Captain Toad
Banned
Except, such option doesn't exist.This is exactly why they give you hints to solve puzzles.
Except, such option doesn't exist.This is exactly why they give you hints to solve puzzles.
The thing is no one forced them to put puzzles in the game at all. That's an acceptable design choice. But, why design them and then not give the player the option to solve them?Honestly I think there's a larger issue of the average player seemingly only wanting action and fights and complaining about everything else. We used to have proper platforming challenges in games, now most use the Uncharted style autopilot crap. We used to have better puzzle in games now it's all basic crates and levers and they can't wait to tell you the answer if you haven't figured it out after 30 seconds.
But then I also can't help but wonder if it's a wrong assumption from the devs (maybe due to extreme focus testing) more than a true reflection of what audiences really want. Because then we get games like Elden Ring with massive sales and a lot of praise for their lack of handholding and letting players figure out stuff on their own.
Either way to your point yeah it's annoying.
Some option or toggle to turn that shit off should be a must for all games with some sort of puzzle element. Or at least make it like other games which give you prompt like "press R3 for a hint"
Also give us a trophy for completing a game on the highest difficulty setting you cowards. The analyst that came up with the idea of trophy nerfs should have his broken ego paraded across all the realms!
This is absolutely a Journalist Mode. Nothing in the way to hamper their progress and see as much as possible without frustrating them to not get their deadline.Because its a fact that most of the people, mostly the ones that claim themselves as "gamers", are stupid as fuck. No wonder they created a journalist mode and things to make puzzles easier.
This isn't true.You can disable the feature in the options menu thankfully. The problem is that the default "hint" is much too aggressive. It should be off by default or they should ask you the first time you start a game what you want.
Is anyone gonna say that this does or doesn't exist?^You can disable the feature in the options menu thankfully. The problem is that the default "hint" is much too aggressive. It should be off by default or they should ask you the first time you start a game what you want.
Respect.turned aim assist off
I wonder what modern day gamers would do if games were like the old days of exploring and doing quests:
- Zero auto-map feature
- Zero quest log
- Zero compass markers (also excludes distance marker just in case the compass symbol some reason isn't enough info for ya)
- Accidentally killed an important NPC
- Lost a key or dropped an important item somewhere and cant find it
- For games requiring reflexes, it was pure trial and error of skills and trying different ways to do it
Somehow all us gamers since the 80s could figure out how to beat adventure and RPG games.
This isn't true.
I went back and check and the Puzzle Timing is just there to extend the time of certain puzzles. I had assumed it was how much time there was before getting a hint. Turns out not. It's a real shame because I think you can do that in Uncharted. Disabling hints altogether I mean.Is anyone gonna say that this does or doesn't exist?^
Is anyone gonna say that this does or doesn't exist?^
That has nothing to do with hints. Just how fast/slow certain levers move or stuff like that.I went back and check and the Puzzle Timing is just there to extend the time of certain puzzles. I had assumed it was how much time there was before getting a hint. Turns out not. It's a real shame because I think you can do that in Uncharted. Disabling hints altogether I mean.
Didn't they patent where you could have other players help you beat games?Seriously, I thought we've been through this, but it's getting worse.
It started with Uncharted. After a bit of time, if you haven't solved a puzzle, the game prompted you to press a button and Drake or someone would say something to give you a hint on how to proceed. It was actually brilliant and kept the flow of the game going, while still giving you the choice to keep attempting the puzzle yourself.
Then, games like Horizon started doing similar things, only they didn't give you the option to NOT hear the hints. If the game deemed you are taking too long, Alloy, etc would make comment hinting at what to do.
Forbidden West took this to a ridiculous level, basically giving you almost no time to figure out the puzzles yourself. And often when you WERE quick enough, she'd still insult you by telling you the answer while you were already in the process of doing that exact thing.
Now, I'm playing God of War Ragnarok. While, I'm pretty early on, this already looks like the worst offender yet. I'll fight a room of mobs and while I'm still picking up loot the other NPCs are giving me not so subtle "hints" at solving a puzzle I haven't even had s chance to see yet. And then, ten seconds later, even more specific hints to basically where they're calling me a dumbass and telling me exactly what to do.
"Hmmm, we need to get across that water. I wish we could freeze it."
"Oh, your Axe freezes stuff doesn't it?"
"Hey, what if you throw your axe at the water?"
Sigh... ok, I jump across and immediately
"Hmmm, I wonder if we could knock that block down?"
"Maybe you could throw your axe at the chain holding that block?"
Sigh... I do that. As soon as the block lands.
"I wonder what you'd see if you climbed on top of that box?"
As soon as you climb up
"Oh, a pool of water. I wish we could freeze it somehow..."
SHUT THE HELL UP. Or do you just want to take the controller from me and do it yourself?
Surely, I'm not the only one experiencing this, right?
Literally quoting and repeating what I said.That has nothing to do with hints. Just how fast/slow certain levers move or stuff like that.
These were amazing GAMES, not what we have today that are designed to insult people.Remember the Legacy of Kain block puzzles?
"Fuck you buddy, solve that shit yourself if you want the next cutscene."
The thing is no one forced them to put puzzles in the game at all. That's an acceptable design choice. But, why design them and then not give the player the option to solve them?
OP could take a week if he wanted. The point is that there should be an option to not get any hint whatsoever. Some people want to figure out things on their own no matter how long it takes.In GoW they usually tell you that stuff if you are too slow. They didnt talk to me that much.
Maybe you are just taking too long?
Options are always niceOP could take a week if he wanted. The point is that there should be an option to not get any hint whatsoever. Some people want to figure out things on their own no matter how long it takes.
Nah that’s BS. Happened to me also. That idiot kid started running his mouth before i even had the chance to scoute the area and it happened to me multiple times. It’s a design issue that needs to be adressed.In GoW they usually tell you that stuff if you are too slow. They didnt talk to me that much.
Maybe you are just taking too long?
Although I agree with you it's bad for business. There are far too many sick-in-the-head people that outright won't buy a game if they know they have to actually try for the plat. Anything less than that is a waste of time to them.
Average person is pretty dumb, and doesn't want to make an effort to stop and think or experiment.
Souls games have proven that difficult games that don’t hold your hand every step of the way can still sell millions. Sony should take note and dial back some of this stuff.
I think this. I think for 90% of people these hints are needed. Since most are just trying to experience the game rather than figuring it out.Please give me a toggle. Make the puzzle spoilers the default if you must but for god's sake please give me a toggle.