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Scrow said:so what's the D-pad for?
dark10x said:Ya know, this design could be used for some unique content and that's certainly not a bad thing...but Metroid Prime is attached to Nintendo and I now fear for it.![]()
dark10x said:Ya know, this design could be used for some unique content and that's certainly not a bad thing...but Metroid Prime is attached to Nintendo and I now fear for it.![]()
Nope, do you have some?quadriplegicjon said:have you read the metroid prime demo impressions?
dark10x said:Nope, do you have some?
Gamespot said:Demo 8: Metroid Prime 2: Echoes
Finally, the last demo of the day showed off the analog-stick attachment for the controller--which Nintendo reps likened to a nunchaku--and it was revealed how you could use it in conjunction with the main unit to play a game. In this case, the GameCube's Metroid Prime 2: Echoes was redone to include support for the Revolution controller and the analog attachment. The demo let you play through one of the early areas in the game, which felt considerably different from the original GameCube game. The attachment basically gave the game a much more PC-first-person-shooter feel thanks to the ability to free-look and aim with the main controller by moving it anywhere you wanted. The analog stick controlled your movement. The A button let you jump, while the B button fired your weapon. The shoulder buttons on the analog attachment let you switch visors, scan, and lock on to targets, although the lock-on feature was less necessary thanks to the precision firing available via just looking around with the controller. You could shift to the morph ball by pressing the select button on the main controller's face, which felt surprisingly comfortable to do in the middle of action.
Miyamoto noted that the developers at Retro Studios, who are hard at work on Metroid Prime 3, were intrigued by the new options available to the controller. He even went on to say that shooting in Prime 3 may be a more significant part of the experience due to the options open to Retro with the controller. In fact, if you're wondering what developers think of the unique new controller, Miyamoto also mentioned that Sega's Yuji Naka, head of the Sonic Team, liked the controller quite a bit.
fuck...Gamespot said:He even went on to say that shooting in Prime 3 may be a more significant part of the experience due to the options open to Retro with the controller.
QFT. PEACE.Raoul Duke said:I think not having the SNES button layout is a mistake. Also, the button layout on the GCN controller was complete arse.
Really, who knows what Nintendo thinks? They're like your crazy uncle that shows up everywhere with no pants on and acts like absolutely nothing is wrong.
Y2Kevbug11 said:I like the design with the shoulder buttons on the side. Good idea. Add the XYAB buttons on the bottom and you have an NES/SNES hybrid.
I don't like the lack of the diamond on the bottom.
Jag pad was an ergonomic nightmare with that friggin phone pad. OTOH, the DS2 has 8-buttons and two analog sticks (plus d-pad) under your fingertips without the need to move them. The wheel doesn't need to be reinvented. I suppose this means FPS Zelda and FPS Mario and FPS RPGs. PEACE.OmniGamer said:![]()
Clearly, more buttons=more success...
Y2Kevbug11 said:No, I mean the actual design. I like your design, but didn't you put the D pad on the bottom? You can't use your thumb to press both buttons and D-pad at the same time.
Yeah, that's what got me too. I don't want FPS controls and I don't want more shooting. Prime was about the adventure and the world. It was an experience.Scrow said:fuck...
dark10x said:Yeah, that's what got me too. I don't want FPS controls and I don't want more shooting. Prime was about the adventure and the world. It was an experience.
Like I said, all the haters (the ones who wanted FPS controls and combat) will get their way.![]()
Francois the Great said:![]()
>_>
One whole extra button! And it looks cool.
The way I see it, if you're gonna need a shell for N64/SNES/GCN games, why make the d-pad compatible with them? Oh, and the D-Circle would be raised, a little higher than the A button, but it's hard to show that in Paint >_>
jamesinclair said:Because you need to know that X= morph y=fly dpad up=map dpad down=whatever cup=x visor z =...
etc.
I agree, I don't mind the mega A if the balance it with SNES buttons on the side, and an L and R button. making legacy SNES games and NES games supported just by turning it on its side would have been clutch. as it is who wants to play the N64 stuff anyway =p its aged terriblyRaoul Duke said:I think not having the SNES button layout is a mistake.
:lolruby_onix said:Check it out! It's even in Nintendo's colors!
That's nice but that second Z trigger makes absolutely no fucking sense. :lolscola said:I agree, I don't mind the mega A if the balance it with SNES buttons on the side, and an L and R button. making legacy SNES games and NES games supported just by turning it on its side would have been clutch. as it is who wants to play the N64 stuff anyway =p its aged terribly
EDIT I still think my revo controller-chop is the best so far
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genjiZERO said:The problem with the Rev controller is that it's just not generic enough to be practical for every type of game. While a very simple controller might be good for RPGs or action games it's rubbish for fighting or sports games (try SC2 on GCN). The SNES controller (or better DS2) is good because it can be used easily for every type of game. So yeah, it needs a few more buttons.
Ikaris said:Um... Nintendo hasn't always been afraid of adding buttons.
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Leondexter said:I know. That's why it's sad that they're so stubborn about them now. I don't remember how many times I've cursed the GBA for not having SNES buttons.
Ok... calm down... take a deep breath...Zeo said:NO THEY'RE NOT.
Holy shit, DS and GC are in no way examples of Nintendo being SCARED of buttons. Give me a fucking break.
scola said:I agree, I don't mind the mega A if the balance it with SNES buttons on the side, and an L and R button. making legacy SNES games and NES games supported just by turning it on its side would have been clutch. as it is who wants to play the N64 stuff anyway =p its aged terribly
EDIT I still think my revo controller-chop is the best so far
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genjiZERO said:The problem with the Rev controller is that it's just not generic enough to be practical for every type of game. While a very simple controller might be good for RPGs or action games it's rubbish for fighting or sports games (try SC2 on GCN). The SNES controller (or better DS2) is good because it can be used easily for every type of game. So yeah, it needs a few more buttons.
DEO3 said:Why stop there?
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:lol :lol :lolDEO3 said:Why stop there?
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genjiZERO said:While a very simple controller might be good for RPGs or action games it's rubbish for fighting or sports games (try SC2 on GCN).
scola said:I agree, I don't mind the mega A if the balance it with SNES buttons on the side, and an L and R button. making legacy SNES games and NES games supported just by turning it on its side would have been clutch. as it is who wants to play the N64 stuff anyway =p its aged terribly
EDIT I still think my revo controller-chop is the best so far
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Zeo said:NO THEY'RE NOT.
Holy shit, DS and GC are in no way examples of Nintendo being SCARED of buttons. Give me a fucking break.
I can agree with that. Why they didn't include X and Y buttons along side the A and B buttons I'll never understand.Leondexter said:Get a grip, and tell me, seriously, that you don't think Nintendo should have made the GBA with as many buttons as the SNES, even though it launched with SNES ports and still gets them to this day.
No, you just can't do it for a hanheld. Too many buttons. They've got the DS button layout worked out just fine. It's what the GBA should've been.Leondexter said:Tell me that the DS not having as many buttons as the N64 controller (with Mario 64 as the key launch game) isn't more of the same.
the "optional" analog controller is pretty much not optional. it will be standard. and don't think in terms of "buttons" and instead think in terms of "input methods". The remote controller may have less buttons but there's enough input methods to make most types of games playable on the controller.Leondexter said:And now the Revolution controller, which has new potential, admittedly, but still has only two gameplay buttons. Two! (with an option for 2 more in your other hand...)
Mortal Kombat.huzkee said:Perhaps my memory is hazy but I have a hard time remember any games for the SNES that used all the buttons. There were typically 1 or 2 buttons that were assigned the same function so the loss of 2 buttons is negligible.
Ruzbeh said:Mortal Kombat.And Starfox.
Zeo said:People who don't play games and pick up a game where every button is used will confuse them. I've seen it time and time again and I'll get annoyed, just because I'm used to playing games. I don't stop think they're not.