Why doesn't Sega make Shenmue 3?

Actually, the budget would be a hell of a lot less now, and to be fair also, a lot of the really expensive work on the game (the travel, the research, the models) has already been done. Shenmue's problem was that development costs were front loaded, and the game was ridonkulously ambitious, as well as, per the Sega curse, ahead of its time. To this day, it has done things that no other game has been able to pull off as well.

All of that detail came at a price though, both financially, an design wise. Sega's biggest mistakes when it came o this game were its completely untenable finaincial model, which meant the game simple COULD NOT make its money back unless the DC sold like the PS2, and it also had the problem of not having the first game be the first TWO chapters as oppose to only the first. I think the fact that the game took 40 hours or so to get Ryo off of japan when the bulk of the story was elsewhere was a mistake.

I've pretty much given up on Shemue 3, though I still say the Wii would be perfect for it, HUGE install base, lower development costs, and for some reason I think waggle would work with Shenmue.

As to the Yakuza Shenmue comparisons. Personally I have to say Shenmue is a far more compelling game. Yakuza's kabuki-cho seems so lifeless in comparison to any of Shenmue's locales. Also, Shenmue may have had the mysticism that I guess could have turned some off, I thought it was brought into the story slowly and organically. Hints existed since the first game, and when the final reveal of part 2 happens, it is very much a HOLY SHIT moment.

Yakuza OTOH, lost me when it came up with the absolutely ASSININE character of Kage, and his underground army of rich homeless dudes. Seriously, WTF, I could buy someone who has access to every camera in the city in a Metal Gear game, not in a gritty crime drama. It was more successful in moving the story along at a much better pace then Shenmue though.

Now going back to the Ultima VII conversation that didn't get addressed a few months back:

Duck Amuck said:
Did each character have their own name, background story? Things like that? Did people go out drinking at night wondering why they subjected themselves to drinking themselves into a stupor every night? Did it have things like some guy that hangs outside a yakuza office every day at specific times, causing you to wonder what he was up to? Did it have your neighbors do seemingly realistic things like take a break from work to go eat lunch, close their shops at night, and even walk to their homes or apartment complexes as opposed to just disappearing?

Yes, yes they actually did. It was AMAZING at the time, and Shenmue was the first game to actually do this since. Ultima VII had an insane level of detail that the series never got back to again, and it is a crying shame. What impresses me even more however is that Ultima V was doing a lot of this stuff (individual characters, day/night, and a daily schedule) in 1988 on an apple fucking II. Seriously impressive shit.

It still amazes me that so few games bother with this level of realism anymore. It really makes the characters, and by proxy the world, feel so much more alive when its inhabitants act like real people, and have LIVES outside of sitting in a shop all day. But outside of fallout/oblivion few games even try, and even those two don't have completely unique townspeople (did Oblivion? I can't remember.)
 
acidviper said:
Why doesn't SEGA sell Dreamcast games on the Wii/VC
Real answer: Dreamcast games were on 1.2GB discs. The Wii has less than half a gigabyte available for storage.

Alternate answer: Because everyone else sells Dreamcast games on Wii.
 
The sense of atmosphere in the Shenmue games are unrivaled. The environments were so welcoming, I'd get a nostalgic feeling when I turned on the game, like I was coming back home after a long trip. It all felt so familiar and perfect. There was a site that had a real life picture comparison of Shenmue locales with their videogame counterparts and it showed just how well the game captured the spirit of the places.

The best part of playing through Shenmue is taking in the game world and the characters. I'd imagine if they did it now you would be able to buy food/stuff from any shop, enter most of the buildings, and enjoy larger environments.
 
EmCeeGramr said:
Real answer: Dreamcast games were on 1.2GB discs. The Wii has less than half a gigabyte available for storage.

Alternate answer: Because everyone else sells Dreamcast games on Wii.

Compression, software solution/Bleem. C'mon there has to be a workaround. All those great games are just going to waste.
 
Because Sega wants to make money.....


47a8cbe776967_featured_without_text_golden_axe_beast_rider.jpg
 
camineet said:
I want a Phantasy Star V plus all of Sega's MODEL 2 & MODEL 3 arcade games first,
before Shenmue II.

I'd love a PSV but IV wrapped up so many things. Unless the Profoundly Profound Darkness rears its head the Algol system should be at peace. Yet while Motavians and Dezorians live it up, Lan Di is out there somewhere, plotting his next move as Ryo's father goes unavenged.
 
ChackanKun said:
Because Sega became dumb...sad bue true :|
I'm not going to contest the idea that SEGA became dumb, because they kinda did, but on this particular issue...well....

Big Budget Game releases, loses a fuckton of cash.
Big Budget Game II releases, sells like crap.

There is no publisher in the world that would see greenlighting a third game as a smart move.
 
They only way Shenmue 3 is being made is if some Middle-Eastern Sheikh plays the first two, becomes annoyed that the story isn't complete and offers to give a 2 billion dollar investment to Sega to make it.
 
Aegus said:
They only way Shenmue 3 is being made is if some Middle-Eastern Sheikh plays the first two, becomes annoyed that the story isn't complete and offers to give a 2 billion dollar investment to Sega to make it.

Let's see what will happen after "The House of the Dead Wii" ;)
 
acidviper said:
Why doesn't SEGA sell Dreamcast games on the Wii/VC

Better idea, I think Sega should release a "Play-on-Wii" compilation of Shenmue 1-2 with waggle-enabled controls, make cash with it and use that to develop S3.

Yeah, wishful thinking I know...
 
Because it's no market to sell too. Few people cared for it when it came out. Why would anyone care for it now?
 
Segata Sanshiro said:
I'm not going to contest the idea that SEGA became dumb, because they kinda did, but on this particular issue...well....

Big Budget Game releases, loses a fuckton of cash.
Big Budget Game II releases, sells like crap.

There is no publisher in the world that would see greenlighting a third game as a smart move.

They spent a year to delay Shenmue II when it was all set to go for American release (or pretty damn close) so Microsoft could get an exclusive game in 2002. And IIRC, they didn't even advertise it.

Microsoft should foot the bill for Shenmue III. Y'know, as an apology.
 
Aegus said:
They only way Shenmue 3 is being made is if some Middle-Eastern Sheikh plays the first two, becomes annoyed that the story isn't complete and offers to give a 2 billion dollar investment to Sega to make it.

*sends copies of shenmue I and II out to all Middle-Eastern Sheikhs.*
 
Top Bottom