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The N64 might look dated now, but back then it pushed 3D visuals to the limit. Let's look at some of the most impressive games that squeezed every drop of power out of the console 
 Conker's Bad Fur Day (2001)
 Conker's Bad Fur Day (2001)
Arguably the N64's technical peak. Massive 64MB cartridge, detailed textures, expressive faces, dynamic lighting — all running shockingly smooth for such a huge, cinematic game. Rare magic at its finest.
 Zelda: Ocarina of Time (1998) / Majora's Mask (2000)
 Zelda: Ocarina of Time (1998) / Majora's Mask (2000)
Ocarina set the 3D standard — but Majora's Mask pushed it further: denser environments, real-time lighting, and that eerie day-night cycle. Art direction and atmosphere did the heavy lifting here.
 Star Wars: Battle for Naboo (2000)
 Star Wars: Battle for Naboo (2000)
Factor 5 went crazy with the Rogue Squadron engine — huge draw distances, impressive lighting, detailed ships. Looked almost like a PC game of the era.
 Turok 3 (2000) / Rage Wars (1999)
 Turok 3 (2000) / Rage Wars (1999)
Acclaim's team knew the N64 inside out. Turok 3 had dynamic lighting, complex environments, particle-heavy weapons, and smooth FPS performance. Rage Wars was a technical showcase for multiplayer shooters.
 F1 World Grand Prix (1998)
 F1 World Grand Prix (1998)
Super clean visuals for a racing sim. Detailed cars, smooth reflections, realistic physics and TV-style replays — it looked way ahead of its time.
 Wave Race 64 (1996)
 Wave Race 64 (1996)
One of the first N64 titles — and still gorgeous. The water physics were unreal back then: reflections, waves, and fluid motion that felt alive. A tech flex from Nintendo right out of the gate.
 Banjo-Kazooie (1998) / Banjo-Tooie (2000)
 Banjo-Kazooie (1998) / Banjo-Tooie (2000)
Colorful, massive worlds with seamless transitions and tons of detail. Tooie especially pushed the N64 hard — bigger maps, more lighting effects, and rich textures.
 Perfect Dark (2000)
 Perfect Dark (2000)
With the Expansion Pak, it showed dynamic lighting, real-time shadows, and detailed character models. One of the most ambitious and demanding games on the system.
 World Driver Championship (1999)
 World Driver Championship (1999)
Probably the best-looking racer on N64. Massive draw distance, crisp textures, smooth performance — a technical miracle from Boss Game Studios.
 Shadow Man (1999)
 Shadow Man (1999)
Dark, moody, and cinematic. Used lighting and texture work brilliantly to create an eerie, atmospheric world — proving the N64 could do "gritty," not just cartoony.

 1080° Snowboarding (1998)
 1080° Snowboarding (1998)
Realistic snow and ice effects, smooth animation, and great lighting. Clean, stylish, and one of the most polished-looking games on the console.

 Super Mario 64 (1996)
 Super Mario 64 (1996)
A launch title, yet it still holds up. Simple models, but timeless color, movement, and design. It's not raw horsepower — it's pure art direction and elegance.
 So what do you think — which N64 game had the most impressive graphics?
 So what do you think — which N64 game had the most impressive graphics?
Did I miss any deserving a shoutout?
				
			
 Conker's Bad Fur Day (2001)
 Conker's Bad Fur Day (2001)Arguably the N64's technical peak. Massive 64MB cartridge, detailed textures, expressive faces, dynamic lighting — all running shockingly smooth for such a huge, cinematic game. Rare magic at its finest.
 Zelda: Ocarina of Time (1998) / Majora's Mask (2000)
 Zelda: Ocarina of Time (1998) / Majora's Mask (2000)Ocarina set the 3D standard — but Majora's Mask pushed it further: denser environments, real-time lighting, and that eerie day-night cycle. Art direction and atmosphere did the heavy lifting here.
 Star Wars: Battle for Naboo (2000)
 Star Wars: Battle for Naboo (2000)Factor 5 went crazy with the Rogue Squadron engine — huge draw distances, impressive lighting, detailed ships. Looked almost like a PC game of the era.
 Turok 3 (2000) / Rage Wars (1999)
 Turok 3 (2000) / Rage Wars (1999)Acclaim's team knew the N64 inside out. Turok 3 had dynamic lighting, complex environments, particle-heavy weapons, and smooth FPS performance. Rage Wars was a technical showcase for multiplayer shooters.
 F1 World Grand Prix (1998)
 F1 World Grand Prix (1998)Super clean visuals for a racing sim. Detailed cars, smooth reflections, realistic physics and TV-style replays — it looked way ahead of its time.
 Wave Race 64 (1996)
 Wave Race 64 (1996)One of the first N64 titles — and still gorgeous. The water physics were unreal back then: reflections, waves, and fluid motion that felt alive. A tech flex from Nintendo right out of the gate.
 Banjo-Kazooie (1998) / Banjo-Tooie (2000)
 Banjo-Kazooie (1998) / Banjo-Tooie (2000)Colorful, massive worlds with seamless transitions and tons of detail. Tooie especially pushed the N64 hard — bigger maps, more lighting effects, and rich textures.
 Perfect Dark (2000)
 Perfect Dark (2000)With the Expansion Pak, it showed dynamic lighting, real-time shadows, and detailed character models. One of the most ambitious and demanding games on the system.
 World Driver Championship (1999)
 World Driver Championship (1999)Probably the best-looking racer on N64. Massive draw distance, crisp textures, smooth performance — a technical miracle from Boss Game Studios.
 Shadow Man (1999)
 Shadow Man (1999)Dark, moody, and cinematic. Used lighting and texture work brilliantly to create an eerie, atmospheric world — proving the N64 could do "gritty," not just cartoony.

 1080° Snowboarding (1998)
 1080° Snowboarding (1998)Realistic snow and ice effects, smooth animation, and great lighting. Clean, stylish, and one of the most polished-looking games on the console.

 Super Mario 64 (1996)
 Super Mario 64 (1996)A launch title, yet it still holds up. Simple models, but timeless color, movement, and design. It's not raw horsepower — it's pure art direction and elegance.
 So what do you think — which N64 game had the most impressive graphics?
 So what do you think — which N64 game had the most impressive graphics?Did I miss any deserving a shoutout?
 
	 
				 
 
		 
 
		 
 
		 
	 
	 
	 
 
		 
 
		 
 
		 
	 
	 
	 
	 
	 
 
		 
 
		 
 
		








 
 
		 
	 
	 
	 
 
		 
 
		 
 
		 
	 
	 
	 
 
		 
 
		 
 
		 
	 
	 
	 
	 
	 
	 
	 
	 
 
		 
	 
	 
	 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
	 
	 
	 
	 
 
		 
 
		 
 
		 
 
		 
 
		 
	 
	 
	 
	 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
	 
	 
	 
 
		