sonycowboy
Member
I was just thinking about the incredible risks that Sony seems to take for the releases of their consoles.
PSOne introduction
It was truly ballsy to get into the console market with absolutely NO experience, no games development teams, no arcade IP's to rely on, etc. Now, back in 1993/1994, I'm sure their investment in SCEI was relatively small and that they couldn't have imagined succeeding as well as they did.
Llet's look at the PS2:
They decide to design and manufacture their own CPU (Emotion Engine) and GPU (Graphics Sythesizer). That required big outlays of R&D, when at that point, they could have gone to AMD/Intel/Motorola for the CPU and Nvidia/ATI for the GPU. Companies whose business it was to do such things. Then they decide to manufacture the things themselves. They had to put out EVEN more money for fabrication plants, then they overhaul their plants to go to 90nm processing (and soon 65nm). Oh, and throw in a DVD drive, which were at the time quite expensive.
I'm sure they thought that the PS2 would be a hit, but the cash outlays must have been staggering.
Now onto the PS3:
Again, going their own way, they decide to invest billions into a completely different type of CPU. They decide to develop and included their next generation storage media Blu-Ray into the system, even though Blu-Ray isn't guaranteed to be THE format, and they have significant opposition.
And this generation looks to be the toughest yet, with them most likely having their smallest market share since the mid-90's.
Compared to Microsoft and Nintendo's approaches, if Sony makes the slightest misstep, you could imagine it having dire consequences for thier corporation as a whole. I see that the reward is great, but the risk seems incredibly high. It just seems remarkable to me that they would bet the company (or at least, mountains of money), to do so much themselves (or at least pay for alot of it) as opposed to going to experts in each field.
PSOne introduction
It was truly ballsy to get into the console market with absolutely NO experience, no games development teams, no arcade IP's to rely on, etc. Now, back in 1993/1994, I'm sure their investment in SCEI was relatively small and that they couldn't have imagined succeeding as well as they did.
Llet's look at the PS2:
They decide to design and manufacture their own CPU (Emotion Engine) and GPU (Graphics Sythesizer). That required big outlays of R&D, when at that point, they could have gone to AMD/Intel/Motorola for the CPU and Nvidia/ATI for the GPU. Companies whose business it was to do such things. Then they decide to manufacture the things themselves. They had to put out EVEN more money for fabrication plants, then they overhaul their plants to go to 90nm processing (and soon 65nm). Oh, and throw in a DVD drive, which were at the time quite expensive.
I'm sure they thought that the PS2 would be a hit, but the cash outlays must have been staggering.
Now onto the PS3:
Again, going their own way, they decide to invest billions into a completely different type of CPU. They decide to develop and included their next generation storage media Blu-Ray into the system, even though Blu-Ray isn't guaranteed to be THE format, and they have significant opposition.
And this generation looks to be the toughest yet, with them most likely having their smallest market share since the mid-90's.
Compared to Microsoft and Nintendo's approaches, if Sony makes the slightest misstep, you could imagine it having dire consequences for thier corporation as a whole. I see that the reward is great, but the risk seems incredibly high. It just seems remarkable to me that they would bet the company (or at least, mountains of money), to do so much themselves (or at least pay for alot of it) as opposed to going to experts in each field.