Version 3.0
Member
In the last few years, it seems like Nintendo has developed an irrational fear of buttons. The GBA, which they knew very well was going to be a platform with a lot of SNES ports, should have had two more face buttons. The DS, which launched with an N64 port, is shy a few buttons from that controller's design. The Gamecube controller is missing 4 buttons vs. the Dual Shock and Xbox controller (select, L1, and the clickable sticks).
And now the Revolution controller is as button-free as they think they can get away with. WHY? Buttons are GOOD.
Even as I get excited about the possibilities of the Rev controller, I keep coming back to the fact that it NEEDS MORE BUTTONS. Not everything is better off being controlled by a wave or twist of your wrist, even if that's possible. Sometimes you're so much better off with a button. And sometimes you need several. Look at SSX. It has a simple trick system that couldn't possibly confuse anyone, and sometimes you may be pressing as many as 5 or 6 buttons in that game simultaneously.
I've seen some mockups with the Rev controller and an SNES diamond layout at the bottom, and that's great for SNES games. But what we need is a few more buttons for Revolution games. So here's my mockup with 4 buttons in place of A and 2 triggers instead of just one:
And now the Revolution controller is as button-free as they think they can get away with. WHY? Buttons are GOOD.
Even as I get excited about the possibilities of the Rev controller, I keep coming back to the fact that it NEEDS MORE BUTTONS. Not everything is better off being controlled by a wave or twist of your wrist, even if that's possible. Sometimes you're so much better off with a button. And sometimes you need several. Look at SSX. It has a simple trick system that couldn't possibly confuse anyone, and sometimes you may be pressing as many as 5 or 6 buttons in that game simultaneously.
I've seen some mockups with the Rev controller and an SNES diamond layout at the bottom, and that's great for SNES games. But what we need is a few more buttons for Revolution games. So here's my mockup with 4 buttons in place of A and 2 triggers instead of just one:
