Where Ya Curly Mustaches At?! Marvel vs Capcom 3 Hype Thread of Scoops!

Dali said:
No, it doesn't.

Exactly.

I appreciate Killian taking the time to come out and try to smooth things over, but the fact of the matter still remains that while the game is indeed a 6 button game, 4 among them have been changed quite drastically. And that's why this "crisis" has STILL not been completely dealt with.

All of this drama could have been a non-issue in the first place, if nobody had the "bright idea" to change up the controls any. Why bring out MvC2 as an IMMEDIATE reminder of what we loved, only to come out and say that the sequel people waited for is going to change things up fundamentally in quite a large way?

It'd be like if SF2 HD came out, but then SF4 did some unusual things like changing up the control scheme.
 
Jet Grind Radio! said:
Two things I want to come out of MvC3, a new Marvel Super Heroes and a Capcom vs. Capcom game that's actually good.
I think a Sega crossover could be good with anyone but Sonic. Made by Capcom, of course. :lol

Vectorman
JSR
Space Channel 5
NiGHTS
Phantasy Star
Toejam and Earl
Alex Kidd
Virtua Fighter
Fighting Vipers
Daytona (lol Fighters Megamix) or Crazy Taxi for more relevance
Seaman (in final form for luls)
Panzer Dragoon
Altered Beast
Clockwork Knight
Guy from Comix Zone
Rent-A-Hero
Shinobi
SPACE HARRIER (personal favorite)


plenty potential outside of Sonic fandom.
 
Jet Grind Radio! said:
Two things I want to come out of MvC3, a new Marvel Super Heroes and a Capcom vs. Capcom game that's actually good.

Me too. MSH was my favorite fighter and I was sad to see a true Marvel Universe game dumped in favor of the crossover series.
 
2&2 said:
Me too. MSH was my favorite fighter and I was sad to see a true Marvel Universe game dumped in favor of the crossover series.

Unfortunately, for the sake of saving money, it was easier to take SF Alpha sprites and mix 'em with COTA/MSH sprites, plus some new additions, rather than continue on that track of Marvel alone.

I'm guessing the majority of the sprite artists at Capcom were hard at work on the SF3 series on CPS3 by this time frame (1994-1996 seems about right).

Edit: Surprise, Famitsu actually has a few more pics of MvC3. Morrigan's "Bullet Super" looks almost immediately ripped from TvC. :lol
 
TreIII said:
Edit: Surprise, Famitsu actually has a few more pics of MvC3. Morrigan's "Bullet Super" looks almost immediately ripped from TvC. :lol

I'm expecting Frank West to be in and pretty much the same as in TvC. Probably no coincidence he was a late addition to the US version.
 
LeMaximilian said:
God, I hope we get to play it @ E3.

If you're media, perhaps.. a co-worker and I were taken into a random office and shown a GGXX cab while all Sammy was showing the public was GGX for PS2. Got to play it for a while as well and record footage, etc.

yes, this was a while ago but it was also when E3 was worth going to. you know, when it was fun to report.
 
TreIII said:
Edit: Surprise, Famitsu actually has a few more pics of MvC3. Morrigan's "Bullet Super" looks almost immediately ripped from TvC. :lol

too bad they didn't port Morrigan entirely from TVC :lol
 
Naked Prime said:
Ok after seeing Famitsu scans...my hype level is maintained. Though Ironman and Hulk look a bit too shiny (like Hakan shiny)


Mines actually went down some. Iron Man looks too tall/skinny and shinny, and Ryu looks weird. Wolverine and Chris look like they are using different art styles as Chris looks more cartoony and Wolverine more polygonal....dunno, I guess I have to see it in motion.
 
And here we go again, with another episode of the "Seth Show". :lol

s-kill said:
Hey,

I understand the desire for every detail about some of the new stuff, but as I mentioned, it's still very much in development. If the idea is to clear up confusion, it's not helpful to get into a lot of very specific details that may change, especially given the extreme reaction to something most people have essentially misunderstood.

As for "the button" itself, if I posted a video of me playing the game as it is today, you wouldn't even be able to tell that there was anything called "exchange" (again, even that name isn't fixed). I could do a ground series into launch, and then into a standard air combo into flying screen ender, and it would be indistinguishable from an MVC2 scheme. Everyone's concern is really just centered around the fact that it has a new marketing-department name Tongue out

The best way to think about the "exchange" button is:

1) on the ground, it works just like a normal attack button, only it is also everyone character's launcher. There is really no systemic reason why some MVC2 characters have d/f +HK as a launcher, other have d+HP, others are standing HK, etc. It's just needlessly confusing, and makes new players feel dumb for no great reason. Now everyone knows how to launch--you use this button. Not a big deal.

2) In the air, think of it as an interesting command normal ("command normal" = regular attack that you can give new properties by holding a direction and hitting the button). In some circumstances it works like a much cooler version of Psylocke's HK that you can do as up+HK for a different effect, but this is what you'll see for yourselves soon enough =)

- http://www.capcom-unity.com/ask_cap...ut._is_this_really_true&post_num=43#433057029

So, basically...a Dust Button? Yeah.... :lol

Any way, my main thing is that I liked how the different characters had different launchers. Some like Cyke had S. MP, while others could have had it mapped to other motions besides just DF. HP/HK

Taking away a bit of the uniqueness to make it more "homogenized" is not something I'm happy to hear. But we'll see...
 
TreIII said:
Taking away a bit of the uniqueness to make it more "homogenized" is not something I'm happy to hear. But we'll see...

I actually LIKE that idea, and like Super Smash Bros, it will be able to draw a much bigger crowd with more simple, "universal" controls. The attacks can all be different, have different damage outputs, different properties, etc., but having a more simple series of button inputs would greatly increase the market for this, and other fighters.
 
Bizzyb said:
Mines actually went down some. Iron Man looks too tall/skinny and shinny, and Ryu looks weird. Wolverine and Chris look like they are using different art styles as Chris looks more cartoony and Wolverine more polygonal....dunno, I guess I have to see it in motion.
I agree, the art direction lacks ''art'' IMO
 
Unicorn said:
I think a Sega crossover could be good with anyone but Sonic. Made by Capcom, of course. :lol

Vectorman
JSR
Space Channel 5
NiGHTS
Phantasy Star
Toejam and Earl
Alex Kidd
Virtua Fighter
Fighting Vipers
Daytona (lol Fighters Megamix) or Crazy Taxi for more relevance
Seaman (in final form for luls)
Panzer Dragoon
Altered Beast
Clockwork Knight
Guy from Comix Zone
Rent-A-Hero
Shinobi
SPACE HARRIER (personal favorite)


plenty potential outside of Sonic fandom.
Hmm, not sure if want.

2&2 said:
Me too. MSH was my favorite fighter and I was sad to see a true Marvel Universe game dumped in favor of the crossover series.
I just think there are tons of Marvel characters that would work within the parameters of a fighting game, that have no chance in hell of being in MvC3.

Also, they could easilly move those characters in to MvC4. BOOM! Win/Win.
 
Net_Wrecker said:
I actually LIKE that idea, and like Super Smash Bros, it will be able to draw a much bigger crowd with more simple, "universal" controls. The attacks can all be different, have different damage outputs, different properties, etc., but having a more simple series of button inputs would greatly increase the market for this, and other fighters.

I think the likes of Virtua Fighter stands a CLEAR example of how "simple, universal" controls doesn't mean squat when it comes to marketing a fighting game. :lol
 
Jet Grind Radio! said:
Two things I want to come out of MvC3, a new Marvel Super Heroes and a Capcom vs. Capcom game that's actually good.
An all-Marvel fighting game with a big roster would be awesome. 15-20 roster spots (estimating the total roster for MvC3) just isn't enough to fit in all the popular Marvel character while also leaving room for some awesome, but more obscure characters.
 
Even more from Seth:

Sorry guys, I've tried to be nice with my clarifications, but you're simply off-base. The MVC3 control scheme is overwhelmingly similar to MVC2. Imagine there was a contest between TvC and MVC2 control schemes, with some people arguing for each side. With the way the controls are at the moment, the "We want controls like MVC2" team has unquestionably won.

I have to admit I find it a little humorous that I'm having an argument about this with people who not only haven't played the game, they haven't even *seen* it.

I have MVC3 sitting on my desk, have been playing fighters longer than some of you have been alive, and I'm TELLING you what it's like, but that's somehow no good (because "he's PR," although I do not work for PR, and am credited as "special advisor" for very real reasons, and regardless of any of that, what I'm saying is RIGHT).

"ZOMG it's ruined!" crowd, on the other hand, are basing their despair on one sentence from a scanned magazine article. The article was a first-look overview (and a pretty good one)--but clearly not intending to get into the kind of details that the hardcore guys care about. I understand your concerns, but (so far, at least), they are off-base.

As before--let's hold the "ZOMG it's ruined!" talk until you play the game. You'll get a chance before too long, then we'll talk. Sound fair?

best,

Seth

Source
 
Saw the scans, and boy did they nail the look - I really love the daytime skyscraper level, and the game's still got a long ways to go, looking this goo so early...
 
Skilotonn said:
Saw the scans, and boy did they nail the look - I really love the daytime skyscraper level, and the game's still got a long ways to go, looking this goo so early...
meh.

Waiting to see it in motion. I'm not seeing the charm in the characters that MvC2 had. also, the guy in the background with the camera seems WAY ripped from SF4 with the camera man stumbling around in the background to get pictures...

(was he in TvC too, or is that my imagination?):lol
 
Unicorn said:
meh.

Waiting to see it in motion. I'm not seeing the charm in the characters that MvC2 had. also, the guy in the background with the camera seems WAY ripped from SF4 with the camera man stumbling around in the background to get pictures...

(was he in TvC too, or is that my imagination?):lol

Well that guy in background was one of character from Marvel comic. I forget his name, so it would made sense if he is that ripped.
 
I saw the scans, looks like the game is played inside a blurry magazine? Fuck that shit man, get better artists CRAPCOM
 
Raging Spaniard said:
I saw the scans, looks like the game is played inside a blurry magazine? Fuck that shit man, get better artists CRAPCOM

They said they would emulate the comic book feeling .... they only didn't said it would be those craply printed ones from ages ago that turned the hulk green =P
 
Have the issue. Scans look alright. Maybe I was expecting more, but I am not blown away. It is a year off though, so who knows. Want to see it in motion though. Can't wait for E3.
 
What the new explanation of the "exchange" button makes it sound like to me is simply that it's just the Heavy Punch button and /works as the Heavy Punch button/, except:

- Like TvC, the command for every character to launch is the same - down (or whatever) + Strongest Attack / Heavy Punch / "Exchange"

- The button activates all characters' primary command normals, special normal moves related to air combos once up there, and maybe stuff like armor breaking normals.

In a game with what may end up being 40 - 45 characters, played in teams of 3 at a time, rapidly switching between them, this kind of uniformity is not a bad thing even for experienced players.

I mean hell, SFIII /did the same thing/ to SF2 by homogenizing super commands, plus having standardized commands for overhead attacks. And a lot of people complain that SFIV is a big step backwards for rolling back the idea of standardizing/simplifying input methods.

In the end, as long as there's separate buttons for punch and for kick, I don't see what the faithful have to complain about. (Assuming that whatever moves come out as a result of it, Heavy Punch/Exchange/That Fucking Button triggers a punching / HAY LOOK ISSA FIST NOTTA FEETS move.)
 
Skilotonn said:
More sheep, just what we need.

Anyways, I like the style, those pics/scans/whatever aren't even sharp enough to critique details anyways...

and they're all 1v1.

and although I think the screens look nice - remember how much SF4 improved from it's first screens :D
 
As before--let's hold the "ZOMG it's ruined!" talk until you play the game. You'll get a chance before too long, then we'll talk. Sound fair?

No that doesn't sound fair at all. I want to bitch some more.
 
hitsugi said:
and they're all 1v1.

and although I think the screens look nice - remember how much SF4 improved from it's first screens :D

Actualy ... i don't =x

Anyone cares to show me some early street 4 pics ?
 
Platy said:
Actualy ... i don't =x

Anyone cares to show me some early street 4 pics ?

Just look up some of the early pics that had Ryu with blue eyes. That should be good. Kotaku may even still have some of them. :lol
 
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The Servbots are great. I guess he won't be playable if they have their own stage. ):

Looks awesome so far. And what is that, a Spiderman blimp? :lol
 
I think the art style looks kind of bad and ryu looks dumb, but the graphics are pretty decent. Nice models, nice backgrounds.
 
I don't know why they're boasting such a unique style, it looks like HD TvC to me, though that's not a BAD thing by any means. Seeing Proton Cannon and Beserker Barrage X in motion just in stills is such a tease, it looks great in the stills, but it just makes me yearn to see it i motion. I hope it captures that same wow feeling when I first saw X-Men vs Street Fighter in the Arcades (Ryu's Shinkuu Hadoken and Ken's Shinryuken just blew my mind)
 
I miss the expressiveness of SFIV characters, I think the physiques of the Capcom characters look a little off after playing SFIV so long too.

Why does Ryu have an afro?
 
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