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Why are in-game text sizes so small?!

I’m playing COD 6 on ps5 in my living room.

When dialogue choices or anything like that pops up, they’re microscopic! I checked all the settings and nothing seems to change it. Anybody know how?

When developers make games, don’t they test it in the way it’s going to be played? I’m sure it’s fine if I were 6 inches away at a computer desk, but on my couch it’s as good as broken.

Make the font sizes bigger, devs! Damn!
 

Soodanim

Member
Any well made game will have accessibility options to increase text size. All games should have it, there's very little reason not to.

To me the bigger surprise is that COD has dialogue choices.
 

thatJohann

Member
I’m with you and BO6 is one of the worst offenders. Micro text and no way to increase it. Another reason to dislike the game. Especially since it’s pure menu spam.
 

Vick

Gold Member
1) You TV is too small.

2) You are sitting too far away.
Well There It Is Jurassic Park GIF
 

Duchess

Member
It's a trend I've noticed in the past few years. It's quite annoying. It's almost as if the devs never considered that people would sit further away than 12 inches from the screen.

It's also a real simple thing to fix: if you can fit more than 100 characters of text on single line, your font is probably too small.
 
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hemo memo

You can't die before your death
Playing Indivisible on the Switch, and it literally gave me eye strain because of how small the text is. It was definitely not optimized for portable play.
 
Can't speak for the new CoD but I often find text is too large in games. So many times I wish for an option to make it smaller. I'm playing on a 75" TV from about 3 metres.
 

Mokus

Member
This has become an issue for me with some games on the 1080p PS4 games while previously the 720p PS3 games were fine. Sometimes these games got patched for bigger fonts (God of War 2018).

It's about developers not considering that some people prefer having smaller displays while they are gaming. The only solution is to upgrade to a bigger display or sit closer. Or maybe complain to the developers until they patch the game.
 
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Agreed. In gt7, while selecting cars the pp level text is so flipping small. You need binoculars in order to see that unless you are sitting too close to the screen. Feels like most devs use their computer screens to judge text size.
 

ReyBrujo

Member
I play on Switch and man, some devs are lazy with their ports, they leave computer fonts which are really microscopic. I am farsighted and couldn't continue playing God Eater 3 because it was a pain trying to read all the information. Wizardry was another, however since I like dungeon crawlers I endured it. And Sniper Elite 3, another but I just skipped through all the story (something I hate doing) and because there were quest marks I didn't really need to read at all, just blindly go to the marks and kill everyone. On the contrary, Labyrinth of Refrain/Galleria had a beautiful large font. Most games don't have a font size setting, and when they have they don't work on every font or the maximum size is still too small.
 

Melon Husk

Member
I imagine the way developers internally QA test their games is they all sit around a big-ass 75"+ TV so a small gaggle of devs can gather around a single screen and every detail shows.
sSM1Jwg.png

Also, I think subtitles are usually an afterthought.
 
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Holammer

Member


Relevant to this discussion. Sadly too many game devs are ashamed of subtitles (how else to explain it?), and refuse to work with the best practices and experience from several Public service broadcasting over the world and decades.
 
I recently played BioShock Infinite in 4K on a PC using a 65" TV and the font size so small it was unreadable.

I ended up having to edit an .ini file to make the fonts readable.
 

Kvally

Member
I increased the text size of everything in Blackops 6 under the UI settings. On the subtitles setting I accidentally set it to the largest setting lol

OH HELLO EVERYONE
 

Stafford

Member
I wish all games offered options for this. One of the worst offenders is Sword and Fairy Together Forever. Stuff like quest objectives which are on the right of the screen are so insanely small it's ridiculous.

I have a 65 inch Sony A95K and I had to walk towards the screen to be able to read it. Give font size options, please devs.
 

nikos

Member
I find lots of games have options to make text larger but not smaller. Text is too large most of the time for those of us on PC.

New World's UI just got completely destroyed with the console release. It's locked to 16:9 and the text is massive. Used to at least span to the edges of ultrawide monitors. I've stopped playing because of the UI alone.
 

StreetsofBeige

Gold Member
Because devs don’t test playing it on a big tv, and they programmed it to readable if you are a foot away from a monitor (where they program it).

It’s like looking at your monitor and the time/date at the bottom right of your screen is readable. But do that on a tv and you’ll need to sit closer than normal.

COD 4 remastered had this issue. The game was fine. But then the scoreboard pops up and they didn’t adjust the text size. It’s super small hi def text you can barely see.
 
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neocycle

Member
Yea, it's appalling. Some game developers simply have no clue.
I have dropped several games because the text size is too small.
Most recently Midnight Suns.
 

StereoVsn

Gold Member
Yea, it's appalling. Some game developers simply have no clue.
I have dropped several games because the text size is too small.
Most recently Midnight Suns.
It is completely ridiculous that developers can’t figure out how to scale interfaces. That’s especially so with variety of devices, viewing formats and so on.

Even on a console I could be sitting 2’ from my monitor or 7-8’ on my couch. And with PCs we have handhelds.

Scale the damn text and interface, devs, it ain’t rocket science.
 
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