Those few seconds are a few seconds too long. To simply finish a lot of quests you have to go outside from a building:, loading time 1, enter your ship, loading time 2, enter a destination for example the shack where you bring your stuff, loading time 3, enter said shack, loading time 4. That's a regular 4 loading times within about a minute of gameplay.Maybe it didn't integrate in to their engine? Maybe it was too late to add it? Maybe it's coming in a patch? Why are you asking us?
Game literally loads in a few seconds as it is
No. I have a beefy system but some load screens, and there are plenty, take double digit seconds. Once, I alt-tabed out thinking the game had crashed only to have the game finish as it went to desktop. It's too much.Maybe it didn't integrate in to their engine? Maybe it was too late to add it? Maybe it's coming in a patch? Why are you asking us?
Game literally loads in a few seconds as it is
It would still help, and if they optimize their game further it would help even more.DirectStorage isn't magic.
That's currently on it's way, though it should've been in the game from release.They can't even put a brightness slider and you want direct storage? Nice one
Considering the core engine is 20 years old it's a likely assumption.maybe legacy from the core engine
i remember skyrim 2011 with its inablity to utilize more than 4gb ram which caused stutters , that was fixed only after the release of skyrim SE 2016DirectStorage isn't magic.
Bethesda didn't forget to flip the switch (and they also didn't forget to use the integral Velocity Architecture components in the Xbox version, where it also incurs loading.) This is how the Starfield is designed. The game is apparently written with unusually small block sizes for whatever reason (maybe intentional for how it needs to work with its scale and intricacies? maybe legacy from the core engine?) Tons of small blocks are bottlenecks to a hard drive, even a super fast SSD drive with an API for snagging files as fast as possible. DirectStorage can't make that kind of problem go away.
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SSD Usage In Starfield Is Causing Stuttering Issues: Report
DirectStorage is not even required to fix it.www.tomshardware.com
I think it's still based on Gamebryo, like COD using Quake3 arena engine, so a touch older than PS360 even!Their engine is still from the PS360 era at its core, they don't seem capable of updating it to modern standards (beyond the superficial visual aspects).
Yes, and yet all of you can't stop fucking yapping about it for two weeks. Seriously, that game has broken so many brains it is kind of sad.Cause nobody but Xbox shills care about Starfield.
The very first Gamebryo engine game was Morrowind.Their engine is still from the PS360 era at its core, they don't seem capable of updating it to modern standards (beyond the superficial visual aspects).
I know it's on its way, not exactly optimal for a pc centric developers with a 400 mil budget to not have BASIC pc settings at launch.That's currently on it's way, though it should've been in the game from release.
I imagine DirectStorage with GPU based decompression would have made things more performant for a game which is already heavily taxing the CPU.
Yes that was the point I was trying to make lolHardware decompression is supposed to unburden the CPU load in regards to loading game assets.
Yes that was the point I was trying to make lol
DirectStorage isn't magic.
Bethesda didn't forget to flip the switch (and they also didn't forget to use the integral Velocity Architecture components in the Xbox version, where it also incurs loading.) This is how the Starfield is designed. The game is apparently written with unusually small block sizes for whatever reason (maybe intentional for how it needs to work with its scale and intricacies? maybe legacy from the core engine?) Tons of small blocks are bottlenecks to a hard drive, even a super fast SSD drive with an API for snagging files as fast as possible. DirectStorage can't make that kind of problem go away.
![]()
SSD Usage In Starfield Is Causing Stuttering Issues: Report
DirectStorage is not even required to fix it.www.tomshardware.com
Cause nobody but Xbox shills care about Starfield.
Game was already in production before Microsoft bought them . Those features have to be implemented before programming started.Since this is basically a Microsoft title, I'm surprised they haven't pushed for some of their technology like DirectStorage. I'd be perfect for this game and all it's loading screens!
Cause nobody but Xbox shills care about Starfield.
Do you...... Do you genuinely believe that?Cause nobody but Xbox shills care about Starfield.
Do you...... Do you genuinely believe that?