When will we see tools for creating realtime movies?

Kiriku

SWEDISH PERFECTION
I'm not sure if this is fit for the gaming forum or not, but anyway...

There are numerous applications for creating images and music nowadays, but I have yet to see a program that allows you to create actual movies in realtime. DO they actually exist, and are they suitable for an ordinary person?

I'm imagining a versatile, yet easy to use, tool that makes it possible for anyone (with some dedication of course) to create movies using realtime 3D graphics. With a big amount of textures/objects included of course, and animations...and the possibility to create your own without too much trouble. Also, different expansions suiting different needs for a person into a certain genre...like lots of weapons, martial arts animations and explosion effects for the action pack and so on.

I mean, shouldn't this be possible? Some people are already creating movies using in-game graphics, so why not give people a good way to create realtime movies? I mean, in a few years I imagine games reaching an impressive level of realism...and a movie doesn't even require AI for example. And creating movies using realtime graphics really opens up a lot of options for someone with a limited budget but lots of ideas, right?
 
The capability to create real-time CG movies are there,but its very expensive. Square Pictures at the time took the chance at creating two real-time full-lenght features -- Final Fantasy:TSW and Animatrix:Flight of the Osiris.

Now if your talking about ray traced CG movies,thats going to be a long time to. I do however look forwards to the day when FF:TWS would be ray traced.
 
Andrew2 said:
The capability to create real-time CG movies are there,but its very expensive. Square Pictures at the time took the chance at creating two real-time full-lenght features -- Final Fantasy:TSW and Animatrix:Flight of the Osiris.

Now if your talking about ray traced CG movies,thats going to be a long time to. I do however look forwards to the day when FF:TWS would be ray traced.

But I think you're missing the point here...I'm not talking about creating all the 3D objects. The objects are already supposed to be created, along with predetermined animations and so on...and the focus of the program would be to create a movie. Like having a map edit feature where you create your own world where the movie will be set, adding effects, lighting and so on. Nothing extremely advanced, but still enough to look good and be flexible enough. I mean, the graphics doesn't have to be FF:TSW quality.
 
The thing with movies are they are an animate format, meaning the character's have to be able to express, emote, move, etc.

That would still require "animation". I guess they could throw a ton of pre-made animations, but I don't think the movie would be as convincing as you want.

Creating a "virtual set" that's possible.

A lot of movie studios use this type of thing to make crude animatics for the film's they want to shoot.

But to actually make something of any real quality ... its probably a ways off. I think it'd actually be easier to have a "Make Your Own Game" type of program.
 
http://www.machinima.com/

What Is Machinima?


At some time or another everyone's had an idea for a movie – probably an epic inspired by something like Star Wars or The Matrix. But, unless you happen to be a Hollywood mogul in your spare time, it's unlikely you'll have had the spare $20 million or so to make your dream into reality.

But now there's a new kid on the block of independent filmmaking, and it's offering everyone who wants to try the chance to make their own Matrix: a thing called 'Machinima'.

Machinima's a new form of filmmaking that uses computer games technology to shoot films in the virtual reality of a game engine. Rather than picking up expensive camera equipment, or spending months painstakingly tweaking even more expensive 3D packages, Machinima creators act out their movies within a computer game. We treat the viewpoint the game gives them as a camera - “Shooting Film in a Virtual Reality”, as we've been known to put it in their more slogan-high moments – and record and edit that viewpoint into any film we can imagine.
 
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