Hyet
Member
Didn't Swicth 1 run at a higher clock when docked?Clock parity with handheld mode so devs don't have extra work for AI/physics etc
Obviously
Didn't Swicth 1 run at a higher clock when docked?Clock parity with handheld mode so devs don't have extra work for AI/physics etc
Obviously
You're talking to a brick wall. It has been pointed out many times that the Steam Deck is perfectly capable of using XeSS, but he will keep using the same tired sources that use FSR2 and compare it to the docked mode.Not in any way comparable. The steam deck is running crowd density medium, which is much higher than what the Switch 2 is doing. Many other settings are probably not comparable as well.
Bro doesn't know how clockspeed works on a computer1ghz to 2ghz seems like a lot of overclocking don't think nintendo wants lawsuits from people's houses being burnt down.
Cyberpunk is one of the most demanding games in existence and makes sense to compare tech with itWe should really stop with these Cyberpunk comparisons, it' been 3 months already, and it's still ongoing
Didn't Swicth 1 run at a higher clock when docked?
There are 26 threads about Cyberpunk on the Switch created between April and today, I think we're way past the point where we need to create new threads for this game.Cyberpunk is one of the most demanding games in existence and makes sense to compare tech with it
Digital Foundry VideoRich returns from the Nintendo Switch 2 live event in London with hands-on impressions - and footage - of Cyberpunk 2077, while Alex shares his impressions of the Metal Eden demo on PC. Oliver weighs in with his thoughts on the Asus teaser for its upcoming Xbox handheld collaboration, while there's general bemusement at Microsoft's AI 'version' of the classic Quake 2.
Steam Deck Dedicated Graphics Preset Overview 00:00
Steam Deck "Sweet 40" Settings Overview 00:17
One-by-One 00:40
Side-by-Side Steam Deck Preset 24:43
Side-by-Side Steam Deck Sweet 40 Settings 32:40
Team deck version was captured through external capture card via usb hdmi.
Among the most ambitious titles to appear on Switch 2 at its launch, Cyberpunk 2077 is a real litmus test for how open world games will run on Nintendo's system. We put its 30fps quality and 40fps performance modes through their paces - in docked and portable play - where there are mixed results depending on whether you play the core adventure or the taxing Phantom Liberty expansion.
With Cyberpunk 2077, developer CD Projekt Red is one of very few third-party studios offering a proper, physical game cartridge on Nintendo Switch 2. As most other third-parties instead opt for the new game-key card format – which contain no game data on the physical cart – CDPR says that's not what Nintendo players want...
Cyberpunk 2077 is a launch game for Switch 2 - here's how developer CD Projekt Red got the ambitious open world running on Nintendo's new hardware. We spoke to Charles Tremblay, VP of Technology at CD Projekt Red, all about the technical details, top-secret new handware from Nintendo with the Switch 2, and how this impossible port was made possible thanks to Nvidia's DLSS system, and more.
PS4 Pro version was captured on PS5 Pro.
Fun fact, it isn't just a resolution difference: The Switch 2 has noticeably higher graphics settings too. i.e better draw distance, added volumetric smoke, more particles, rendered building interiors, increased texture resolution, better global illumination and more realistic shadow filtering (soft)
Nintendo Direct gave us a glimpse of several third-party games coming to Switch 2. The Digital Foundry YouTube channel has broken down the performance of these titles... And it's clearly not always the best.
As far as games are concerned, Cyberpunk 2077: Ultimate Edition features dynamic definition between 540p and 1080p at 30 FPS. There are drops to 23 FPS were noted on the video.
FromSoftware's new license...
With PT maybe, otherwise the game is rather old and scales very well on lower end hardware. Hardly demanding these days.Cyberpunk is one of the most demanding games in existence and makes sense to compare tech with it
derstoys steemdeck op
2 words. Sony Refunds.I wonder what words we would use to describe the performance of the PS4 at launch.
The PSP released 20-21 years ago in 2005 in NA and Europe. In Japan 2004.Y'all complaining about 1ghz when the PSP CPU ran at 222-333mhz :v
But I think it should be fine.
It's a shame Nintendo didn't use 4-5nm tsmc. Yeah would've cut on profit margins or made Switch 2 more expensive, but it would've been a lot better for it
WhatCP2077 is hardly demanding these days.
I know. It wasn't a serious comment.The PSP released 20-21 years ago in 2005 in NA and Europe. In Japan 2004.
Why do the haters on here keep trying to pick holes with the Switch 2 and keep making salty threads. That would be a much better question lol..I understand why it'd be running low in handheld mode, to save battery life.
But c'mon, 1 GHz is so low you can't expect good performnce out of the CPU at these clock speeds, even on power efficient ARM.
Curiously enough, the clock speeds in docked mode are actually lower than in handheld mode, you would think it'd be the other way around. Now I also understand why you want them to be similar, because graphics can be scaled more easily between the modes but the CPU performance is a more fixed target. Basically you won't want to have a situation where a game could run in docked mode but couldn't in handheld mode.
However, take a look how Cyberpunk shipped:
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It's obvious some developers don't care about abysmal performance.
In my opinion, Nintendo should add a mode where they heavily overclock the CPU in docked mode, to atleast 2 GHz or higher for titles like that, that would help immensely. Handheld will continue to run shitty like that but atleast in docked mode it would run decently.
Of course I don't know the thermal headroom they have in docked mode but I'd assume the temperatures are pretty low due to the additional fan. I think the charger also delivers up to 60W which should be more than enough.
The game runs on mobile chips, even my ancient 1060 could run it at playable framerates. It's a last generation game. Without PT, it's not much of a benchmark these days.What
WhatIt's a last generation game. Without PT, it's not much of a benchmark these days.
WhatWhat
Are you having a stroke? Should I call someone?What
Noooo Bowser Sisters I don't feel so good
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You are supposed to know he has a condition.Why the fuck are you writing like that? Jesus christ.
CP is a game that over the years has become more scalable as newer GPU's came along. However even the regular RT (non-Overdrive) mode still provides quite a punch and its one of the few games with large geometry and pedastrian density.The game runs on mobile chips, even my ancient 1060 could run it at playable framerates. It's a last generation game. Without PT, it's not much of a benchmark these days.
You are supposed he has a condition.
I wasn't linked to the post that would say which condition, but there you go.
But given in the reasoning it says its a shtick, it may very well be a spiel. In which case, that's very annoying.
x86 handheld PCs CPUs run at 2+GHz and don't burn hands but that ARM CPU will burn houses??1ghz to 2ghz seems like a lot of overclocking don't think nintendo wants lawsuits from people's houses being burnt down.
GPU draws power toox86 handheld PCs CPUs run at 2+GHz and don't burn hands but that ARM CPU will burn houses??
and?GPU draws power too
x86 handheld PCs CPUs run at 2+GHz and don't burn hands but that ARM CPU will burn houses??
Not the consumer fault if Nintendo didn't give a good heat sink.Really?
Just the heat sink of those PC handhelds is thicker than switch 2
No fucking shit Sherlock
Not the consumer fault if Nintendo didn't give a good heat sink.
bruh.and?
Handheld PCs are slim enough plus have better grip. Why not design close enough and not suck in clock/heat aspect??It's a slim form factor, they designed around it
What a stupid fucking comment
Go laptop form factor while we're at it, why would I pick downclocked PC handhelds?
Oh why not a tower?
Handheld PCs are slim enough plus have better grip.
Why not design close enough and not suck in clock/heat aspect??
Already bought it and yes, it is slim enough without sucking in clocks/heat.Good for you! Buy it.
Slim enough... lol
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They balanced everything for the form factor and LPDDR5x bandwidth limitations
Which clearly every other PC handhelds outside Steam deck fucked up big time. Doesn't matter those high clocks, they're starving on bandwidth. Super inefficient. They're engineering jokes, totally unbalanced, a shitload of computational power left idle. Too much compute for what it can feed. There's no "Steam deck 2" until memory has a huge boost, or you have APUs with tons of cache.
Already bought it and yes, it is slim enough without sucking in clocks/heat.
Of course those higher clocks matter. In Both PCs and SWs they increase performance!!! Nintendo should give an option.
From all the media videos I've passively seen, frustums/Draw distances look setup like Vita games compared to typical PS4 home console renders IMO, and lots of items look like they are statically lit immediately outside the foreground on Switch 1 and 2 game versions, and lots of facet edges on random items too.The only cutback I can see on the Switch 2 relative to last gen is the shadow resolution. (Perhaps to save memory bandwidth). The crowd density setting looks to match the last gen consoles.