OG_Original Gamer
Member
After Howard Lincoln retired, there seemed to be a lack of effort coming from NOA. Sony more than anyother company understands the importance of having software for specific regions.
Most exclusive titles released for the GC come from Nintendo, particularly NCL. NOA is supposed to represent the American market, the poor job their doing is evident. The obvious solution is to take the initiative and publish some titles. NOA doesn't seem to pay much attention to its on market, with research the picture becomes even clearer.
NOA as a subsidiary of Nintendo come off as non-exsistent. I'm not expecting Nintendo to develop any Mature titles in-house, but I would expect Nintendo(NOA) to fund the development of "Mature" titles(N-Space). NOA spends to much time dependant on NCL to provide software for gamers of all regions.
Retro, contracted N-space, and NST are not enough dev support to provide significant numbers of software that appeal to the vast majority of American gamers. At the same time you question the split from SK, its somewhat understandable, poor software sales doesn't go over well with shareholders, especially if the dev house is recieving funds without considerable returns.
NOE seemed to on the same path as NOA, to be honest it looks as if their just collecting paychecks, while NCL produce the income.
DS software only consist of one U.S developed title(MP:H), that published by Nintendo(NOA).
I believe its time for some hiring and firing. NCL went after RE, MGS, and more exclusives and NOA/E just said thanks and half ass market the titles. The effort in marketing are drastically different than NOA/E than NCL.
The TOS, Gundam, and many other bundles that many U.S/European gamers would jump on, but no effort on their part. Each console was in a different color.
NOA/E are just not their job, and I blame NCL for not recognizing it. I wonder if they have meetings at all.
Most exclusive titles released for the GC come from Nintendo, particularly NCL. NOA is supposed to represent the American market, the poor job their doing is evident. The obvious solution is to take the initiative and publish some titles. NOA doesn't seem to pay much attention to its on market, with research the picture becomes even clearer.
NOA as a subsidiary of Nintendo come off as non-exsistent. I'm not expecting Nintendo to develop any Mature titles in-house, but I would expect Nintendo(NOA) to fund the development of "Mature" titles(N-Space). NOA spends to much time dependant on NCL to provide software for gamers of all regions.
Retro, contracted N-space, and NST are not enough dev support to provide significant numbers of software that appeal to the vast majority of American gamers. At the same time you question the split from SK, its somewhat understandable, poor software sales doesn't go over well with shareholders, especially if the dev house is recieving funds without considerable returns.
NOE seemed to on the same path as NOA, to be honest it looks as if their just collecting paychecks, while NCL produce the income.
DS software only consist of one U.S developed title(MP:H), that published by Nintendo(NOA).
I believe its time for some hiring and firing. NCL went after RE, MGS, and more exclusives and NOA/E just said thanks and half ass market the titles. The effort in marketing are drastically different than NOA/E than NCL.
The TOS, Gundam, and many other bundles that many U.S/European gamers would jump on, but no effort on their part. Each console was in a different color.
NOA/E are just not their job, and I blame NCL for not recognizing it. I wonder if they have meetings at all.