination for why someone think NES/SNES is the worst Nintendo system.

Then why vote as your least fav if they never played or hardly used them?
Because is the criteria for some, downplay what they don't know.
 
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Probably Wii U (even though I did enjoy it. I put so much time into Monster Hunter 3 Ultimate)

I could never say the Wii, some of my fav. games of all time are on that console.
Twilight Princess
Skyward Sword
Mario Galaxy 1/2
No More Heroes
Donkey Kong Country Returns
Mario Kart Wii
Xenoblade Chronicles
Metroid Prime 3
Smash Bros. Brawl
And the best goddamn collection of retro games with the Virtual Console
 
If the Nintendo Switch didn't exist, it would be the Nintendo 64.
The Wii was great, I don't know what you guys are talking about.
 
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I highly doubt that anyone voting for the NES—given the other options available—was actually around, or even alive, during its prime. The NES is one of the core reasons the modern gaming industry exists at all.
i though about voting for it... because going to an arcade and then coming home to an NES was torture

NES felt like playing with rocks and sticks in comparison.
 
Honestly, how anyone could have voted for NES or SNES is fucking taking the piss.
SNES and N64 are still the two best Nintendo consoles by far.

NES I can understand not being as good. It was the first console I was aware of since I was like 4 to 6 at the time forgot and I watched my Uncle played contra and a few random games with one of the games with you being some soldier and the final boss was the same general or whatever that gave you the missions at the intro forgot the name but remember it being really hard when I tried it.

SNES made vast improvements over NES not just in graphics but the games themselves. Contra was better, Donkey Kong was better, Zelda was better, Mario was better etc etc. SNES basically perfected the non 3d formula. Tons of other good stuff like FFII a.k.a FFIV, Mega Man X, different types of fighting games etc etc.

N64 came and was another epic masterpiece perhaps the best Nintendo console still. Spawning the best two Zelda games ever Majora's Mask and Ocarina of Time, best Mario Party especially with Mario Party 3. A great Donkey Kong game with Donkey Kong 64 that was very enjoyable in 4 player splitscreen multiplayer besides having a awesome campaign. A great Mario 64, great Pokemon game with Stadium. Golden Eye and Duke Nukem. And even great cross gen games like RE2.

the systems after all had better graphics but that's about it.

N64 followed by N64 were and still are easily the best two and it isn't even close. The Switch 2 is off to a alright start but needs like 5 more years to see if it truly lives up to a top tier level yet. So far Switch 2 is better than the 1st Switch at least.

I do agree that even though NES isn't as great as the top 2, it shouldn't be the worst one either.
 
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I think every Nintendo system listed here had some highlights worth playing. I chose the Wii U based on its short lifespan. But Nintendoland, Super Mario 3D World, Xenoblade Chronicles X, Wind Waker HD and Mario Kart 8 were neat. Had a lot of fun.
 
Wii U by a mile. I fell off Wii towards the end of it's life as it became largely a shovelware machine but there was still lots of good times had with it from 2006 to 2010 or so. Wii U almost killed my interest in Nintendo entirely, what a terrible idea that console was. Only a couple games for it I really liked too -- mostly Mario Maker was the only one I felt justified the console's gimmick at all. Mario 3D World is probably my least fave 3D Mario game too.
 
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i though about voting for it... because going to an arcade and then coming home to an NES was torture

NES felt like playing with rocks and sticks in comparison.
LOL, so I guess every console up to the Dreamcast — maybe with the exception of the Neo Geo — must've been absolute torture for you to play. Sorry you couldn't enjoy three entire generations of gaming from that perspective (not sure if serious).
 
Hated N64. Biggest bait and switch the console industry has seen to date.

SNES had one of the best libraries ever, Nintendo begins to promote the Ultra 64 and suggests arcade perfect translations of Killer Instinct and Cruisin USA and sequels to SNES beloved 3rd party titles leveraging CD and state of the art 64 bit graphics.

Launches a cartridge based console. Massive release droughts, godawful 3rd party support, games are more expensive and have an ugly stretch + blur quality to them.

It's also a bummer that, after years of teasing, we never got Earthbound 64 and only got to play Mother 3 because of fan translations.
 
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