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Why did Wii U not benefit from its portable mode?

deriks

4-Time GIF/Meme God
According to statistics, handheld owners basically use their handhelds... at home!
That's not the point. The Wii U works more as a PS Portal than the Switch, and even the Portal can do remote work while the Wii U can't

...so it's not a handheld, the hardware didn't work good enough and there's not enough great games to justify the buying

If the Wii U was launched like in 2010, when Nintendo was at the top, maybe could work fine. Everyone knew that the PS4 and Xbox One was about to launch in a year, so it was a very bad timing
 
The Switch actually has 'take it anywhere' functionality as it is a self-contained unit, whereas the Wii U gamepad was an extension and tethered to the console.
 

ReBurn

Gold Member
What portable mode? You could play a lot of games in a handheld fashion on the tablet. But it wasn't portable.
 
Probably because a huge part of the audience are children and they often have their own room and tv anyways.

I loved WII U because at that time we didn’t had children yet and we only had one tv, so I could finally play console games, while my wife watched her tv shows.
 
It was basically just a “share the tv” mode with how close you had to be and most people don’t have to share the tv. I’m not even on the same floor of my house with the Portal.
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
Not every game supported off screen play, in fact part of the gimmick for some games was dual screen play.
Exactly. The WiiU was a home console. It's not a hybrid like the Switch. And doesn't try to be in a comprehensive manner..
 
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hinch7

Member
It was a combination of factors. The PS3/360 were hot items are were taking off in sales and offered new experiences with current gen hardware. All while the Wii U with came late into the HD generation; with terrible marketing (plus name), old hardware and terrible third party ports + support and was still competing against itself. With the OG Wii and the 3DS - which only launched a couple years prior. And if you look historically, baring the first few generations and outliers like the Wii, Nintendo home consoles don't have that high sales. But their portables are very popular.

But if you combine them in one console, then you have the best of both; the NS.
 
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LRKD

Member
IF it had been on par with other consoles at it's time, AND it had a better battery life, AND a better screen. yeah, sure it might've helped, like I agree with your point that portable consoles in my experience and the people I knows is mostly just something you are playing at home thing anyways.

But for the Wii U, it's gamepad screen was difficult to read in games like Xenoblade, it's battery life basically tethered to a charger, and its weak hardware made it not appealing for anything other than Nintendo games.
 

Cyberpunkd

Member
According to statistics, handheld owners basically use their handhelds... at home!
Yes, but probably a lot would like a device that can easily perform that 5% of the time when you are out and about. Which the Switch was, and WiiU wasn't. I think it's obvious they took some inspiration from it when developing Switch.
 

Mokus

Member
Wii U sucks meanwhile the Switch rocks.

Wii U had a good amount of annoyances that would have made it to fail anyway. Forcing you to have the tablet controller always in your hand was the biggest for me.
 
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Hudo

Gold Member
It wasn't portable. My Wii U was more than 10 meters away from the shitter, so I couldn't use it.
 

Robb

Gold Member
It wasn’t the same type of product. One thick wall in-between you and the system and the GamePad doesn’t work.
 
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NeoIkaruGAF

Gold Member
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Kumomeme

Member
probably because that time people think that stream from console to physical handheld device is silly.

even now when Playstation Portal was announced lot of people think that idea is dumb until everyone realize that the device is received well. this probably why this post existed too.
 

BlackTron

Member
I tried my Wii U gamepad from a bed about 12 feet from the console. The console was directly on the other side of a wall, under the TV. It didn't work.

Wii U is often seen as a "not ready" version of Switch, it's just not true. The core concept of Wii U is a DS for your TV, which was completely discarded in favor of a new one, switching.
 

Soapbox Killer

Grand Nagus
The technology was not quite yet ready for the idea. It needed another summer or 2 for the idea to cook BEFORE it came out to the people. I played the majority of Shovel Knight in Off Tv mode and it was my GOTY in that year but it was the exception and came out far too late to make a difference .


IF the Wii U launched with Super Mario Maker AND they sold a device that was cheap AND also boosted the signal to let you play with the GamePad from anywhere in the house then maybe you have a different story.
 

Fbh

Member
The range was laughable. I lived in a small apartment at the time and it was still unusable anywhere but in the living room.

And the battery life sucked out of the box and just kept getting worse. After like 2 years it couldn't run for more than like 20 minutes on battery.
 

Spiral1407

Member
Because it was 480p and you couldn't even leave the room without it disconnecting. Battery life was pretty bad too. The only good thing about it was the relatively low latency.
 
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lestar

Member
it was an in-home portable streaming device and try to use the pad in another room from the console for 1 hour without it being connected to the power socket
 

Tams

Member
I loved the Wii U and did use the tablet alone to play.

However, it couldn't even work while I was on the porcelain throne, so was of limited use.
 
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Zimmy68

Member
I also think the support plummeted.
I loved how the screen was used as a full map in Assassin's Creed 3.
Also, one of the early CODs, you could use it as a co-op session.
Nothing much else after that.
 

Soapbox Killer

Grand Nagus
I loved the Wii U and did use the tablet alone to play.

However, it couldn't even work while I was on the porcelain thrown, so was of limited use.


Man if I could have used this in the can with the door closed it would have been a game changer. Streaming in the house like a game server would have been awesome. And the screen wasn’t foo bad. 720p 60 racing games looked fine (Need For Speed Most Wanted )


They also never added in dual gamepad support. Could have been cool for off tv multiplayer Mario Kart 8
 

Drew1440

Member
PS3 was one of the first with it's remote play, but only a handful of titles supported it since it was cumbersome to set up and the performance wasn't great at all with the game running out of sync with the console (around 3 second delay which would get worse over time). Sony also did something similar with the PS and PSVita, and was the main selling point late into the Vita's life.
Wii U you can attribute to it's exclusive games making full use of the tablet, which made it difficult for off screen play since those games are made for two screens in mind. You could also say it was a solution in search of a problem, since most would just take the Wii U console itself into another room with a TV if the main TV was in use whilst they wanted to play.
It made sense for an accessory, but not as a core part of the console. Sony seems to have the right concept with the PS Portal, or Xbox with Smartglass which was then abandoned.
 
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