Where Ya Curly Mustaches At?! Marvel vs Capcom 3 Hype Thread of Scoops!

The Faceless Master said:
is there anyone that wouldn't *prefer* HD 2D Sprite?

probably a few weirdos, but most people just realize how unrealistic that is.

the amount of artists they would need that are good at doing the work required probably doesn't exist, and even if they did, the amount of money it would cost to pay them all would greatly outweigh the sales potential of the game.

those same few people will probably say "well don't make the game then!" but i think i'd suffer thru a 3D MVC3 over none at all.

2.5D fighters are still a gimmick to me, as in, I'm not used to it and wouldn't mind seeing how Marvel looks with 3D graphics. Either way I don't really care, not that important.
 
The Faceless Master said:
is there anyone that wouldn't *prefer* HD 2D Sprite?

probably a few weirdos, but most people just realize how unrealistic that is.

the amount of artists they would need that are good at doing the work required probably doesn't exist, and even if they did, the amount of money it would cost to pay them all would greatly outweigh the sales potential of the game.

those same few people will probably say "well don't make the game then!" but i think i'd suffer thru a 3D MVC3 over none at all.

I'm curious if that new Samurai Showdown game would of done better...eh...fuck it. I'm not falling into a TToB hate wagon. :lol
 
Seriously, 1/3 of the roster devoted to "obscure" characters would barely slake my need. The Tatsunoko Versus Capcom roster (well, Tatsunoko aside) tried its best (main characters from less obvious series), but I need more. Buster Brothers! Side Arms Hyper Dyne's heroes! Breath Of Fire bosses! Go!
 
I remember an interview with some Capcom exec from years ago that said it would be unlikely they would ever do a full-size 2D fighting game again because they've lost the talent, and therefore the expertise, to create a new game -- the cost to reassemble and train a team would be too expensive.

So, yeah, I wouldn't expect sprites.
 
Capcom could outsource MvC3 to Arc System Works, like they did with Sengoku Basara X. But ASW would probably prefer to work on their own IP, and Capcom higher-ups probably believe (rightly or wrongly) that 3D visuals are more commercially viable anyway.
 
Enk said:
art.png


Look at that man and tell me he isn't manly enough for this game.

I don't think Arthur is cut out for it. I mean he can what, throw lances and...jump?
 
Father_Brain said:
Capcom could outsource MvC3 to Arc System Works, like they did with Sengoku Basara X. But ASW would probably prefer to work on their own IP, and Capcom higher-ups probably believe (rightly or wrongly) that 3D visuals are more commercially viable anyway.

Wow, i completely forgot about that game. How was it?
 
God's Beard said:
The 2d argument is stupid. Case in point: mvc2 is ugly as fuck. All that matters is how it plays and what characters we get.

TvC pretty much proves it can be translated perfectly to 3D anyways. Especially on a HD console.

I used to be OMG SPRITES!!1 but honestly SF4 and TvC showed me that 3D can work just as well for 2D fighters.
 
MoxManiac said:
I don't think Arthur is cut out for it. I mean he can what, throw lances and...jump?

What? Motherfucker also throws daggers, shoots crossbows, tosses torches, and a bunch of other shit. Plus he gets green (and then golden) magic armor and drops crazy fucking attacks like lightning storms and whatnot.

He does more than any member of Resident Evil does, that's for sure. They just shoot guns and mix herbs while solving retarded puzzles involving gems of various geometric shapes and colors. Capcom has made more from much less.
 
Swittcher said:
Really, really, really hope this plays like Tatsunoko, and nothing like Mahvel.
MoxManiac said:
Me too! Although there are a lot of butthurt TvC haters over on SRK that want this to be MvC2.5

You people make me sick. This is a Marvel vs. Capcom 3 thread.

This isnt Not a TvC 2 thread. Take that kinda nonsense elsewhere!
 
Parallax said:
The silver samurai has become a literal joke character and basically forgotten, marrow has been forgotten and there haven't been any plans to acknowledge her existence in years, and shuma-gorath hasn't been seen for years before his appearance in marvel super heroes. Their appearances haven't done any of them any favors in the comics, and they could have had their spots filled with any assortment of fan-servicey characters
More exposure is still not a negative thing though. Whether characters are popular or not, they still all have their fans that like to see them included. And I'd still rather have a diverse roster with some relatively unknown and underutilized characters than all "superstars".

Though, I much more interested in the Capcom side of the roster. That's where I'd like to see some real diversity.
 
Foxy Fox 39 said:
You people make me sick. This is a Marvel vs. Capcom 3 thread.

This isnt Not a TvC 2 thread. Take that kinda nonsense elsewhere!

Actually chances are this will be based off the TvC engine, so actually, it kinda is.
 
Also, haven't all the recent 2D fighters featured significantly smaller rosters than one would expect from a Vs. game? Correct me if I'm wrong.

(for the record, I wouldn't expect an MvC2-size roster no matter what type of engine the game uses)
 
Father_Brain said:
Also, haven't all the recent 2D fighters featured significantly smaller rosters than one would expect from a Vs. game? Correct me if I'm wrong.

(for the record, I wouldn't expect an MvC2-size roster no matter what type of engine the game uses)
Well, yes, but that was the case at the time of MvC2 as well.
 
MoxManiac said:
I don't think Arthur is cut out for it. I mean he can what, throw lances and...jump?

Not just jump but double jump!

Oh and he can also summon lightning, dopplegangers, firey dragons, homing arrows, walls of fire, create large explosions, fly, turn monsters to stone, turn in a duck/frog/old man, etc. He can also make treasure chests magically appear just by jumping, and not only can he prance through one of the most infamously hard platformers/action games out there, but has to do it twice over! Also he has a nice pair of boxers. Now tell me he isn't manly enough for the new VS game.
 
Choppasmith said:
Actually chances are this will be based off the TvC engine, so actually, it kinda is.

Whether the game is using the same engine has no bearing on the fact that this thread is about MVC3 not TvC2. And anyway the TvC engine ≠ TvC (I'm sure Capcom - if they are in fact using the same engine - would tweak it to be more representative of MvC)

The fact that people are saying they want this game to be like TvC confounds and irritates me. TvC came out somewhat recently - play that people or wait for its proper sequel.

I wish people would stop crashing this thread with talks about mutating our (i.e. fans of MvC) long awaited sequel.

I own TvC just to let you know.
 
Gunloc said:
More exposure is still not a negative thing though. Whether characters are popular or not, they still all have their fans that like to see them included. And I'd still rather have a diverse roster with some relatively unknown and underutilized characters than all "superstars".

Though, I much more interested in the Capcom side of the roster. That's where I'd like to see some real diversity.

Ill give you the benefit of doubt for samurai and marrow. While they are relatively unused, im sure that they have fans. However, there are characters that no matter how obscure, just dont belong in a series that caters to the fans. One such is shuma gorath. A one shot character that took the place of kang the conqueror, red skull or even a super skrull or ronan the accuser.

But i must say that i am also more interested in the capcom side. Although i know that they dont hold the rights to him. I would love to see nemo involved. I mean, he has been in two games. I would think that its only fair
 
Foxy Fox 39 said:
Whether the game is using the same engine has no bearing on the fact that this thread is about MVC3 not TvC2. And anyway the TvC engine ≠ TvC (I'm sure Capcom would if they are in fact using the same engine, would tweak it to be more representative of MvC)

The fact that people are saying they want this game to be like TvC confounds and irritates me. TvC came out somewhat recently - play that people or wait for its proper sequel.

I wish people would stop crashing this thread with talks about mutating our (i.e. fans of MvC) long awaited sequel.

I own TvC just to let you know.

Whoa! I was about to post a notsureifserious.jpg, but you seem to be making a bigger deal out of it than necessary. Personally I only refer to "Like TvC" because TvC is based off the early MvC games and that I would rather have a game that has proper homages to both companies like a true crossover should instead of just a random clusterfuck of characters with barebones presentation. I don't quite see what's to get angry about.

I mean if it were a bunch of "Eww Marvel Sucks, where's Tatsunoko" I could understand. In fact that's pretty much the opposite reaction as to what TvC's initial reception was.
 
Net_Wrecker said:
I'll say 40. 20 Marvel, 20 Capcom, and maybe 1 or 2 bonus/clone characters of some kind.

Yeah I'm totally doubting this. Then again, MvsC2 had a freakingly huge roster... have any other fighting games outside MUGEN reached those numbers?

MoxManiac said:
I don't think Arthur is cut out for it. I mean he can what, throw lances and...jump?

Yeah, totally bananas.

They should have Phoenix Wright instead!
 
Regulus Tera said:
Yeah I'm totally doubting this. Then again, MvsC2 had a freakingly huge roster... have any other fighting games outside MUGEN reached those numbers?
I think the last-non DC crossover Mortal Kombat game had 65, which is 9 more then MvC2
 
Parallax said:
Ill give you the benefit of doubt for samurai and marrow. While they are relatively unused, im sure that they have fans. However, there are characters that no matter how obscure, just dont belong in a series that caters to the fans. One such is shuma gorath. A one shot character that took the place of kang the conqueror, red skull or even a super skrull or ronan the accuser.
Even though I think Shuma Gorath is funny, he/she (I keep reading conflicting things regarding its gender) was probably included just because the sprites were already done, not because of some public outcry. Though I do think Shuma is a unique addition.

Parallax said:
But i must say that i am also more interested in the capcom side. Although i know that they dont hold the rights to him. I would love to see nemo involved. I mean, he has been in two games. I would think that its only fair
I think the character of Little Nemo may be in the public domain now, so who knows?
 
Regulus Tera said:
Yeah I'm totally doubting this. Then again, MvsC2 had a freakingly huge roster... have any other fighting games outside MUGEN reached those numbers?



Yeah, totally bananas.

They should have Phoenix Wright instead!

yeah im doubting 40 charecters aswell 32 should be fine , i kinda wanna see the people who were assist in mvc 1 be playable
 
_dementia said:
I think the last-non DC crossover Mortal Kombat game had 65, which is 9 more then MvC2

It's the same deal with MK Armageddon though as it is with MvsC2. These games were created after several titles before it where those assets were already available to be implemented in the sequel. >_>
 
The Faceless Master said:
is there anyone that wouldn't *prefer* HD 2D Sprite?

probably a few weirdos, but most people just realize how unrealistic that is.

the amount of artists they would need that are good at doing the work required probably doesn't exist, and even if they did, the amount of money it would cost to pay them all would greatly outweigh the sales potential of the game.

ASW and SNK have demonstrated techniques to expedite the sprite creation process. It's really a moot point.

The only reason they're adopting polygons is because it panders to ugly American tastes.

those same few people will probably say "well don't make the game then!" but i think i'd suffer thru a 3D MVC3 over none at all.

Fuck Marvel Vs. Capcom.

Fuck Tatsunoko Vs. Capcom.

Make Marvel Vs. DC happen, god dammit! :D
 
Regulus Tera said:
Yeah I'm totally doubting this. Then again, MvsC2 had a freakingly huge roster... have any other fighting games outside MUGEN reached those numbers?!

KoF 2002 Unlimited Match has 66 characters, 10 more than MvC2.

But yeah I'm thinking 40 tops. One reason I think this is going to borrow a lot from TvC is because they could simply reuse most (if not all) of the Capcom side and focus mostly on the Marvel Side. A compromise for people who think MvC2 HAS to have a huge roster to be a legit successor.
 
The Take Out Bandit said:
ASW and SNK have demonstrated techniques to expedite the sprite creation process. It's really a moot point.

The only reason they're adopting polygons is because it panders to ugly American tastes.

1239667973682-1.jpg
 
Gunloc said:
I think the character of Little Nemo may be in the public domain now, so who knows?

The character himself, and the early newspaper strips in which he appeared, have been in the public domain for a few years now. The Capcom games, however, were based on the Nemo anime, which is definitely still under copyright.

So Capcom could use a version of Little Nemo without paying any additional licensing fees, but the way he'd have to be incorporated would likely defeat the purpose of including him in a fanservice game.

Nemesis556 said:
It's the same deal with MK Armageddon though as it is with MvsC2. These games were created after several titles before it where those assets were already available to be implemented in the sequel. >_>

Exactly. I think 30-something characters initially is the maximum that can reasonably be expected from a sequel for which most of the character assets are (presumably) created from the ground up. There's always DLC, and future special editions...
 
Yeah, I guess it's just me, but I felt that TvC was opening the gateway to creative crossovers, but I guess it was just a pointless hope.
 
Ookami-kun said:
Yeah, I guess it's just me, but I felt that TvC was opening the gateway to creative crossovers, but I guess it was just a pointless hope.

Sorry buddy, Toei vs Capcom just ain't happening. :lol

=/
 
Ookami-kun said:
Yeah, I guess it's just me, but I felt that TvC was opening the gateway to creative crossovers, but I guess it was just a pointless hope.

I'm still a little sad to seem them drop Tatsunoko and rejoin Marvel so soon, but I'm still crossing my fingers that we just may get MvTvC especially when that Marvel/Tatsu crossover Anime comes out.
 
Seraphis Cain said:
Sorry buddy, Toei vs Capcom just ain't happening. :lol

=/

You just made me feel sadder that I can't have my Kamen Rider Black vs Ryu or Doggie vs Leo. =/
 
The Take Out Bandit said:
ASW and SNK have demonstrated techniques to expedite the sprite creation process. It's really a moot point.

The only reason they're adopting polygons is because it panders to ugly American tastes.
Art demands aside, it takes up significant amounts of VRAM to keep in memory HD sprites and all of their frames. It's one reason why BlazBlue has such choppy animation compared to, say, SFIII or any 2.5D game. Couple that with the expectation to have up to 6 characters on the screen at any time and you're basically asking for the impossible.

On the subject or actually drawing the sprites, even the games you're touting by ASW and SNK have rosters that are uncharacteristically small for what is expected of fighting games these days. Here, we're talking about Marvel VS Capcom 3, the sequel to the game with the single largest roster ever seen in a legitimate fighting game. The art workload would be astronomical and I doubt Capcom is ponying up the cash to justify it.
 
Zophar said:
Art demands aside, it takes up significant amounts of VRAM to keep in memory HD sprites and all of their frames. It's one reason why BlazBlue has such choppy animation compared to, say, SFIII or any 2.5D game. Couple that with the expectation to have up to 6 characters on the screen at any time and you're basically asking for the impossible.

On the subject or actually drawing the sprites, even the games you're touting by ASW and SNK have rosters that are uncharacteristically small for what is expected of fighting games these days. Here, we're talking about Marvel VS Capcom 3, the sequel to the game with the single largest roster ever seen in a legitimate fighting game.

But but but the lazy devs and stupid Americans!
 
Use TatsuVCap Engine...I'm still amazed how sprite-like (i.e. f-ing amazing) this game animates and its 3D moving at blazing speeds.
 
Choppasmith said:
Whoa! I was about to post a notsureifserious.jpg, but you seem to be making a bigger deal out of it than necessary. Personally I only refer to "Like TvC" because TvC is based off the early MvC games and that I would rather have a game that has proper homages to both companies like a true crossover should instead of just a random clusterfuck of characters with barebones presentation. I don't quite see what's to get angry about.

I mean if it were a bunch of "Eww Marvel Sucks, where's Tatsunoko" I could understand. In fact that's pretty much the opposite reaction as to what TvC's initial reception was.

Ah, Im not angry. I get it why people say that thoug; both games are really similar.

Honestly TvC wasnt for me. I guess it was more the characters than anything. I haven't played the game too much on account of that.
 
Choppasmith said:
Actually chances are this will be based off the TvC engine, so actually, it kinda is.

how ignorant. how many non-fps games were built on fps engines? thanks.

no but really, for someone that pretty much hates TVC - I'm gradually coming around to the idea of the engine being used for MVC3... but the GAME needs to be Marvel: Crazy, broken shit and fast insane action. Moves that hit inside / on the other side / on top of you / in your face at the same time. Things that hit underneath and become unblockable... broken shit is what makes Marvel.... Marvel.
 
Choppasmith said:
Actually chances are this will be based off the TvC engine, so actually, it kinda is.

If we go by SFIV, it'll probably be a hybrid of the 2 engines with a couple user friendly mechanics.
 
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