Who played the Village demo and what are your thoughts?

Graphics looked last gen (played on PS5).
The graphics were fine but nothing special, as I demo it was super underwhelming.
For a visual demo this falls short.
Graphically, not impressed.


Leah Remini What GIF by TV Land
 
They do state objects and doors look pretty low detail up close and they think it started out as a last-gen project. They're mostly impressed about the artistic choice and understand sacrifices are being made for the RT effects and such. They do wonder how the frame rate will turn out in combat areas.
 
Idc Whatever GIF by Spider-Man: Into The Spider-Verse


If this was meant to hint at the look and gameplay of this title, colour me deeply unimpressed. Clearly last gen booted up to next gen. Nothing much about it to get that interested in, and a marked step back from the brilliant, grimy nastiness of 7. Not sure witchy woo, haunted house is the right thing to be leaning on for this series.
 
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honestly never played a RE game before but that looks impressive. i might give it a shot.

also it's a demo...do people ever learn? it's not representive of the final product.
 
The commitment to true darkness is very aggressive in SDR, so I have a feeling people who found the graphics underwhelming have no HDR or a low contrast HDR TV.

Can anyone really disappointed please post your TV/monitor model so we can rule that out? I think if your panel produces grey blacks this game will look REALLY washed out and you'll lose all depth in the image.

I'm not trying to shame your screen or make you feel bad I just want to know why some people are saying "PS4 graphics" when others are saying its a amazing + has best HDR so far in games.

I have an LG CX. The game is graphically fine, but nothing really got me in that next gen feel sweet spot. Very much feels like a PS4 game given an up rez, rather than a game built to properly push the hardware.
 
also it's a demo...do people ever learn? it's not representive of the final product.
If the well made demo it helps me get hype for the game like Capcom did with Monster Hunter Rise, I put more hours to that demo than I did most full price AAA games.
 
I just cleared the village demo and as a resident evil freak my opinions are absolutely biased.

Fps camera was neauseating
No attachment to my character.
Graphics looked last gen (played on PS5).
No T-virus.
No zombies.
Nice environment art but nothing we haven't seen before.

Your thoughts?
If you think this camera was nauseating, steer clear of RE7 on the last gen consoles.

You don't really play as a character per say, at least not like you will in the actual game. You know this going into it... Why do you think you should feel attached to a floating camera?

The graphics are last gen because this is I cross gen game. All you will get is better fps, resolution, audio processing and maybe some extras like ray tracing on the new consoles.

You don't know there won't be t virus or zombies in the final game, but also they didn't have that junk in RE7... Didn't really have much of that since code veronica? That's what REmake2 and REmak3 are for.

It literally was only released to show off the environment.
 
Yeah, can relate to that. Couldn't finish alien isolation for this reason.
This is the exact game I was gonna mention. Started it a couple months ago. I really like the game but it's constant anxiety with that fucker chasing you the whole game.
 
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I'm also a huge RE fan, but this as 'visual demo' (in Capcom's words) was a disappointment. If you told me it was a PS4 game running on a PS5, I'd believe it.

I'm still there Day One, and am hopeful that the game will deliver solid gameplay (which this demo doesn't even try to). I was expecting a significant step up from RE7's visuals on the next gen hardware, but it's not there.
It is though isn't it? I'm sure it is going to ps4.
 
I think people forget how RE2 looks
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Anyone get the impression from the demo. she'll be some sorta tyrant variation? I notice her unusual height and presence just gives me those vibes. not to mention her long clawed instant death attack she does.
 
Idc Whatever GIF by Spider-Man: Into The Spider-Verse


If this was meant to hint at the look and gameplay of this title, colour me deeply unimpressed. Clearly last gen booted up to next gen. Nothing much about it to get that interested in, and a marked step back from the brilliant, grimy nastiness of 7. Not sure witchy woo, haunted house is the right thing to be leaning on for this series.

The series is whatever it wants to be now. I don't get it but that's how it is.
 
Visually speaking, the wood, the table and that one particular door looked amazing. I don't understand why other games don't have such good looking wood finishing.
 
LskVRlG.jpg


Anyone get the impression from the demo. she'll be some sorta tyrant variation? I notice her unusual height and presence just gives me those vibes. not to mention her long clawed instant death attack she does.
She mentions Ethan defeating her brother in the trailer.
Seems like it's just a new variation of Baker Family😩
 
Didnt like it. Visuals werent that great

hdr = didnt mostly even notice it (on oled tv) but I just dont get the hype of hdr anyway. It just looks "brighter" on some scenes. Hdr is gimmick

I liked vii demo much more, spent +30h in the house because it had so cool atmosphere
 
Played through it last night. Thought it was just ok and not super next gen looking to me visually. Audio was quite good once I went in and turned in the virtual surround. I'd set the audio to headphones before starting but either missed that setting at the start or it's not there and just in the options once you start the game.

I liked the setting and great atmosphere as usual for an RE game. Not sure it's a full price, day one game for me as I'm not that big an RE fan.
 
It was a nothing more than a reminder that the RE2: Remake absolutely nailed everything that the series should be aiming for and that this game would be 10x more exciting if it followed in it's footsteps.

Such a shame they threw RE3:remake out to a third party team.
 
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It was a nothing more than a reminder that the RE2: Remake absolutely nailed everything that the series should be aiming for and that this game would be 10x more exciting if it followed in it's footsteps.

Such a shame they threw RE3:remake out to a third party team.

Not really.

The series should be aiming for BOTH. Both fucking games sold well....


and


Stop with the either or shit man, the fucking series is literally made by multiple teams. So i have no issue with some other Resident Evil following "in it's footsteps", but that doesn't mean Resident Evil 8 in first person needs to not exist in order for that to happen.

I'm fine with RE7 and I'd argue its success is even the reason why RE2 remake and RE3 remake even exist, as they are literally built off of the RE Engine that was used in RE7. So long as I'm doing survival horror shit, solving puzzles, limited resources etc I don't give a shit what perspective its in.


Either way, the RE series has been a day 1 for me again since RE7's return to form, this will be a day 1 for me as well. So long as its the classic survival horror, solving puzzle, limited shit, its a day 1 regardless.
 
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It was the most boring experience I ever encountered. Slow mechanics, weird controls, weird engine. The visuals in HDR had NONE atmosphere what so ever. Everything looked like plastic, and its was just sad to sum it up. P.T is the bar.
 
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I got nauseaus and gave up after 1 minute. I've played and completed every resident evil since the beginning and never had any problems with motion sickness or nausea. This is the first time I had to stop immediately.
 
I think it was great. The opened window in dining room gave me van helsing vibes.
Needs vrr. My monitor sports 40 to 60vrr and none of the drops would be visible with vrr.

Oh the t virus or similar will absolutely be an explanation of all of this :p
 
Didn't.
I can't believe this is not VR compatible. I just can't to back to pancake mode since RE7.
I'm totally skipping it until a GOTY edition under 30€.
 
It was kind of nothing. I liked the visuals and atmosphere, and I guess that's what they wanted to show, but I finished it in like 10 minutes. Saw a ghost lady once or twice. Rummaged through some shit and found a key to leave and then got stabbed.

I think they would have been better off not putting out this "demo," to be honest.
 
I just cleared the village demo and as a resident evil freak my opinions are absolutely biased.

Fps camera was neauseating
No attachment to my character.
Graphics looked last gen (played on PS5).
No T-virus.
No zombies.
Nice environment art but nothing we haven't seen before.

Your thoughts?
I had no (maybe 1) issue with the controls or camera. Although i have been playing fallout 4 which is complete trash in that aspect.

There is some background on the character. You learn she worked there or some shit and opened a window and the vampire bitches were all like naaaaah and our character ended up in the basement.

It was beautifully designed, art direction wise, but the textures were poor upclose and there were some weirdly intersecting objects in the house.

I liked it overall. I spent a good 30 minutes taking it in.
The locked doors bothered me as it feels like we should have had a way to open them. And the fact that doors open way before you walk in to them like you have a pool cue attached to your forehead bothered me a bit.

Its not a gameplay demo though. I like that its not directly part of the game too. More devs should do this.
 
I'm also a huge RE fan, but this as 'visual demo' (in Capcom's words) was a disappointment. If you told me it was a PS4 game running on a PS5, I'd believe it.

I'm still there Day One, and am hopeful that the game will deliver solid gameplay (which this demo doesn't even try to). I was expecting a significant step up from RE7's visuals on the next gen hardware, but it's not there.
The problem is not that the visuals are bad(Capcom clearly spend a lot of time polishing both the art and graphics, just look at how open VILLAGE is compared to 7/2) its just that as a cross gen game its held back by last gen consoles.

And many gamers were screaming all over social media for Capcom to release RE Village for their PS4/ONE S, writting how foolish they were every day for ignoring the userbase.
Well when they were announced all are like YAY but now complain the game has cross gen visuals.reality of game development Is what it is 🤷‍♂️.

However, i still think VILLAGE is gonna have a fantastic next gen version and gonna be an awesome game (and it was selling for $60 both the PS4 and PS5 upgrade) so there is that. 60fps with good 4k iq and Ray Tracing
 
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hdr = didnt mostly even notice it (on oled tv) but I just dont get the hype of hdr anyway. It just looks "brighter" on some scenes. Hdr is gimmick
What? Check your eyes or your TV mate, HDR on this game was insane.
Honestly I've never seen HDR in such quality before. I'm not hyped by HDR in general, but still like it. RE8 is by far another league for me.
 
It is ok. Really not special nor bad. Felt more like a teaser than a real demo. I hope they make a better demo later and for all platforms - can't see any justification of a exclusive demo impact real game sales
 
It is ok. Really not special nor bad. Felt more like a teaser than a real demo. I hope they make a better demo later and for all platforms - can't see any justification of a exclusive demo impact real game sales

There will be a normal demo in March.
 
Didn't mind it for what it was, but RE has gone so far away from what it started as that it may as well be called something else now.
 
Played through it this morning. Atmosphere was great seems like a fully realised take on the resi 7 formula with influences from my favourite resi game (4) please let me play this in vr capcom since it's blatantly the same engine. I definitely want to play the full game.
 
The problem is not that the visuals are bad [snip] its just that as a cross gen game its held back by last gen consoles.
I agree. There's no question that the art is good but the asset quality is mostly last gen. The nature of the gameplay means you can't miss that.

The first thing the demo has you do is find a note stuffed in a hole in the wall and the wall textures and geometry look bad. If the game is gonna force you to jam the camera against particular objects to solve puzzles, those objects at least should have higher res assets. The switchbox that opens the door into the flaming lamp room is another example where low-res textures are right up in your face.

I get why making it a crossgen title absolutely makes sense, but it seems to have compromised the experience.
 
Plays and looks just like Resident Evil 7 except with higher quality visuals.

I dropped 7 because it ended up boring me. This also looks like it could get a little boring. I think a horror style mansion isn't that exciting to me. I think they could of thought of a much better environment/location. Will probably buy when on sale.
 
I agree. There's no question that the art is good but the asset quality is mostly last gen. The nature of the gameplay means you can't miss that.

The first thing the demo has you do is find a note stuffed in a hole in the wall and the wall textures and geometry look bad. If the game is gonna force you to jam the camera against particular objects to solve puzzles, those objects at least should have higher res assets. The switchbox that opens the door into the flaming lamp room is another example where low-res textures are right up in your face.

I get why making it a crossgen title absolutely makes sense, but it seems to have compromised the experience.
I agree.. Especially when we are playing on PS5, the assets are not acceptable.
 
I got nauseaus and gave up after 1 minute. I've played and completed every resident evil since the beginning and never had any problems with motion sickness or nausea. This is the first time I had to stop immediately.
Me, too. I play a lot of VR, so I recognized what was happening pretty early on. Hopefully they fix that shit.
 
I agree. There's no question that the art is good but the asset quality is mostly last gen. The nature of the gameplay means you can't miss that.

The first thing the demo has you do is find a note stuffed in a hole in the wall and the wall textures and geometry look bad. If the game is gonna force you to jam the camera against particular objects to solve puzzles, those objects at least should have higher res assets. The switchbox that opens the door into the flaming lamp room is another example where low-res textures are right up in your face.

I get why making it a crossgen title absolutely makes sense, but it seems to have compromised the experience.
The wall with the relief of the soldiers with sprears literally looks like something from PS3-PS2.
 
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Honestly there's hardly anything to really play that will mirror the experience of RE8. I mean, there's minor scares, item finding, and the smallest of "puzzles". There's a reason why they called it a visual demo. If you loved RE7, you should put RE8 on your radar, and I think that's really all there is to it. Hope it's as good as 7 if not better.

I love that people see that it's an FPS and it's horror based so it's automatically a PT rip-off. This is a "visual demo" of Resident Evil 8 that doesn't hold a candle to the final game whatsoever. It's just to really show off the environments and graphics. So the only "PT similarities" it has is that it's FPS and it's horror. That's it. Not like this demo (Or Resident Evil 8) is Visage or another game that's clearly influenced by PT, lmao.
 
I have no idea what people were expecting. I thought it was a beautiful, tense demo that showcased some of the environments (which looked fucking incredible) and a few of the enemies with some light puzzle solving. Wished it was longer and had more interactivity but it was very plainly stated there'd be no combat in the demo.
 
Complain about games targetting 30fps and then when DO target 60fps you complain about all the compromises, fucking hell.

You need to focus on specific elements when you make a game engine, you can't just have everything look like the best of everything. You can go and find crap models/textures in some other game which is lauded but it doesn't make it crap just because of that.

If you limit how close you can get to the walls/objects then the game would feel terribly confined, if you don't then you can get as close as possible and you see the flaws. I think the RE Engine is much more about the macro than the micro and I find the tradeoff worth it completely. I don't know of many other engines that do lighting/darkness as well.

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Complain about games targetting 30fps and then when DO target 60fps you complain about all the compromises, fucking hell.

You need to focus on specific elements when you make a game engine, you can't just have everything look like the best of everything. You can go and find crap models/textures in some other game which is lauded but it doesn't make it crap just because of that.

If you limit how close you can get to the walls/objects then the game would feel terribly confined, if you don't then you can get as close as possible and you see the flaws. I think the RE Engine is much more about the macro than the micro and I find the tradeoff worth it completely. I don't know of many other engines that do lighting/darkness as well.

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Wow
The gif is now fire
 
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