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What's the most impressive map you've ever played?

Bloobs

Al Pachinko, Konami President
Map?
Sound like Gen Z, anyway if you know you know
wsIh02T.png


metal gear 90s GIF
 

nkarafo

Member
I actually find the GTA IV map to be the most impressive game world that has been hand crafted so far.

It's not the biggest but it has so much density and the level of detail is staggering. IMO, it's more impressive that GTA V because that one has a smaller city on a more spacious map with more open and less dense areas while the whole map in IV is a packed city where every block looks different.

Cyberpunk 2077 is close to beating that but it fails because you can't fly so the city is not made to be viewed at any angle. If you cheat or use a fly mod you can see all the unfinished and glitchy parts you weren't supposed to see.

Elden Ring's map looks great visually but it's only the actual landscapes and castles that are interesting. The open/empty lands between those aren't that great and you can actually see a lot of repeated design choices making them feel formulaic. Like every new landmass i was exploring i knew how the cliffs would look and how they would work as barriers and how the other areas around are probably connected via a specific area or cave, etc, and that's even more noticeable in the DLC map.
 
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Diddy X

Member
In every thread about "Best ___ in gaming" Souls games always get mentioned, I could never get into these games, I feel like I'm missing, I have to give Dark Souls 3 another try.
 
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Bloobs

Al Pachinko, Konami President
In every thread about "Best ___ in gaming" Souls games always get mentioned, I could never get into these games, I feel like I'm missing, I have to give Dark Souls 3 another try.

Yeah, you're missing an ingame map. Thats why Elden Ring is the only one Ive finished lol.
 

intbal

Member
Thief -Lord Bafford's Manor
Duke Nukem 3D - Hollywood Holocaust
Deus Ex - Vandenberg Air Force Base
Dishonored 2 - A Crack in the Slab (Stilton's Manor)
Titanfall 2 - Effect and Cause (Time Travel mission)
 
In every thread about "Best ___ in gaming" Souls games always get mentioned, I could never get into these games, I feel like I'm missing, I have to give Dark Souls 3 another try.
They are greatly overrated. Many aspects are simply serviceable, but they do offer a lot of diverse content with some quality offerings mixed in.

My pick would be Tairon in Ninja Gaiden (2004). A city and all of its temples, sewers, caves, and military bases interconnected is quite a feat of ingenuity. The map below is only the city center:
ninja-gaiden-b62e4.jpg

ng12.jpg
 
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winjer

Gold Member
I've always wondered if the map was truly well made or if people just grew too used to it to let go. I know shit about MP map design.

Back in the CS.16 people voted for the next map, and that means that the most played maps were the ones that were voted more often.
For Dust2 to become one of the most played maps, and being redone for every iteration of Counter Strike, it has to be a good one.
 

Quasicat

Member
I love New Vegas and Hyrule from A Link to the Past. I have played these games so much that I can tell exactly where I am and what’s up ahead, which comes in handy when you are about to walk into a Deathclaw nest.
 

Pegasus Actual

Gold Member
I take "map" to mean multiplayer level... OP seems to be more on the single-player side, and specified he's looking for player created levels (good luck!). I think "the entirety of muh Dark Souls" doesn't really qualify in this context

GOAT (somehow still the best BR map)
TCdCgio.jpeg
 

Diddy X

Member
This one I like even though they added several areas since the time I used to play.

map_big.jpg
 
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NeoIkaruGAF

Gold Member
Metroid Prime 1 and/ or 2, pick your favorite.
I’ve played those games so many times and I‘m still in awe at how everything is connected. MP2 just boggles the mind. Every time I play it, a new piece clicks in.
 

cireza

Member
Metroid Fusion is my pick. The way the areas eventually open and get connected at the end is fantastic. The game builds a set of rules and you get used to them. So you navigate from a sector to another, eventually come back to a previous sector. But everything happens through the main hall with the elevators.

Then a some point, the story takes a turn and you end up going from one sector to another directly, seamlessly, and you are not expecting it. And at this very moment, the game breaks the rules it had set for you, and honestly, I found this to be excellent. You eventually realize that absolutely everything is connected, and several passageways are totally optional.

Legendary game. When you are used to such standards, shit like Dread is unacceptable.
 
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