who make MOST next gen movement gameplay for you??

GigaBowser

Banned
trinie edit

Nintendo artstyle is superior to Pixar and they have amazing physics gameplay and polish.

Nintendo gameplay physics movement and destruction make others feel like mid indie games for me but valve and id are pretty good to but barely make any games now.

Who is your favorite??
 
Last edited:
i get cancer from reading your text mate.. damn
why you keep clicking my thread you no like??

idgaf-dgaf.gif


??

I can't comprehend this kind of grammar.
I wills edit op get trinie to help waiiiiiit ahah
 
You all need to finish sidequest of "GigaBowserCodex" and got skill tree in GB, that way, could enhance Your GB Thread reading easier.
 
Best movment right froom tha start of thiis gen, help maybey I'm not rellay understnndng you vorrectly. MGS V felt verry gord to me so you'd say it's best movment in gaming possiibliy, bookmark thiis post I saved garming, right?
 
id Soft
Ubisoft (Prince of Persia TLC)
Mercury Steam ( Metroid Dread)

From top if my head.

Nintendo is also there somewhere. I don't know which studios are making what. Super Mario 3D World is sublime. But I didn't like Super Mario Wonder. It can be a bit of hit or miss.
 
trinie edit

Nintendo artstyle is superior to Pixar and they have amazing physics gameplay and polish.

Nintendo gameplay physics movement and destruction make others feel like mid indie games for me but valve and id are pretty good to but barely make any games now.

Who is your favorite??
I prefer a strong artstyle over realistic/high fidelity graphics. A nice mixture of both is a bonus. Don't really have a favourite dev/pub when it comes to this. But Nintendo and Blizzard can really excel at this from time to time.

When it comes to gameplay feel, immersion and movement I have to chose the soulsborne games. Few action games gives me the same feeling of satisfaction for mastering weapons, movesets and bosses like those games. So Fromsoft gets my vote.

I haven't played a DK or Mario game in ages, so I can't really give an informed opinion about how good they are. They do look great IMO, clean, colorful and inviting. I would love to see more environmental destruction in games in general. Seriously underrepresented. My body is ready for a voxel-based future!

At the end of the day I'm a gameplay/mechanics kind of guy. If it has no soul, it doesn't matter how pretty it looks. 😁
 
I prefer a strong artstyle over realistic/high fidelity graphics. A nice mixture of both is a bonus. Don't really have a favourite dev/pub when it comes to this. But Nintendo and Blizzard can really excel at this from time to time.

When it comes to gameplay feel, immersion and movement I have to chose the soulsborne games. Few action games gives me the same feeling of satisfaction for mastering weapons, movesets and bosses like those games. So Fromsoft gets my vote.

I haven't played a DK or Mario game in ages, so I can't really give an informed opinion about how good they are. They do look great IMO, clean, colorful and inviting. I would love to see more environmental destruction in games in general. Seriously underrepresented. My body is ready for a voxel-based future!

At the end of the day I'm a gameplay/mechanics kind of guy. If it has no soul, it doesn't matter how pretty it looks. 😁
yes nintendos number 1 for me buuut i like fromsoft capcom and some more jarpanese dev
 
High on Life.

When most games introduce some new movement gameplay mechanic, it's usually just one thing. High on Life gives you several new traversal mechanic systems and requires that you learn them all in order to reach various locations in the game. Frequently, you have to combine them all in one sequence to get to some hard-to-reach spot.

If this isn't what OP is asking, then he should ask a family member to make his posts for him, since his language skills have degraded to near-incomprehensibility.
 
I am not entirely sure what next gen movement is. I guess Mario 64 could have been classed as a big jump in movement at the time but you aren't going to have that again until you can properly move in VR.
 
I understood everything you wrote just fine… which I think says more about me than it does about you.

But anyway…

Nintendo Switch GIF
 


 
Actually, playing as a female character in Hogwarts Legacy felt like the nicest, slickest, perfectly responsive and most beautifully animated third person avatar movement I've experienced in recent memory.
 
Nintendo - incorporating physics in games these days. Also lots of interactions all over the place

Id - their games have perfected 1st person control
 
we fix question which is your most best movement dev my friends?

Devs with the best track record of implementing physics or interactivity. Okay.

K here's the last few hi-profile games I loved.

Death Stranding 2
Stellar Blade
FF7 Rebirth
BG3

DS has a really interesting thing going on with moving sam with different loads. If it was easier to fall (it's way too easy not to imo) this would be more obvious.

BG3 had objects in the environment that you can stack or use in some way. Its turn based so I'd in that uses physics in the typical sense. Its some meaningful interactivity either way.

Stellar and FF have nothing going on there.

On the Nintendo side I guess the gold standard is totk. All kinds of objects coliding and stuff. And it's obviously tied well to the gameplay. I'd give it the crown in AAA games I've played over the last few years.

But that was the part of totk that turned me off in about 20 hours. Sticking stuff together got real old and the game focuses so much on it.

Maybe it's easy to romanticize physics interactions. That original half life 2 demo was tremendously impactful on a lot of us. But how much better can it make a game really? Idk.

There are games that are all about physics and or environmental interactions. Some are kinda borderline games like beamsng. Then there are multiplayer games with building/destruction aspects, but not so much physics interactions from what I saw.

I know baked lighting is supposed to make it harder to have destructible and dynamic objects. And we're so in love with graphics that developers are going to be incentivized to spend more time on that and compromise things that may get in the way.

Bottom line though, of AAA games I played, Nintendo did it the best with totk/botw. You win again, professor gigabowser.
 
Top Bottom