TheHollowNight
Member
In the 20 years I've been actively playing games, I can say Spelunky is up there as one of my favourites. Sounds super hyperbolic I know, but I really think it's that damn good, in terms of a perfect balance of game mechanics.
*Raises hand*
Still haven't gotten to Hell. been so close a couple of times...
Once I Platinum Tearaway I'll be going back to this pretty much full-time. Only a new Vita game in my Christmas stocking can save me!
Love it and play it frequently. Still not very good at it & in a weird way I think that's the appeal. Hear me out.
The death/restart cycle is so tight & so fast to recover, it removes the fear of failure. Sure you're still gutted when your run gets cut short & you have to re-start, but literally 2 seconds later you're back in with a fresh world. No unskippable cutscenes, no plot BS, no "I'd better stop now as I don't have time to reach the next checkpoint", no wedged in new game mechanic or shitty area that frustrates you, just game rules you pick up in 5 seconds and how you move around. It's a beautiful, beautiful game.
The sheer amount of constant pressure your under negates the actual pressure compared to other games. I don't want to die in Bioshock Infinate (for example) and then have to do 15 minutes of progress again to reach the same part, and then maybe fuck it up again.
(saw a bunch on part of a video - something called an eggplant run - spoiler warning, I guess, it's an article with the video though)
Got to stock up...btw, does anyone actually bother messing with the shopkeepers? They're a stubborn and vengeful lot.
Got to stock up...btw, does anyone actually bother messing with the shopkeepers? They're a stubborn and vengeful lot.
They're huge dicks. I've incited the wrath of a shoopkeeper by blowing up a wall that was pretty far away from him.
A million times this.
I was excited to finally try Spelunky, but the ghost ruins it for me. I hate being rushed through the level. RL on the other hand is perfection.
Yup
I'm at the point where I kill shopkeepers on every run, having a shotgun makes the things much more enjoyable. Typically I wait until I get the Udjat Eye but if they have a bomb box or a JetPack I don't wait to start the murdering spree!
They are on you so fast it requires having reflexes like after playing hotline miami. So full on with rage. Worst thing is how they are waiting for you at the exit each time too. Not quite worth the stress for me yet.
-sorry for double post
This collection of gifs has a lot of Spelunky tricks for new players who aren't overly familiar with the game: http://imgur.com/a/nUScC
You can kill shopkeepers every time with just the whip if you learn how, here's a video: http://www.youtube.com/watch?v=q9kcLQKRiB8
If you are going for score it's something that's incredibly valuable to learn due to the resources you gain for free.
I kill shopkeepers every run. It's mostly just because I've gotten so used to killing them in the daily challenges. No way I'm shelling out $50,000 for the Ankh to get to Hell. I definitely don't think you should be bothering shopkeepers if you're fairly new to the game, though. Heck, I personally wouldn't recommend anybody do it until they've at least beaten Olmec, as by then you'll at least have a solid grasp on how most things work in the game.Got to stock up...btw, does anyone actually bother messing with the shopkeepers? They're a stubborn and vengeful lot.
*nod*Man, fuck this game.
*goes back to playing it*
I think it's possible to get the secret item in world 3 with a teleporter.what about teleporters? are they useful for anything other than ruining your shit?
what about teleporters? are they useful for anything other than ruining your shit?
best indie game ever made and easily one of my favorite games of all time. That good.
No word. I'm hoping.Busy with some school stuff this week, but I played a bit today (gift from friend) and man do I feel the urge to play it again. I see the pull of it, controls feel great and it's very simple.
Does anyone know if Spelunky is coming to PS4? Would love to play it on dat DS4.
I think it's possible to get the secret item in world 3 with a teleporter.
Terraria, man. Looking forward to playing that on vita over the holidays
I kill shopkeepers every run. It's mostly just because I've gotten so used to killing them in the daily challenges. No way I'm shelling out $50,000 for the Ankh to get to Hell. I definitely don't think you should be bothering shopkeepers if you're fairly new to the game, though. Heck, I personally wouldn't recommend anybody do it until they've at least beaten Olmec, as by then you'll at least have a solid grasp on how most things work in the game.
I think it's possible to get the secret item in world 3 with a teleporter.
You can teleport downwards if you use it mid-air.what about teleporters? are they useful for anything other than ruining your shit?
Hello, my name is Haunted and I'm a Spelunky addict.
Put hundreds of hours into the three versions (PC, XBLA, PC).
You can teleport downwards if you use it mid-air.
Hello, my name is Staal and I'm a Spelunky addict.
Put a good amount of time in the 360 version, but was never able to defeat Olmec. On the Vita I've beaten Olmec three times and I've gotten to hell (and died almost immediately).
Does it matter for anybody which character they use? I've gotten my best runs on the little ninja guy, while with other characters I don't even make it out of the mines.
What's so interesting about the daily challenges? Is it scoring against other people?
I don't get the ghost complaints. The levels aren't even big in the first place, rarely do you acquire enough resources to literally explore everything in all the worlds and I have to wonder just how slow one has to go through through the game (like, exclusively walk?) for the ghost to even become a legitimate problem every time. The way I see it, the ghost is moreso a soft-handicap that Derek Yu included to mess with the player's mind and I'm all for that. Granted, there are instances where the ghost does pose a real threat when there are too many beneficial considerations or tough calls to take into account (read: if the stakes are high), but it adds to the tensity rather than detract from it since it can be kited with minimal planning. The existence of the ghost is very much designed to synergize with the game's other mechanics and three minutes is usually more than enough to pillage most of a stage's valuables.A million times this.
I was excited to finally try Spelunky, but the ghost ruins it for me. I hate being rushed through the level. RL on the other hand is perfection.
Huh? What's this all about?I love spelunky. Watching some of the people on YT really helped my game. Things like the shotgun jump and best practices to kill shopkeepers. Oh and that sticky bombs go through wooden ledges... That is key for the ankh in the black market.
Try doing no-gold runs and consistently running into darkness stages. Can't use the torch because the stationary ones drop gold nuggets when lit (thus drastically limiting your vision), very real chance of spiders big or small dropping on your head in the caves and you can't even see (in advance I mean) whether you're about to run over a piece of gold either. It's even worse if it triggers in the jungle.You ever feel like the level generator is f*cking with you?
I'mI had a great run and then when i got the jungle the game threw two beehives at me back to back. I actually killed the queen both times. Problem is I ran out of bombs. The next level had so many tiki men and I died off of a bad jump.bringing the key down to the ice level for the shortcut unlock
Damnit.
End-game spoiler: I laugh every time at the notion that shopkeepersThey are on you so fast it requires having reflexes like after playing hotline miami. So full on with rage. Worst thing is how they are waiting for you at the exit each time too. Not quite worth the stress for me yet.
-sorry for double post
It may appear that way initially, but once you have more experience you'll notice that those 'dumb luck' moments are exception cases.I liked Spelunky, but it hasn't grabbed me like Binding of Isaac did. Maybe I'm just terrible at the game, but it seemed to me that whenever I made any progress it was because I got lucky with the dungeon layout and treasures :<
Had that happen to me once as well, also when you pick up the statue and the ball crushes his shop...ain't my fault old man! Should have known better than to set up there.