I know Sega made tons of mistakes with GameGear (e.g., bulkiness, battery life, and inconsistent software support), but what ultimately led Sega to take the GameGear out of the market?
Was Sega selling each unit for a price that was under the price it cost to manufacture each unit? What was the software-to-hardware ratio on average? How many units did the biggest games sell? What was the ratio of first-party games to third-party games like?
Does anybody have some of these figures?
I'm just wondering if there was a good reason why Sega didn't stick with it in hopes of making a dent in the handheld market place and possibly making a better version of the GameGear (similar to the Game Boy Pocket) down the road.
Was Sega selling each unit for a price that was under the price it cost to manufacture each unit? What was the software-to-hardware ratio on average? How many units did the biggest games sell? What was the ratio of first-party games to third-party games like?
Does anybody have some of these figures?
I'm just wondering if there was a good reason why Sega didn't stick with it in hopes of making a dent in the handheld market place and possibly making a better version of the GameGear (similar to the Game Boy Pocket) down the road.