Where Ya Curly Mustaches At?! Marvel vs Capcom 3 Hype Thread of Scoops!

Yoboman said:
What would you guys say to guest characters on each platform?

I would've thought it dumb in SSFIV, but I'd love to see some more guest cross-over in this game. Obviously from gaming franchises

It worked for Smash Bros. Brawl

Sounds good as long as PS3 doesn't get Heihachi.
 
Yoboman said:
What would you guys say to guest characters on each platform?

I would've thought it dumb in SSFIV, but I'd love to see some more guest cross-over in this game. Obviously from gaming franchises

It worked for Smash Bros. Brawl

Absolutely not. It's called Marvel vs. Capcom for a reason. Capcom has enough of a catalogue of memorable characters to not have to borrow from other companies.

If by SSBB, you're referring to Snake, keep in mind that Snake made his debut on a Nintendo console (well, technically the MSX2, but that doesn't count).
 
GuardianE said:
Absolutely not. It's called Marvel vs. Capcom for a reason. Capcom has enough of a catalogue of memorable characters to not have to borrow from other companies.

If by SSBB, you're referring to Snake, keep in mind that Snake made his debut on a Nintendo console (well, technically the MSX2, but that doesn't count).
SSBB also had Sonic. I don't think where they debuted has anything to do with it it, it's just a matter of having interesting characters even from outside this established universe
 
GuardianE said:
Absolutely not. It's called Marvel vs. Capcom for a reason. Capcom has enough of a catalogue of memorable characters to not have to borrow from other companies.

If by SSBB, you're referring to Snake, keep in mind that Snake made his debut on a Nintendo console (well, technically the MSX2, but that doesn't count).
The snake in SSBB is clearly PS1 PS2 era snake.
And Sonic clearly didn't make his debut on a Nintendo console.
They qualify as guest characters.
 
Would you really like to see Nathan Drake, Sam Fisher, Marcus Phoenix or Kratos as platformexclusiveguestcharacters?

Although, Phoenix would be pretty funny if one of his moves includes pulling up a waist-high wall...
 
Only if it'd fit with the absolutely craziness of the whole thing. Characters like Travis Touchdown or Bayonetta would work perfectly in a Capcom crossover setting.
 
The fact that it's MGS/MGS2 Snake means very little. Would you expect them to completely draw up a new Snake so that he resembles a character no one remembers? But yeah, I'd completely forgotten about Sonic, though there is that whole rivalry of old-school-generation-mascots. For how much Sega desperately pimps Sonic out, he's essentially a Nintendo character anyway.

Well, regardless, thank God this won't actually happen.
 
Yoboman said:
What would you guys say to guest characters on each platform?

I would've thought it dumb in SSFIV, but I'd love to see some more guest cross-over in this game. Obviously from gaming franchises

It worked for Smash Bros. Brawl
No.

Capcom already has a lot on their hand trying to figure out which characters to put in and which not. If they are cutting down the roster to 30 something characters than they should utilize it with GOOD characters from Capcom and Marvel rather than adding characters from OTHER franchises.

Also I always hated the idea of console exclusive guest characters.
 
Yoboman said:
What would you guys say to guest characters on each platform?

I would've thought it dumb in SSFIV, but I'd love to see some more guest cross-over in this game. Obviously from gaming franchises

It worked for Smash Bros. Brawl
No thank you.

I like a lot of these characters from other platforms, but their introduction would probably bring the system wars bullshit to a whole other level. The fighting game community could do without the extra drama.

There are way too many obscure characters from capcom and marvel who have never had the spotlight shone on them anyways...why add system superstars?
 
I do think there should be platform-specific characters. Not 1 or 2 but maybe 3 or 4. It worked really well for Namco when they split up the Star Wars characters between platforms
 
Pachael said:
I do think there should be platform-specific characters. Not 1 or 2 but maybe 3 or 4. It worked really well for Namco when they split up the Star Wars characters between platforms

ummm...nah...Keep it level for both the 360 and PS3...
 
Level for both platforms.

Pachael said:
I do think there should be platform-specific characters. Not 1 or 2 but maybe 3 or 4. It worked really well for Namco when they split up the Star Wars characters between platforms

Sure did... it made DLC so the other platform could purchase the missing character. :lol

I'm already going PS3 on this, since PS3 has become my online platform and home of my arcade sticks... so while I'm against the inclusion of platform specific characters, i think it would be fucking wicked to play as Kratos.

That said, again, I hope they don't do it.

--

I've noticed that this Super Hero Squad (Marvel characters) seems to be popular with kids these days. I wonder if Marvel would try to force a large majority of the MvC3 Marvel side to coincide with the show to get kids interested:

http://superherosquad.marvel.com/squad/heroes
http://superherosquad.marvel.com/squad/villains

I mean, Hulk/Iron Man/Wolverine are already confirmed from the Heroes.
Captain America makes 4.
I've seen Dormammu, Juggernaut, and Dr. Doom consistantly guessed for some of the other Marvel silhouettes.
 
LiK said:
Until DLC!

Capcom hasn't even released DLC characters for Street Fighter, and even the costumes are already all on the disk. I don't think there are going to be any DLC characters.
 
NeonZ said:
Capcom hasn't even released DLC characters for Street Fighter, and even the costumes are already all on the disk. I don't think there are going to be any DLC characters.
I didn't think they would do DLC costumes until SFIV came out. Who knows. We'll see next year!
 
NeonZ said:
Capcom hasn't even released DLC characters for Street Fighter, and even the costumes are already all on the disk. I don't think there are going to be any DLC characters.

I wouldn't count on that. Huge demand from both sides (marvel fans and capcom fans) for additional characters, plus capcom has done this before with resident evil 5, which is running on the same engine. There are also certain characters absolutely ripe for abuse for simple palette swapping/costume switching, like iron man into war machine, Cap into US agent, Wolverine into Daken, etc that would take no effort at all.

you COULD say "what about street fighter 4?" but clearly capcom decided just releasing super street fighter to add characters and additional modes was the way to go.

one way or another, you're going to see additional characters. I'd easily stake a ban on this.
 
Raging Spaniard said:
Lets talk about stages, as Kotaku recently had an interview on the subject:

http://kotaku.com/5522518/a-little-...otaku/full+(Kotaku)&utm_content=Google+Reader



Places Id like to see:

Marvel:

-Fight INSIDE the Daily Bugle. People panicking and running around inside, paper flying everywhere, Jameson yelling at people to take photos and shit
-X Mansion
-Genosha, post nukes
-Negative Zone (have like, a barrier surrounding the fighters or something)
-The Moon
-New York City streets
-Planet Hulk stage
-Latveria
-Skrull ship
-Madripoor (never gonna happen, lol)

Capcom:

-Dr. Willy's Lab
-Ryu's rooftop stage
-DMC stage (Gothic architecture)
-RE Africa stage (havent played RE 5, dunno if its actually Africa)
-Okami forest/landscape
-Monster Hunter Tri sea village (or Arena, either could work, although the village is better looking)
-Metro City

Capcom
-Mansion (Resident Evil)
-Japanese Village (Onimusha)
-Court (Phoenix Wright)
-Cityscape (Bionic Commando)
-Mall - Dead Rising)
 
KAL2006 said:
Capcom
-Mansion (Resident Evil)
-Japanese Village (Onimusha)
-Court (Phoenix Wright)
-Cityscape (Bionic Commando)
-Mall - Dead Rising)

Since there's a cohesive story, wouldn't that make jumping to all the different stages from different Capcom/Marvel Universes a bit hectic.
 
Capcom/Marvel themed stages are already confirmed. Don't remember if it was a Capcom or Marvel rep that confirmed them, but they are there.
 
corrosivefrost said:
Since there's a cohesive story, wouldn't that make jumping to all the different stages from different Capcom/Marvel Universes a bit hectic.

not really. Fighting games have been doing this since the beginning of time
 
Jet Grind Radio! said:
Alternate costumes please!

X-Force Wolverine and Deadpool's Marvel Girl costumes!

deadpool.jpg



...



HELL YEAH!
 
Manmademan said:
I wouldn't count on that. Huge demand from both sides (marvel fans and capcom fans) for additional characters, plus capcom has done this before with resident evil 5, which is running on the same engine. There are also certain characters absolutely ripe for abuse for simple palette swapping/costume switching, like iron man into war machine, Cap into US agent, Wolverine into Daken, etc that would take no effort at all.

you COULD say "what about street fighter 4?" but clearly capcom decided just releasing super street fighter to add characters and additional modes was the way to go.

one way or another, you're going to see additional characters. I'd easily stake a ban on this.

Any serious fighting game isn't going to make players pay to unlock more characters. New characters will most likely be added in subsequent revisions like they always have. Even if Capcom did it in RE5...
 
Even his more recent X-Men uniform would be good too. <3 Wade.

Also, I don't want ANY platform exclusive characters. There are too many Marvel and Capcom characters to fill those precious slots.
 
GalacticAE said:
Any serious fighting game isn't going to make players pay to unlock more characters. New characters will most likely be added in subsequent revisions like they always have. Even if Capcom did it in RE5...

Soul Calibur 4 says hi.

look, we're in the age of DLC here. Capcom can make a mint by charging for extra costumes (and as I pointed out, extra costumes easily equals palette swap characters here) or completely new characters, should they feel like doing it.

again, extra characters and stages, and costumes were added to RE5- extra costumes were added to SFIV, capcom is clearly willing to do this.

as for "serious fighter", marvel vs. series is aimed squarely at the casuals, not the fighting hardcore, and MVC2 was broken to hell and back with unbalanced characters.
 
Manmademan said:
Soul Calibur 4 says hi.

look, we're in the age of DLC here. Capcom can make a mint by charging for extra costumes (and as I pointed out, extra costumes easily equals palette swap characters here) or completely new characters, should they feel like doing it.

again, extra characters and stages, and costumes were added to RE5- extra costumes were added to SFIV, capcom is clearly willing to do this.

as for "serious fighter", marvel vs. series is aimed squarely at the casuals, not the fighting hardcore, and MVC2 was broken to hell and back with unbalanced characters.

Yeah, one game tried it, like half year later than the game's actual release.
And that about wraps it up, it has not been duplicated, it pisses of the main audience (with fighting games, hurting or making your own audience angry goes a long way to cripple your franchise's future possibilities), and any developer on their right mind advises against it.

So no character DLC is the obvious thing to do. There are tons of other DLC possibilities. This is not really one of them.

Manmademan said:
as for "serious fighter", marvel vs. series is aimed squarely at the casuals, not the fighting hardcore, and MVC2 was broken to hell and back with unbalanced characters.

And this? This is wrong in so many levels I cant even begin to state... you seriously think Marvel vs Capcom 1-2 's target was a "casual" crowd? Not really. And there are many things which you can please casuals, giving them an incomplete, DLC-needed game is not really one of them.
 
V_Arnold said:
Yeah, one game tried it, like half year later than the game's actual release.
And that about wraps it up, it has not been duplicated, it pisses of the main audience (with fighting games, hurting or making your own audience angry goes a long way to cripple your franchise's future possibilities), and any developer on their right mind advises against it.

So no character DLC is the obvious thing to do. There are tons of other DLC possibilities. This is not really one of them.

first it was "nobody does it!" now its "except that one game that sold millions of copies." ok.

so, explain why extra costumes, stages, and modes are perfectly acceptable DLC (all of which have been done successfully by capcom) but extra characters are not.

and explain on top of THAT why extra characters would be bad, but selling an extra costume (which would say, turn iron man into war machine or hulk into the red hulk VERY, VERY easily) is acceptable.
 
Manmademan said:
first it was "nobody does it!" now its "except that one game that sold millions of copies." ok.

so, explain why extra costumes, stages, and modes are perfectly acceptable DLC (all of which have been done successfully by capcom) but extra characters are not.

and explain on top of THAT why extra characters would be bad, but selling an extra costume (which would say, turn iron man into war machine or hulk into the red hulk VERY, VERY easily) is acceptable.

Because stages* and costumes don't alter the core gameplay. I'm not going to lose in a fighting game because I'm unfamiliar with a costume. I will/might/can lose in a fighting game because you're using a character that I don't want to purchase and am unfamiliar with. New characters alter balance. Costumes and stages don't.

Extra costumes don't change the way a character plays. Turning Iron Man into War machine means nothing since you're still Iron Man. Same moveset, speed, etc.

*stages in capcom games, anyway. In SC/DoA/Tekken stages factor in a bit more to strategy and gameplay.
 
Manmademan said:
first it was "nobody does it!" now its "except that one game that sold millions of copies." ok.

so, explain why extra costumes, stages, and modes are perfectly acceptable DLC (all of which have been done successfully by capcom) but extra characters are not.

and explain on top of THAT why extra characters would be bad, but selling an extra costume (which would say, turn iron man into war machine or hulk into the red hulk VERY, VERY easily) is acceptable.

Yes sir, I am going to do that, in case you do not know it yet.
A fighting game is about knowing your own character, knowing your opponent character regarding to your owns (knowing the matchup, so they say), and outplaying/outsmarting your opponent.

If you offer DLC fighters, then those who did not buy them will:
1. Need to download them anyway so they can MEET their models in online modes
2. Find themselves in a disadvantageus position becuase they cant practice against the characters presented in DLC. Training mode, you know.

Ryu in an alternate color is still Ryu. Ryu vs Sagat in a new, DLC stage is still Ryu vs Sagat. The gameplay is in no way affected. Is it enough explanation?
 
Manmademan said:
first it was "nobody does it!" now its "except that one game that sold millions of copies." ok.

so, explain why extra costumes, stages, and modes are perfectly acceptable DLC (all of which have been done successfully by capcom) but extra characters are not.

and explain on top of THAT why extra characters would be bad, but selling an extra costume (which would say, turn iron man into war machine or hulk into the red hulk VERY, VERY easily) is acceptable.
One constitues gameplay, the others do not.
 
Manmademan said:
Soul Calibur 4 says hi.

look, we're in the age of DLC here. Capcom can make a mint by charging for extra costumes (and as I pointed out, extra costumes easily equals palette swap characters here) or completely new characters, should they feel like doing it.

again, extra characters and stages, and costumes were added to RE5- extra costumes were added to SFIV, capcom is clearly willing to do this.

as for "serious fighter", marvel vs. series is aimed squarely at the casuals, not the fighting hardcore, and MVC2 was broken to hell and back with unbalanced characters.

:lol MvC2 is one of the most competitive, hardcore fighters Capcom has ever put out.
 
Manmademan said:
so, explain why extra costumes, stages, and modes are perfectly acceptable DLC (all of which have been done successfully by capcom) but extra characters are not.

Because you don't sell a complete chess game and then charge 800MSP to give select players an extra Queen if they want. SC4 handled it pretty poorly but at least it was only one character.

I think making characters DLC is inevitable really, but they need to make a clear distinction like "this is version 2.0, it has 3 new characters, rebalancing for everyone, etc etc." They can't just say "buy one of these optional 10 characters for 300MSP each" because that would be a real pain for balance, offline play where everyone may not have every character unlocked, etc.
 
Skilletor said:
Because stages* and costumes don't alter the core gameplay. I'm not going to lose in a fighting game because I'm unfamiliar with a costume. I will/might/can lose in a fighting game because you're using a character that I don't want to purchase and am unfamiliar with. New characters alter balance. Costumes and stages don't.

Extra costumes don't change the way a character plays. Turning Iron Man into War machine means nothing since you're still Iron Man. Same moveset, speed, etc.

*stages in capcom games, anyway. In SC/DoA/Tekken stages factor in a bit more to strategy and gameplay.

who says extra characters have to alter core gameplay? my initial point was that there are enough characters running around that are virtual palette swaps of existing characters (ryu/ken/akuma/dan/sakura) (wolverine/bone claws wolverine/sabertooth/daken/x23) (captain america/US agent) (Iron Man/War Machine/Iron Patriot) (Venom/Spiderman/Carnage) that they could easily be added without breaking game balance. You could even do this with a "costume" update- the majority of these wouldn't even need extra abilities.

not that MvC has ever really been all that concerned about game balance- MvC2 was broken as hell, and nowhere NEAR a top tier "chess" game like Virtua Fighter 5 or street fighter 3
 
Manmademan said:
who says extra characters have to alter core gameplay? my initial point was that there are enough characters running around that are virtual palette swaps of existing characters (ryu/ken/akuma/dan/sakura) (wolverine/bone claws wolverine/sabertooth/daken/x23) (captain america/US agent) (Iron Man/War Machine/Iron Patriot) (Venom/Spiderman/Carnage) that they could easily be added without breaking game balance. not that MvC has ever really been all that concerned about game balance.
If they are just "palette swaps," why not just make them costumes?
 
Jet Grind Radio! said:
If they are just "palette swaps," why not just make them costumes?

that was one of my points. Capcom could easily "add extra characters" to the roster via a simple costume update, if they didn't want to go through the hassle of creating movesets or worrying about game balance, and charge a couple bucks here and there to do it as DLC. it's pure profit and there's no reason capcom wouldn't do it- unless they want to go the SSFIV route.

given the high levels of demand for people to play as their favorite characters, it's virtually a dead lock we'll see it in some form. Personally if this happens I'd rather see some exclusive moves go along with a character update rather than just a cosmetic overhaul, but that's just me. some people don't care.
 
Manmademan said:
that was one of my points. Capcom could easily "add extra characters" to the roster via a simple costume update, if they didn't want to go through the hassle of creating movesets or worrying about game balance, and charge a couple bucks here and there to do it as DLC. it's pure profit and there's no reason capcom wouldn't do it- unless they want to go the SSFIV route.

given the high levels of demand for people to play as their favorite characters, it's virtually a dead lock we'll see it in some form.
You're arguing petty differences.
 
Jet Grind Radio! said:
You're arguing petty differences.

not really. on one side we have "it'll never happen, ever!" and on the other I'm listing a variety of ways that capcom COULD do it, via costume updates is just one of them. I'd prefer and expect totally "new" characters but cheap costume palette swaps is certainly possible.

MvC2 is one of the most competitive, hardcore fighters Capcom has ever put out.

and in no way is that game balanced at all, competitive or not.
 
Manmademan said:
not really. on one side we have "it'll never happen, ever!" and on the other I'm listing a variety of ways that capcom COULD do it, via costume updates is just one of them. I'd prefer and expect totally "new" characters but cheap costume palette swaps is certainly possible.



and in no way is that game balanced at all, competitive or not.

But then again, balance between player's options to train (with or without DLC!) is what DLC characters would be breaking, not the balance or imbalance between already existing roster. That is a huge difference.

Adding a new character name for a costume is a DLC costume. Adding new moves with it is a DLC character. Easy as that.
 
Manmademan said:
and in no way is that game balanced at all, competitive or not.

It doesn't have to be balanced to be a serious fighter. 3s for example, is pretty unbalanced, with three characters essentially shitting on the rest of the cast.
 
MoxManiac said:
It doesn't have to be balanced to be a serious fighter. 3s for example, is pretty unbalanced, with three characters essentially shitting on the rest of the cast.

So if a serious fighter doesn't "need" to be balanced

and we can add characters without affecting balance anyway (one way or another)

and capcom seems willing and able to charge gamers for DLC on all kinds of things-

what's the argument against DLC characters again?
 
Manmademan said:
So if a serious fighter doesn't "need" to be balanced

and we can add characters without affecting balance anyway (one way or another)

and capcom seems willing and able to charge gamers for DLC on all kinds of things-

what's the argument against DLC characters again?

It splinters the userbase, and complicates things at tournaments. SF4's locked saves combined with characters needing to be unlocked first was already a major headache for this, I can only imagine offering something as drastic gameplaywise as new character DLC would be even worse.

It's why MvC2 PSN/XBLA came with everything unlocked, and why SSF4 has all characters unlocked from the start.
 
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