Why do people care so much about adapting movies from a medium where story is one of the lowest priorities?
Maybe Tetris has a chance?
Ahh yes, that proposed dark movie trilogy based on Tetris
Why do people care so much about adapting movies from a medium where story is one of the lowest priorities?
Maybe Tetris has a chance?
What does edge of tomorrow have to do with games?
Fair enough, but particularly regarding your point of replicating gameplay, I don't think abandoning it is the best path. However it takes a lot of creativity to know how much, and where, to use it effectively.It's a comic book adaptation. It doesn't have to worry about those issues.
Why do people care so much about adapting movies from a medium where story is one of the lowest priorities?
Maybe Tetris has a chance?
Ideally, a movie would be based on the lore and general world of the series, or basic concept, rather being a direct adaptation of a specific game's storyConsidering most video games are aping movies for their storytelling, plot elements and visual language, I think trying to take that stuff and turn it back around into a movie is just a losing battle.
In other words, it's a Dark Souls movieThe original story was partially inspired by dying and getting better in videogames and the movie takes the idea and runs with it. Its basically a character playing the same level over and over again, learning where the enemy spawns are where, their timing and of course improving their skills till they're flying through it like they are making it look easy.
I just want a live action Shadow of the Colossus. I think it could be amazing.
Ideally, a movie would be based on the lore and general world of the series rather being a direct adaptation of a specific game's story
In other words, it's a Dark Souls movie
Wreck-It Ralph was good.
The two best videogame movies weren't even based on videogame properties and that would be Scott Pilgrim Vs The World and Edge of Tomorrow.
Speaking in the sense of it being a cinematic representation of Dark Souls pacingIt's not. There is actual structure to the story. Something that is completely missing from DS.
I think its just the disconnect between movie makers and game makers. It seems a lot of people in the film world just can't discern what aspects of a game to focus on that would translate well to the big screen. Instead they either misread the material they are trying to adapt and don't get what the appeal was in the first place or worse just try and do their own thing with it and just use the games premise as a very basic starting point for a movie which is often what happens.
I actually think tons of games would translate well into movies. I thought Max Payne would have been such a no brainer to make into a movie because of the already heavy reliance on film noir and other pulpy elements but NOPE! They give us instead some muddled, confused turd with Mark Wahlberg that didn't even have good action scenes. I could also say the same with Silent Hill though the movie version that was at least half way decent but still missed the mark a lot.
Mortal Kombat was about as perfect an adaptation as you could get minus the gore. I also really liked Warcraft despite not being a fan of the game and almost everyone else hating it.Bonus question: Have there been any VG movies that you liked or thought was objectively good?
That movie is about videogames. Not an adaptation of a videogame. It does not count and you know it.I liked Wreck It Ralph and anticipate the sequel
That only really matters if you're trying to adapt the game. Rather than making a movie based on a game. The stories of most games wouldn't work well for film anyway, due to the pacing of gameplay versus film, among other factors
Both aren't video game movies and are adaptation off books.
"Show, don't tell" is exactly what I would want from a SotC movie. Very little dialogue would be needed to get the point across. An animated film would be wonderful, but I just really want to see it in live action.One of my dream movie projects is Laika, the studio behind Coraline, ParaNorma and Kubo and the Two Strings, would make a stop motion puppetry movie based on Shadow of the Colossus with barely any dialogue and focusing on "show, dont tell". Though with the release of the Last Guardian I'd love to see a movie version of that done by them as well. That or Studio Ghibli.
Always thought a Hitman movie would work best if it doesn't feature 47 as the protagonist. On film, I think he would work best as the antagonist, the unseen unstoppable force that can slip through any defenses, reach any target.Basically this. The creatives behind it (I want to put blame on script writes here, but there's probably a lot of cooks in the kitchen) focus on the wrong elements to adapt. They turn Hitman, a game about a hit man who is almost never detected and often kills people without anyone even realizing it was murder, in to a Michael Bay action blockbuster. You can't do that. Look at what the gameplay was trying to convey (action, stealth, horror), the general tone, and the concept of the game's story and try to maintain that while diverging where it makes sense. Too often they diverge just to diverge.
I think part of the thing is choosing the right game. Trying to make an Uncharted movie? A Shadow of the Colossus movie? Insane, it would always fail compare to the gameVideo games are such an odd duck compared to other mediums that the world of film can draw from for source material. In things like novels, comic books, or stage plays, a piece of the puzzle is always missing that a film adaption could add to create a new an/or unique experience. Novels lack visuals, audio, music, acting, etc. Comic books lack audio and acting, and stage plays lack the benefits that things like editing and cinematography can bring.
Video games, on the other hand, contain everything movies already do plus the addition of giving control of the narrative and character(s) over to the player. Adapting a video game to a film actively removes the key aspect of what made the source material so engaging to begin with - the player's own hand in moving the events of the game forward. It's why I think that making an Uncharted movie or a Metal Gear movie would be a terrible idea. The games are already pretty much interactive movies (though David Cage's stuff pushes that way to the extreme) to the point where making a movie out of them seems utterly pointless and redundant.
Always thought a Hitman movie would work best if it doesn't feature 47 as the protagonist. On film, I think he would work best as the antagonist, the unseen unstoppable force that can slip through any defenses, reach any target.
I think part of the thing is choosing the right game. Trying to make an Uncharted movie? A Shadow of the Colossus movie? Insane, it would always fail compare to the game
But say, a Halo movie from the perspective of an ODST marine with Master Chief as a side character? That could be a cool sci-fi war movie.
Or hell, he doesn't even have to be the bad guy. Imagine a political thriller or revenge flick (if the target is a more seedy underworld type) and then Agent 47 gets dropped in the middle of the story, screwing up or helping the protagonist's plans due to 47's own actionsYeah exactly. I thought that's what the second movie was going for when the first trailer came out, and the the explosions started, and then the second trailer came out showing he's actually the good guy.
Because even the best video game stories barely hold a candle to good movie / book stories. How many people watch youtube recaps of game stories instead of playing the game? Not that many because the story themselves really isn't anything to write home about.
For instance I love KOTOR 1 and part of that is because the story. If they adapted that to a movie they would have to change up massive amounts of how that story plays out so it doesn't drag on. The story also wouldn't have the same impact for a viewer versus being the player and being part of the story.
I think part of the thing is choosing the right game. Trying to make an Uncharted movie? A Shadow of the Colossus movie? Insane, it would always fail compare to the game
But say, a Halo movie from the perspective of an ODST marine with Master Chief as a side character? That could be a cool sci-fi war movie.
Yes! Even Wild Bunch who did a great dialogue-less animated movie this year, The Red Turtle.One of my dream movie projects is Laika, the studio behind Coraline, ParaNorma and Kubo and the Two Strings, would make a stop motion puppetry movie based on Shadow of the Colossus with barely any dialogue and focusing on "show, dont tell". Though with the release of the Last Guardian I'd love to see a movie version of that done by them as well. That or Studio Ghibli.
I always thought the first Fatal Fury could make a great martial arts revenge movie.
Wreck-It Ralph was good.
Because you take out the most important part of the game: the gameplay.
I think the main problem is movie studios not quite getting video games and making stupid or unnecessary changes to the game material, like with the story and characters.
Maybe if they hired some decent directors and writers, that might help too.
Video games are based entirely around interaction. The medium doesn't translate well to a medium that is completely without interaction. Even the most narrative focused ones need player involvement to make everything come together.
Probably one of the few homeruns that could've been adapted is Max Payne as it was basically a film noir John Woo action story , and that turned out to be complete trash. P