U n i o n 0015
Member
It's in the indie space. AAA has been focusing on 30 FPS ultra graphics for far too long to the detriment of gameplay. If you want fun, you have to explore outside the space of the large studios.
Nintendo? Next Gen Gameplay? I thought their premise was to constantly rehash their back catalogue, and force the user into rebuying the same games time & time again? Or have I got that wrong?VR and that’s it.
Otherwise, outside of Nintendo and indies what gameplay?
Bc next gen is amazingWhat the fuck am i even watching, why are there apache helicopters in the middle of a medieval battle?
Lol!What the fuck am i even watching, why are there apache helicopters in the middle of a medieval battle?
way to go and just spout nonsense judging from 10 secs of footage with no clue about the inner workings of what`s going on.....Wow such next gen!!! Hold left mouse buttons and shoot at those straight moving targets!
Uebs already exists.
Nintendo? Next Gen Gameplay? I thought their premise was to constantly rehash their back catalogue, and force the user into rebuying the same games time & time again? Or have I got that wrong?
Maybe you’ve seen a different trailer. It’s a mindless shooter. Looks fun but nothing next gen about itway to go and just spout nonsense judging from 10 secs of footage with no clue about the inner workings of what`s going on.....
Nintendo? Next Gen Gameplay? I thought their premise was to constantly rehash their back catalogue, and force the user into rebuying the same games time & time again? Or have I got that wrong?
Says who?People seem more concerned about graphics and 60fps over gameplay innovation. Sad really.
jesus rofif....Maybe you’ve seen a different trailer. It’s a mindless shooter. Looks fun but nothing next gen about it
The problem with the whole idea of "next-gen gameplay" is that it implies "gameplay" is something that needs to constantly evolve, which isn't necessarely true. Sometimes certain "old" formulas work just fine, perhaps a bit of refinement here and there but still largely playing the same.
Of course, you can create new gameplay concepts and take advantage of new tech to realize such ideas, i can think of many games that do such things, but it isn't really a necessity. If anything, i notice people tent to prefer simpler gameplay loops rather than complex systems and mechanics.
People seem more concerned about graphics and 60fps over gameplay innovation. Sad really.
he had 85 people and 3 years.Death Stranding is miles ahead in terms of innovation. But I'm sure he has unlimited resources to make that vision a reality.
What kind of utter nonsense is this?....there is no Platform Holder on PC and it is not a walled garden you have to lure people into with exclusives.....Isnt PC master race , shouldn’t PC be leading in this space, with high end specs should come Next Gen gameplay….
PC doesn’t even challenge PlayStation to make exclusive games with high end amazing graphics .
PlayStation can’t carry the industry on its Back… games, graphics… bc I feel like it is kinda been doing that for a while…
Xbox can’t even compete anymore
Nintendo is just doing them.
We don’t put enough pressure on PC to compete.
Here's the design problem tho:Imagine an FPS where it has real time fluid and glass physics. One of the levels as you rescuing hostages from an aquarium. The emergent next-gen gameplay that just those two physics systems would allow for would be amazing and not increase complexity.
Boring for you, but the average joe enjoys their headshots and simple platforming, just like how humans have enjoyed chess for millenia.Just about every game released has us doing the exact same things we were doing since the xbox/360 era.
Boring.
While I think it looks cool myself, it kinda just looks like an evolution of Dead Rising....Wow such next gen!!! Hold left mouse buttons and shoot at those straight moving targets!
Uebs already exists.
to op. What would you expect of next gen gameplay?! For game to bj you? This is what gaming is. What else do you expect to do.
Elden ring is the peak.
Once we get next gen ai gameplay you will regret this
And it’s stupid for you to defend a trailer which might just as well be fakejesus rofif....
I just told you that it`s stupid to judge a trailer without knowing what`s behind it and then you double down on "but this trailer....."
Sometimes you baffle me....
The point of this game and why I brought it up here is that contrary to UEBS and similar every single one of the 4000+ possible individual soldiers has his own behaviour, physics, animation cycles etc. That was absolutely impossible on something like last gen hardware.
It may or may not boil down to mindless shooting in the end, but the crowd tech is amazing nonetheless.
So should I for the 3rd time now tell you that the interesting thing is the crowd tech behind it or how many times exactly do I have to spell that out for you until it falls on a lonely neuron in your head? Just give me an estimate....And it’s stupid for you to defend a trailer which might just as well be fake
Crossprogression is a thing.You don't like GaaS?!
And the latest games have greatly expanded menu systems with sprinkled microtransactions for you to play with!
Don't you enjoy painstakingly thorough content unlocking procedures to progress each time you repurchase with brand new save files that you can start fresh with for each platform you move to?
Don't you enjoy continuing your adventures exploring progressive political insights into you games via social media?
What kind of utter nonsense is this?....there is no Platform Holder on PC and it is not a walled garden you have to lure people into with exclusives.....
"Put pressure on PC" just wtf.....
I mean, you'll need a better CPU and GPU to create better A.I and more innovative gameplay systems. Can't exactly do that on an NES. Framerates are important but consoles will forever chase 60fps and eventually be back to 30fps. It's the nature of hardware.Then perhaps there's no need for new Consoles. We should stick to the earlier generations.
I definitely want more innovative ideas in conjunction with fidelity and stable framerates, however I think investors and/or whoever is financing these projects don't want to take a big risk on innovative ideas.
Unless you're someone like Kojima of course. And I remember people giving him shit for doing a 'walking simulator'. Death Stranding is miles ahead in terms of innovation. But I'm sure he has unlimited resources to make that vision a reality.
This. No AI till now matched F.E.A.R. and that game came out in 2005.People seem more concerned about graphics and 60fps over gameplay innovation. Sad really.
Kinect 3.0What even is "next-gen gameplay"?
Here's the design problem tho:
99% of players would just go for the straighforward solution of shooting the bad guys. The added complexity (Yes, what you described is complexity, ESPECIALLY the fluid physics which our CPUs still aren't at a stage to handle well) would just make the game heavier on the hardware for basically no reason. Can such a thing really be called good design?
And if we're talking about FPSs that incorporate emergent problem-solving skills, we've had that for decades and are called Immersive-sims. And, surprise, they aren't very popular.
Boring for you, but the average joe enjoys their headshots and simple platforming, just like how humans have enjoyed chess for millenia.
Different how? In all of them you complete linear missions, which have strictly defined win states, and you solve most of them by killing everything on the screen. What's so different about each of them? That HL2 has you move some barrels from time to time with the gravity gun? But then again you still spend 95% of the game walking and shooting.I remember the jump from Doom -> Half-Life -> Half-Life 2 feeling crazy. All still first person shooters, but all feeling radically different.
Physical interactivity is in the same basket as "graphics advancements". It's there to show off the game, but the game still plays the same. Yeah you can shoot down a tree, grab a box and throw it, but at the end of the day: You get a mission marker, you go there, kill/loot/whatever, go to the next mission, and after X missions you're done. So while I agree there's no "next gen gameplay" now, the examples you gave also don't feel like "next gen gameplay" advancements.Going from Far Cry 1 (2004) -> Crysis (2007) with crazy physical interactivity, needing to buy a new CPU just to run the thing. The early open world shooters like STALKER (2007) finding their footing with Far Cry 3 (2012)
Part of the problem is insufficient tools or processing power. We can look at games like Dragon's Dogma 2 as an example of this. Even on the all powerful PS5, the game can only run at 30FPS in most scenarios. With the size of the world and sheer amount of calculations it has to make for physics and interactions, the PS5's processor just can't keep up. Not that Xbox is any better. This isn't a GPU issue. The CPU is just not fast enough to process the sheer number of advanced calculations that people want or are expecting from "next gen gameplay."
With the most generic rockstar tps gameplay imaginable.GTA6 is coming.
I don't think we are talking about gaming structure when we talk about next gen gameplay, but ways to play the game that are enabled by more powerful hardware. The ability to use the environment, physics and destruction to approach situations multiple different ways was definitely something that was a significant gameplay advancement. The fact that it has been walked back as hardware has improved is really disheartening.I'm positive that people that say this have no idea what they want or mean by it. Even the OP says:
Different how? In all of them you complete linear missions, which have strictly defined win states, and you solve most of them by killing everything on the screen. What's so different about each of them? That HL2 has you move some barrels from time to time with the gravity gun? But then again you still spend 95% of the game walking and shooting.
Physical interactivity is in the same basket as "graphics advancements". It's there to show off the game, but the game still plays the same. Yeah you can shoot down a tree, grab a box and throw it, but at the end of the day: You get a mission marker, you go there, kill/loot/whatever, go to the next mission, and after X missions you're done. So while I agree there's no "next gen gameplay" now, the examples you gave also don't feel like "next gen gameplay" advancements.
Guessing you weren't alive in that era, but those leaps where incredible. Going from arena shooter level design, hunting key cards to finish a level -> to a (at the time) seamless feeling rollercoaster of set piece shooterwith NPC interactions, and combat Ai that could take cover and give call backs to what you were doing felt like an amazing leap forward. After that, nobody wanted to go back to the arena shooter, Half-Life 1 raised the bar. The HL2 leap was bit more measured, mainly leaping on the physics side (I was actually disappointed with HL2 at the time, how strict and linear it felt, believe it or not, hahah). But the physics where a definite leap up. Situation could play out in fun and unpredictable ways that wasn't possible before.I'm positive that people that say this have no idea what they want or mean by it. Even the OP says:
Different how? In all of them you complete linear missions, which have strictly defined win states, and you solve most of them by killing everything on the screen. What's so different about each of them? That HL2 has you move some barrels from time to time with the gravity gun? But then again you still spend 95% of the game walking and shooting.
Physical interactivity is in the same basket as "graphics advancements". It's there to show off the game, but the game still plays the same. Yeah you can shoot down a tree, grab a box and throw it, but at the end of the day: You get a mission marker, you go there, kill/loot/whatever, go to the next mission, and after X missions you're done. So while I agree there's no "next gen gameplay" now, the examples you gave also don't feel like "next gen gameplay" advancements.
If you want next gen gameplay, here it is :
It is a hardware issue. TOTK barely manages to hold its 30fps in more complicated scenarios and doesn’t have anywhere near the complexity of particle effects, density of npcs, weather and cloth simulation, liquid physics simulation, etc. TOTK is a great game. But it’s not even close to what DD2 is doing from a calculations standpoint let’s not be disingenuous.
It’s not a hardware issue. It’s a AAA developers don’t bother issue.