What will next gen graphics look like?

I think lighting may see the biggest improvements overall, followed by detailed shaders that let you see each stubble on a character's face, followed by resolution.
 
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Your entire face gets bugged in LAN. There are no "eyes" in LAN, it's an entire piece of video that covers the whole face.
Which is imho the biggest downside of the tech. At some parts the faces clearly lack a certain "depth".
 
Who cares what kind of technique is being used, it looks easily comparable to what's seen in the Witcher 2 regardless of what kind of tech is being used.
No, it isn't. One has clearly detailed patterns that occupy the whole texture, the other simply tiles a bump map. If you can't notice those differences maybe you shouldn't be arguing about graphics ;)
 
The gameplay and design are entirely limited in uncharted 2/3. Its boring for the same reason mgs4 is.

Sorry gotta call bullshit on that one brotha. Im replaying MGS4 now and I've replayed this game 10 maybe 15 times and each and every time there is something that is different or I did not see last time around. Especially in chapter 2, I just found a freaking underground tunnel I knew nothing about! But since were talking about graphics I must say that after seeing what Sony's first party did this gen and what they continue to do, I have no doubts that their games will once again be showcases for their new hardware and set standards in graphics.
 
I dunno. I think the majority of you are focusing way too much on textures and the amount of assets on screen at once, etc.

For me, a truly next-gen "feel" and look can by achieved purely through better animation, as well as making effects such as high-quality and APPROPRIATE motion blur standard.

Make shit look like the movies and it'll look insane.

To better illustrate, this, to my eyes, looks outstanding and is the direction I want the industry to go in:

http://youtu.be/shZzYkpl5Nk
For what it's worth, I DON'T like that since it is very blurry, quite dark in places, and it seems hard for me to even figure out what's going on. It makes me think of a shakycam movie fight scene where you can't follow the actors or something. :(
 
:O

ok lets try an hd vs hd comparison with fps'

http://www.youtube.com/watch?v=iMSEpdVOhqs - pd0

http://www.youtube.com/watch?v=yy8nhHj0JVk - farcry

im honestly astounded if you think farcry looks better without a strong artistic preference

I think I was comparing farcry and kameo, in which I'd prefer far cry, but sure, lets do farcry vs pd0. I can't say that one "smokes the shit" out of the other (or even anything close to that) but pd0 does seem to have an edge judging by those videos. Although FC holds its own.

Doom 3 on the other hand(http://www.youtube.com/watch?v=QBYoXZROy3Y&feature=fvsr) looks amazing for its time and judging only by the youtube videos, looks significantly better than pd0.
 
Who knows at the beginning.

But if it gives me Samaritan level stuff eventually... @_@

i think we definitely will, mid gen at the latest

fact is that even the first generation console games of next gen are gunna smoke the witcher 2, bf3 because each of those games were held back by a need to port to consoles and because console games have the really big budgets.
 
I think I was comparing farcry and kameo, in which I'd prefer far cry, but sure, lets do farcry vs pd0. I can't say that one "smokes the shit" out of the other (or even anything close to that) but pd0 does seem to have an edge judging by those videos. Although FC holds its own.

Doom 3 on the other hand(http://www.youtube.com/watch?v=QBYoXZROy3Y&feature=fvsr) looks amazing for its time and judging only by the youtube videos, looks significantly better than pd0.

the lighting and textures in pd0 over farcry seals it for me personally but im gunna let this rest.
 
No, it isn't. One has clearly detailed patterns that occupy the whole texture, the other simply tiles a bump map. If you can't notice those differences maybe you shouldn't be arguing about graphics ;)


*sigh*

again, you're using the tech at hand as a measuring stick when in reality it doesn't mater what kind of tech is being used as long as it looks great. Bump map or whatever, its obviously that ND or GG was using this apparent non-proper technique to help create/convey vivid looking "textures", and for all intents and purposes IMO they succeeded with flying colors.
 
i think we definitely will, mid gen at the latest

fact is that even the first generation console games of next gen are gunna smoke the witcher 2, bf3 because each of those games were held back by a need to port to consoles and because console games have the really big budgets.

And because hardware is never pushed to its real limits on PCs. It's fair to assume next gen console graphics would look significantly better than current PC ones even if powered by current PC hardware.
 
If contemporary trends hold, it'll be whatever technological developments that pushes immediate visual appeal, while lagging behind on actual performance within acceptable levels of tolerance based on price-efficient hardware configurations.

Business as usual
 
Good looking graphics for the hardware, sure.

That's about it.

crysis is very bland, metro has a very disjointed look graphically (shiny cloth, odd faces, lots of reused assets etc.)

finding either gow or uncharted more impressive is reasonable. personally i think mirrors edge pc > battlefield 3 > gow > uncharted > metro > crysis in terms of realistic graphics.

ive played and beaten (with the exception of crysis because its boring) all of them maxed, im equal parts pc and console gamer. im not heavily invested in pc gaming culture nor a champion of the consoles. it's a fair neutral unbiased opinion
 
No, it isn't. One has clearly detailed patterns that occupy the whole texture, the other simply tiles a bump map. If you can't notice those differences maybe you shouldn't be arguing about graphics ;)
You don't understand our point.

I don't care if the technique used isn't as physically demanding, if it looks good, it looks good

This is just like when people call out Uncharted's amazing views of a big landscape and say "That's just an image, those buildings a mile away aren't actually renders!"

Guess what? I don't care, it looks amazing.
 
expecting a jump like that will lead to a let down.

there's dimishing returns on how we perceive objects. A polygon count that goes from 1000 - 10000 is much easier to notice then a polygon count that goes from 100k-500k. It's why the push for non-realism is ramping up so much by developers.
 
New interpolation technology will allow for "fake" framerates in the same sense as full screen blur allows fake AA and upscaling gives us "1080P."

That is to say, it will be a generation of internal resolutions near 720P, internal framerates under 30, no AA/AF, and the most visceral, intense, cinematic jelly-on-screen effects we've ever seen.
 
expecting a jump like that will lead to a let down.

there's dimishing returns on how we perceive objects. A polygon count that goes from 1000 - 10000 is much easier to notice then a polygon count that goes from 100k-500k.

Also, PS2 to PS3 was a huge jump. Xbox to Xbox360, PS3 should be more close to what we should be expecting.

New interpolation technology will allow for "fake" framerates in the same sense as full screen blur allows fake AA and upscaling gives us "1080P."

That is to say, it will be a generation of internal resolutions near 720P, internal framerates under 30, no AA/AF, and the most visceral, intense, cinematic jelly-on-screen effects we've ever seen.

As a PC gamer this sounds good. Basically console games will be doing the best they can do with the technology sacrificing resolution and so on, gaining in other areas, while we on the PC will be able to get the resolution as high as we want.

Personally I think we will see many games with 1080P resolution in the next generation on consoles as it will probably be easy to achieve both that and good graphics, and possibly cheaper than a game that looks so good that can only run bellow that. So we will get both higher resolution and better looking games.
 
This is the kind of generational leap I'm expecting:

From this:

n64_super_mario_64_start.jpg


To this:

sonicadv.jpg


Anything below that will be a disappointment.


Drinking coolaid as always my friend?
I am going to tell you the real limitation of next gen: Money.

We will be at a point where it's truly the budget that will let your game look better or not. Mark my words. See ya in a couple of years. And I really hope that the average budget will give something like Uncharted 2. I even fear it mighht not be realistic --- unless videogames sales suddendly double out of the blue.
 
If your metric is realism, than you got that backwards.*



*minus ME

i think im judging on realism and aesthetic appeal because honestly crysis was very realistic looking, the bland and repetitive environments just kinda sucked the fun out of the visual quality though. kinda raises in an interesting quesiton: if a game consists of one very realistic tree high poly, does that make it the best looking game ever?

revised list and title, games were both awesome aesthetically and realistic graphically:

mirrors edge pc > bf3 > gow > uncharted > metro > crysis

it ended up being mostly the same but i added in bf3
 
expecting a jump like that will lead to a let down.

there's dimishing returns on how we perceive objects. A polygon count that goes from 1000 - 10000 is much easier to notice then a polygon count that goes from 100k-500k. It's why the push for non-realism is ramping up so much by developers.

New interpolation technology will allow for "fake" framerates in the same sense as full screen blur allows fake AA and upscaling gives us "1080P."

That is to say, it will be a generation of internal resolutions near 720P, internal framerates under 30, no AA/AF, and the most visceral, intense, cinematic jelly-on-screen effects we've ever seen.

In addition, the economies of scale on graphics development, plus the business and consumer interest shift from raw graphical horsepower to i/o technologies, media ecosystems, and more casual gaming, means that there could be less emphasis on graphical development than ever before. Other than these little skirmishes about graphics on gaming communities, who gives a shit about raw graphics output anymore? The prettiest games certainly don't sell the most, and what people are talking about even here on various platforms are perks and achievements and steam sales and "social" gaming.

Should be an interesting "generation".
 
i think im judging on realism and aesthetic appeal because honestly crysis was very realistic looking, the bland and repetitive environments just kinda sucked the fun out of the visual quality though. kinda raises in an interesting quesiton: if a game consists of one very realistic tree high poly, does that make it the best looking game ever?

revised list and title, games were both awesome aesthetically and realistic graphically:

mirrors edge pc > bf3 > gow > uncharted > metro > crysis

it ended up being mostly the same but i added in bf3

Bland, really? Did you even get to the part where you enter the Alien's ship? And just because Crysis's forest levels were realistic does not make it bland. The forest was an awesome setting for firefights.
 
In addition, the efficiencies of scale on graphics development, plus the business and consumer interest shift from raw graphical horsepower to i/o technologies, media ecosystems, and more casual gaming, means that there could be less emphasis on graphical development than ever before.

Should be an interesting "generation".

While sounding menacing at first, this might lead to a generation of innovative gaming experiences as opposed to the copy culture that this generation has propagated.
 
You don't understand our point.

I don't care if the technique used isn't as physically demanding, if it looks good, it looks good

This is just like when people call out Uncharted's amazing views of a big landscape and say "That's just an image, those buildings a mile away aren't actually renders!"

Guess what? I don't care, it looks amazing.

If you don't care why are you whining? I simply corrected a BAD comparison. I never said detail maps are bad, just that they're not the same as hi-res textures. If you're hurt by that revelation, well, too bad.

Sorry for the double quote but those local reflections are to die for.

Keep quoting it, more people need to see those videos xD
 
Viewing Distance also make the game look then they are. Atleast it made resistance 3 enjoyable ^_-

Anyways its kinda wierd lack of god of war 3 here, looks better then uncharted 3.
 
New interpolation technology will allow for "fake" framerates in the same sense as full screen blur allows fake AA and upscaling gives us "1080P."
Didn't we already have this in "the force unleashed 2"? Why isn't anyone else using it?
 
Bland, really? Did you even get to the part where you enter the Alien's ship? And just because Crysis's forest levels were realistic does not make it bland. The forest was an awesome setting for firefights.

didnt get to the alien ship, ironically i heard that's the low point. who knows maybe itd change my mind if it could have kept my interest that long.

but when trying to objectively argue which games look better, artistic tastes aside, i think qualities such as diverse, detailed environments and overall graphical consistency are objectively good things to grade graphics on in addition to the tech and engine.
 
Uh, I don't think you know what "maxing out" means. Because a 5850 can't max out shit at 1080p with a smooth FPS. All the extra post processing you mentioned you are sacrificing is a huge part of what sets PC and consoles apart.

Of course I do. For Skyrim I have everything on ultra settings with FXAA. BF3 SP (not MP) I have everything max including 4xMSAA. With a few exceptions, I generally have no issues running on max settings or at least close to (minus AA every now and then). Also if "AA" is a huge part of what really sets apart PC and console visuals, something is definitely wrong. Now granted for "max" settings I surely don't go full blown retard with 16x AA, but the point is, you can definitely tell consoles are holding back PC's more than ever this generation, especially with the visual quality not being that far apart.
 
lol @ people who are describing what tech is used to make the game look good as if it is a negative point...goddamn lol

I don't think they are pointing out the tech as a negative point, just that it's not as impressive as the other tech it's being compared to.

the lighting and textures in pd0 over farcry seals it for me personally but im gunna let this rest.

PD0 and Farcry are in no way comparable. One is a corridor shooter that uses waaay too much parallax mapping, while the other is more wide open.

*sigh*

again, you're using the tech at hand as a measuring stick when in reality it doesn't mater what kind of tech is being used as long as it looks great. Bump map or whatever, its obviously that ND or GG was using this apparent non-proper technique to help create/convey vivid looking "textures", and for all intents and purposes IMO they succeeded with flying colors.

It's not that it's a "non-proper" technique, it's a shortcut to overcome a drawback. Plenty games use detail maps, but they also use textures with a decent resolution as well.

Also, if we're talking about graphics next gen, tech (including the type of tech used) should be front and center of the discussion IMO. It's unavoidable really. When you know what things are, and how to spot them, things stick out to you like a turd in a punch bowl. =p I guess in this respect, ignorance is bliss.
 
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