• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Why is Nintendo afraid of buttons?

Nintendo's not afraid of buttons, but the possibility that people buying their consoles might feel the need to play other games besides their 1st party ones.
 
Ya know, this design could be used for some unique content and that's certainly not a bad thing...but Metroid Prime is attached to Nintendo and I now fear for it. :(
 
dark10x said:
Ya know, this design could be used for some unique content and that's certainly not a bad thing...but Metroid Prime is attached to Nintendo and I now fear for it. :(


have you read the metroid prime demo impressions?
 
dark10x said:
Ya know, this design could be used for some unique content and that's certainly not a bad thing...but Metroid Prime is attached to Nintendo and I now fear for it. :(

Same fear as we all had when they transferred metroid from 2D to 3D....and look how that went ;) Or Mario from 2d to 3d on the N64.

I think everything will be fine with RevO.
 
dark10x said:
Nope, do you have some?

Gamespot said:
Demo 8: Metroid Prime 2: Echoes

Finally, the last demo of the day showed off the analog-stick attachment for the controller--which Nintendo reps likened to a nunchaku--and it was revealed how you could use it in conjunction with the main unit to play a game. In this case, the GameCube's Metroid Prime 2: Echoes was redone to include support for the Revolution controller and the analog attachment. The demo let you play through one of the early areas in the game, which felt considerably different from the original GameCube game. The attachment basically gave the game a much more PC-first-person-shooter feel thanks to the ability to free-look and aim with the main controller by moving it anywhere you wanted. The analog stick controlled your movement. The A button let you jump, while the B button fired your weapon. The shoulder buttons on the analog attachment let you switch visors, scan, and lock on to targets, although the lock-on feature was less necessary thanks to the precision firing available via just looking around with the controller. You could shift to the morph ball by pressing the select button on the main controller's face, which felt surprisingly comfortable to do in the middle of action.

Miyamoto noted that the developers at Retro Studios, who are hard at work on Metroid Prime 3, were intrigued by the new options available to the controller. He even went on to say that shooting in Prime 3 may be a more significant part of the experience due to the options open to Retro with the controller. In fact, if you're wondering what developers think of the unique new controller, Miyamoto also mentioned that Sega's Yuji Naka, head of the Sonic Team, liked the controller quite a bit.

http://hardware.gamespot.com/Story-ST-15143-2567-x-x-x&body_pagenum=2
 
I would like them to surround the A button with three kidney shaped buttons. It would be a nice little homage to gamecube and give developers a lot more room. Plus, there are countless tv remotes which have a similar layout so I dont see how it could be considered too many buttons.
 
Nintendo wants it to be a family machine. That means everyone can pick up a Revolution controller (remote) and enjoy. From your technically inept parents to your four year old nephew whose family is visiting. Then you can use the attachments for those who know how to use electronics.
 
Gamespot said:
He even went on to say that shooting in Prime 3 may be a more significant part of the experience due to the options open to Retro with the controller.
fuck...
 
db_Img_47503.jpg


Clearly, more buttons=more success...
 
Raoul Duke said:
I think not having the SNES button layout is a mistake. Also, the button layout on the GCN controller was complete arse.

Really, who knows what Nintendo thinks? They're like your crazy uncle that shows up everywhere with no pants on and acts like absolutely nothing is wrong.
QFT. PEACE.
 
Y2Kevbug11 said:
I like the design with the shoulder buttons on the side. Good idea. Add the XYAB buttons on the bottom and you have an NES/SNES hybrid.

I don't like the lack of the diamond on the bottom.

Are you talking about my pic? If you turn it clockwise it is the exact SNES layout, plus 1 extra face button.
 
OmniGamer said:
db_Img_47503.jpg


Clearly, more buttons=more success...
Jag pad was an ergonomic nightmare with that friggin phone pad. OTOH, the DS2 has 8-buttons and two analog sticks (plus d-pad) under your fingertips without the need to move them. The wheel doesn't need to be reinvented. I suppose this means FPS Zelda and FPS Mario and FPS RPGs. PEACE.
 
Y2Kevbug11 said:
No, I mean the actual design. I like your design, but didn't you put the D pad on the bottom? You can't use your thumb to press both buttons and D-pad at the same time.

The way I set it up, you can't access the D-Pad while holding it in vertical mode, unless you use your left hand. But in horizontal mode its exactly like the SNES pad.

In vertical mode would the D-Pad even be useful at the top? I doubt it. Its in a very awkward place.. More likely it will be used for button-like functions, while the remote function or the analog add-on is used for movement, and thats why i switched their spots.
 
Scrow said:
Yeah, that's what got me too. I don't want FPS controls and I don't want more shooting. Prime was about the adventure and the world. It was an experience.

Like I said, all the haters (the ones who wanted FPS controls and combat) will get their way. :(
 
dark10x said:
Yeah, that's what got me too. I don't want FPS controls and I don't want more shooting. Prime was about the adventure and the world. It was an experience.

Like I said, all the haters (the ones who wanted FPS controls and combat) will get their way. :(

well let's not go there before we know anything about prime 3, but me personally I hope the exploration and backtracking elements will be intact.
 
No L & R buttons need to be added on the side of the remote-controller...keeps it simple and they can be replaced by simly tilting the controller left & right. x & y buttons do need to be added with the lil' a & b buttons at the bottom so you can at least play SNES games with it...otherwise it's only purpose would to play NES games (with only the a & b buttons at the bottom) which can already be done one handed thanks to the D-PAD, A & B layout at the top.
 
revcon7wh.jpg


>_>

One whole extra button! And it looks cool.

The way I see it, if you're gonna need a shell for N64/SNES/GCN games, why make the d-pad compatible with them? Oh, and the D-Circle would be raised, a little higher than the A button, but it's hard to show that in Paint >_>
 
Would it be so hard to wait until they actually show some games running and how this works with them, before clamoring for more buttons and such?
 
Francois the Great said:
revcon7wh.jpg


>_>

One whole extra button! And it looks cool.

The way I see it, if you're gonna need a shell for N64/SNES/GCN games, why make the d-pad compatible with them? Oh, and the D-Circle would be raised, a little higher than the A button, but it's hard to show that in Paint >_>

I like this one ! They could totally go iPod style with touch-sensitive D-pad :P
 
jamesinclair said:
Because you need to know that X= morph y=fly dpad up=map dpad down=whatever cup=x visor z =...

etc.


And now you have to know that "twist wrist left"=morph "twist wrist right"=fly "Z+flick wrist up"=visor, etc. That's NOT easier. It's harder. Knowing that up=look up or that up=jump or up=fly is easy, but not that up=map. Map is better off on a button, and so are a lot of other non-physical actions that have no correlation to physical actions. So the controller could use a few more buttons, otherwise, I guarantee it's going to be a toggle-fest. That's what I'm saying.
 
Raoul Duke said:
I think not having the SNES button layout is a mistake.
I agree, I don't mind the mega A if the balance it with SNES buttons on the side, and an L and R button. making legacy SNES games and NES games supported just by turning it on its side would have been clutch. as it is who wants to play the N64 stuff anyway =p its aged terribly

EDIT I still think my revo controller-chop is the best so far
revocon.jpg
 
The problem with the Rev controller is that it's just not generic enough to be practical for every type of game. While a very simple controller might be good for RPGs or action games it's rubbish for fighting or sports games (try SC2 on GCN). The SNES controller (or better DS2) is good because it can be used easily for every type of game. So yeah, it needs a few more buttons.
 
If Nintendo's gonna give us a magic wand instead of a controller, the least they can do is give it a redesign.

sailor-wand.jpg


Check it out! It's even in Nintendo's colors!
 
scola said:
I agree, I don't mind the mega A if the balance it with SNES buttons on the side, and an L and R button. making legacy SNES games and NES games supported just by turning it on its side would have been clutch. as it is who wants to play the N64 stuff anyway =p its aged terribly

EDIT I still think my revo controller-chop is the best so far
revocon.jpg
That's nice but that second Z trigger makes absolutely no fucking sense. :lol

I like this a lot. The L and R could be sorta hidden like with the Gameboy Micro, basically, all this adds is two more buttons and you have a perfect SNES pad. But I think we should reserve our judgement until Nintendo reveals that shell they were talking about...
 
They kept the Win button.
 
genjiZERO said:
The problem with the Rev controller is that it's just not generic enough to be practical for every type of game. While a very simple controller might be good for RPGs or action games it's rubbish for fighting or sports games (try SC2 on GCN). The SNES controller (or better DS2) is good because it can be used easily for every type of game. So yeah, it needs a few more buttons.

Damn, you must have seen what the classic controller shell actually looks like?!?! Please enlighten us with all the details, and if it'll be packaged in with the Rev!
 
Ikaris said:
Um... Nintendo hasn't always been afraid of adding buttons.

8972_31.jpg


genesis.jpg


I know. That's why it's sad that they're so stubborn about them now. I don't remember how many times I've cursed the GBA for not having SNES buttons.
 
Leondexter said:
I know. That's why it's sad that they're so stubborn about them now. I don't remember how many times I've cursed the GBA for not having SNES buttons.

NO THEY'RE NOT.

Holy shit, DS and GC are in no way examples of Nintendo being SCARED of buttons. Give me a fucking break.
 
scola said:
I agree, I don't mind the mega A if the balance it with SNES buttons on the side, and an L and R button. making legacy SNES games and NES games supported just by turning it on its side would have been clutch. as it is who wants to play the N64 stuff anyway =p its aged terribly

EDIT I still think my revo controller-chop is the best so far
revocon.jpg

Have fun without your wireless feature or without your rumble, because you've eliminated one or the other. And before saying you don't care about rumble or cords, think about the implications. Cordless is pretty important for moving this controller around, and rumble is a good indication of interaction with the screen when a controller allows for this much freedom.

genjiZERO said:
The problem with the Rev controller is that it's just not generic enough to be practical for every type of game. While a very simple controller might be good for RPGs or action games it's rubbish for fighting or sports games (try SC2 on GCN). The SNES controller (or better DS2) is good because it can be used easily for every type of game. So yeah, it needs a few more buttons.

The problem with this is that people are not realizing what gesture control opens up. If you the only way you look at performing an action is by pressing a button specifically assigned to it, then yes, the controller is lacking in this regard.

However, designers can easily map a function to a quick swipe up, down, left, or right. Even diagonals. So that's eight more buttons, which brings the total accessible amount up to ten, not counting the Dpad, Start, Select, and Home (which will most likely be locked). And that's without the nunchuck style controller, which adds two more. Xbox 360, if you don't count the Dpad, has only 10 (4 face, 4 shoulder, two analog buttons).

Now, I'm sure some people don't like that idea, and it could complicate something like an FPS where you aim with the controller as well. At the end of the day, though, there's always the shell.

Furthermore, games don't have to control the same way from one console to another. For instance, while Madden controls on PS3 and Xbox 360 are very unlikely to differ too much, Revolutions can be entirely different, and allow the same degree (or even more) control.

What if, in Madden, you could point and click on any player on the field. The A button grabs that player, if you hold it down you can make him run anywhere you need to, if you just click him once, it selects him, and then you can then click on an opposing player with the A button to assign your player to cover that one. You could select him with A, and then hold down B to draw a new path for him to run, easily changing a play on the fly.

You could select your Quarterback with the A button, and make him run, draw a path for him, or just click on another player to have him pass the ball. Would work the same for lateral passes and fumbles too. You could even click on your QB, draw a quick path for him, and then click on the reciever while the ball is in the air to control him, or control another player to block the opposing team from your recievers.

That's just with the remote and its two main buttons, the nunchuk could offer even more options.

I don't really play football games, other than very occasional games here and there, because I don't really care for them. That could make me seem way off base on the whole thing, but thae control scheme I described above certainly seems a lot more interactive, fluid, and precise than any controls I've seen or tried for a football game in the past. With less buttons to boot.
 
genjiZERO said:
While a very simple controller might be good for RPGs or action games it's rubbish for fighting or sports games (try SC2 on GCN).

The why is EA so enthusiastic about making sports games for revolution?

Does everyone forget the fucking shell? If a game is not suited to the rev controller, you just pop the damn thing in the shell and play normally.
 
scola said:
I agree, I don't mind the mega A if the balance it with SNES buttons on the side, and an L and R button. making legacy SNES games and NES games supported just by turning it on its side would have been clutch. as it is who wants to play the N64 stuff anyway =p its aged terribly

EDIT I still think my revo controller-chop is the best so far
revocon.jpg


:lol

I love gaf, always here for a quick laugh.
 
Zeo said:
NO THEY'RE NOT.

Holy shit, DS and GC are in no way examples of Nintendo being SCARED of buttons. Give me a fucking break.


Get a grip, and tell me, seriously, that you don't think Nintendo should have made the GBA with as many buttons as the SNES, even though it launched with SNES ports and still gets them to this day. Tell me that the DS not having as many buttons as the N64 controller (with Mario 64 as the key launch game) isn't more of the same. And now the Revolution controller, which has new potential, admittedly, but still has only two gameplay buttons. Two! (with an option for 2 more in your other hand...)

If that's not enough for you, do a search on Google and you'll find several quotes just in the past year from key Nintendo people about controllers having too many buttons, and similar statements. So no, I'm not going to "give you a fucking break".
 
Leondexter said:
Get a grip, and tell me, seriously, that you don't think Nintendo should have made the GBA with as many buttons as the SNES, even though it launched with SNES ports and still gets them to this day.
I can agree with that. Why they didn't include X and Y buttons along side the A and B buttons I'll never understand.
Leondexter said:
Tell me that the DS not having as many buttons as the N64 controller (with Mario 64 as the key launch game) isn't more of the same.
No, you just can't do it for a hanheld. Too many buttons. They've got the DS button layout worked out just fine. It's what the GBA should've been.
Leondexter said:
And now the Revolution controller, which has new potential, admittedly, but still has only two gameplay buttons. Two! (with an option for 2 more in your other hand...)
the "optional" analog controller is pretty much not optional. it will be standard. and don't think in terms of "buttons" and instead think in terms of "input methods". The remote controller may have less buttons but there's enough input methods to make most types of games playable on the controller.

Are Nintendo afraid of buttons? I dunno if I'd put it like that, but they certainly seem to abide by one of the basic rules of interface design. Keep it simple.
 
patch-kiss.jpg


In my experience there hasn't been a game that has been seriously hindered by the lack of buttons on the GBA. Perhaps my memory is hazy but I have a hard time remember any games for the SNES that used all the buttons. There were typically 1 or 2 buttons that were assigned the same function so the loss of 2 buttons is negligible.
 
huzkee said:
Perhaps my memory is hazy but I have a hard time remember any games for the SNES that used all the buttons. There were typically 1 or 2 buttons that were assigned the same function so the loss of 2 buttons is negligible.
Mortal Kombat. :D And Starfox.
 
Zeo said:
People who don't play games and pick up a game where every button is used will confuse them. I've seen it time and time again and I'll get annoyed, just because I'm used to playing games. I don't stop think they're not.

been playing games since the C64 was available. That one had a single button on the joystick (ok, some people had two). I honestly lost touch after the NES. The SNES, the N64, the GameCube, PlayStation, every single console scared me to hell with the amount of buttons.

As a handheld fan, I owned the GBA from the launch. But even after four years I still can't use the shoulder buttons as should. Not on the GBA, not on the GBA SP and not even on the DS. The DS got me into even more trouble: FOUR buttons at the front.

I play games pretty often, yet I never got hold of the amount of buttons used nowadays. I actually am happy with Nintendo's steps towards more simple controls through the DS' touchscreen and now the simplistic Revolution controls.
 
Top Bottom