True! After the countless 'but what about next gen GrApHiCs' threads, this video appeared in my feed that articulately presents some issues and rationale behind the discrepancy in modern AAA games with solid arguments, highlighting how modern games are impressive visually, but the underlying game-logic still resembling that of the PS360 era. Hopefully, there will be a significant leap in underlying game logic and structural experimentation following the numerous recent flops in the AAA(A) category. However, it's doubtful, as rather than addressing the core problem, some publishers might opt to exit the AAA space altogether.
Summary:
- Gameplay in AAA has been stagnant and homogenized for the last 10 year.
- Next gen gameplay meaning, the underlying interactive experience that could not be done technically on older hardware. (Ai, physics, game-logic, simulation complexity, reactivity, seamlessness, etc)
- Incremental changes in the form of quality of life are great, but big structural leaps (like games always have done up until the 2010's) have stagnated.
- Reasons are risk-averse nature of the industry, inflating budgets unsustainability and inflexibility.
- Examples given are; Starfield looking next gen, but still playing like Oblivion from 2006. Rockstar still working with a restrictive formula, stifling player creativity, all for the sake of slick presentation.
- Ends on a optimistic note.
The leap from Far Cry 1 (2004) to Crysis (2007) with its impressive physical interactivity, necessitating a new CPU just to run the game, stands out. Early open-world shooters like STALKER (2007) found their footing and evolved with Far Cry 3 (2012). The Souls-like subgenre was established with Demon's Souls (2009), and Immersive Sims became more approachable, from Deus Ex (2000) to Dishonored (2012), among others I might be missing. I'm mostly referring to more sophisticated game logic. Think of how much more fun if was crashing a car in GTA IV thanks to heavier and more realistic physics, compared to its earlier versions thanks to the technical leap. The last significant technical gameplay breakthrough I remember is the Mordor game from 2014, utilizing the increased RAM pool and CPU cycles to cleverly simulate recurring enemies, generating small stories through its impressive Nemesis System. A system that simply couldn't run on the PS360 version, so they took it out.
I'm still rocking my (at the time high-end) 2014 CPU paired with a more modern RTX card, and it's still not bottlenecking in modern games, resulting in a smooth 60fps. It's kind of crazy if you think about it; I wouldn't be able to do the same going back another 10 years and using a 2004 CPU in 2014. And seeing as game-logic runs on the CPU side of things. Moreover, it's intriguing to see that a Switch, of all hardware, does a better job in demonstrating a more sophisticated game-logic leap with BOTW/TOTK on a 2017 tablet and is more impressive than most titles on the big consoles. Yes, we've stagnated quite a bit. That's not to say I don't enjoy modern games, and I'm still hopeful for the future. I'm looking forward to stuff like GTA VI, to see what they'll bring to the table technically!
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