Why are the CPU clocks of Switch 2 so low in docked?

In your dreams maybe.

We see you coming in Switch 2 threads not to inform anyone on the Switch 2 question with logical reason why they made the decision, you're here to say "Well well well, on PC handhelds, if you didn't know..."

The biggest PC handheld cocksucker on neogaf. Never misses a chance to promote.

hamster GIF
 
We see you coming in Switch 2 threads not to inform anyone on the Switch 2 question with logical reason why they made the decision, you're here to say "Well well well, on PC handhelds, if you didn't know..."

The biggest PC handheld cocksucker on neogaf. Never misses a chance to promote.

hamster GIF
Criticising an aspect that is better on one vs another =\= cocksucking/promoting. You seen personally attacked with SW2 critics.

And funny. You don't look mad by OP bringing the Series S in to the thread, but someone bringing PCs...
 
Last edited:
1ghz to 2ghz seems like a lot of overclocking don't think nintendo wants lawsuits from people's houses being burnt down.
Not really. Even switch 1 clocks went up e.g. when loading. They updated switch software for that. 1.8-2ghz should not be a problem for that arm CPU. Yes, power usage would go up, but a good cooling solution should handle that.
But with such low clock speeds switch 2 is more like an overclocked switch 1 (+ more memory).
They should really have gone with at least 6 or 5nm production and not that old Samsung thing.
 
Criticising an aspect that is better on one vs another =\= cocksucking/promoting. You seen personally attacked with SW2 critics.

Nobody gives a shit how ROG Ally X is almost 3 times thicker. Why even come into this thread with this kind of crud answer "x86 handheld PCs CPUs run at 2+GHz and don't burn hand"

You know the answer, don't play dumb.
 
Why even come into this thread with this kind of crud answer "x86 handheld PCs CPUs run at 2+GHz and don't burn hand"
To say I think Nintendo fuck up with the SW2 "design" if temps are a problem for a full clocked ARM CPU in handheld mode.

Why you even came to the thread to discuss my posts and not SW2 only? /by your logic.
 
Last edited:
I wisH plAysTAtioN 5 wAS MuCh moRe POWerfUL lIKe A 5090, I MeaN i caN Fit It iN a 15L CAse, WhaT's THE EXCusE?

Mocking Spongebob Squarepants GIF
Yeah. Why not give a $1000+ PS5 Pro Pro in a big case with a 5090 as option for the consumers as some other past thread suggested??
 
Last edited:
From all the media videos I've passively seen, frustums/Draw distances look setup like Vita games compared to typical PS4 home console renders IMO, and lots of items look like they are statically lit immediately outside the foreground on Switch 1 and 2 game versions, and lots of facet edges on random items too.

Maybe it is just early days and development pipelines are still too much in Switch 1 development, but even with Switch 2 ports having performance issues they also still look like they aren't carrying a full home console workload, yet IMO.
I'm talking specifically about the Cyberpunk port where the DF comparison showed the Switch 2 version resolving more distant detail at times than even the Series S version.
 
In handheld mode I play smaller games, like Dead Cells for example. Big screen games don't feel good enough for me and I prefer playing them on TV.
This has become my strategy as well. Mostly platform or her side stroller and RPG's outside of the big big ones I've been playing on my handheld and I really enjoy it. I seem to play it more often.
 
Top Bottom