People repeatedly talk about how games like Witcher 2 use "last-gen" rendering techniques while games on new consoles will use something entirely different. I think if you believe that you're in for a nasty surprise. Unlike previous console generation transitions, there won't be a huge change in the fundamental way graphics are rendered for the next generation. Sure, there'll be tesselator/hull shaders, but that's a rather subtle thing.
Also, I fear for image quality on next-gen consoles. When I was young and naive I thought that IQ problems on consoles would be greatly reduced this generation, with 720p 4xAA as the minimum standard. Now it looks like even next-gen consoles may opt for some shitty post-processing AA (ML/FX/whatever) as the standard. Solid MSAA with alpha-to-coverage transparency multisampling is much preferable, and doesn't have all the caveats of a full-screen postprocessing solution.
Also, I fear for image quality on next-gen consoles. When I was young and naive I thought that IQ problems on consoles would be greatly reduced this generation, with 720p 4xAA as the minimum standard. Now it looks like even next-gen consoles may opt for some shitty post-processing AA (ML/FX/whatever) as the standard. Solid MSAA with alpha-to-coverage transparency multisampling is much preferable, and doesn't have all the caveats of a full-screen postprocessing solution.