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I also laugh when I read or see the "free part". They must stop paying for GP or PS+ and they'll see how free those games are*insert game's name here* is free on gamepass" is the dumbest shit I've ever heard.
I also laugh when I read or see the "free part". They must stop paying for GP or PS+ and they'll see how free those games are*insert game's name here* is free on gamepass" is the dumbest shit I've ever heard.
How many times will it have to be said? The game sub model base, is totally different from the movie/TV base. It's not even comparable, imo.First of all, GamePass Ultimate is $23. That's over $275 a year. The average consumer spends $17.05 a year of software and the average gamer, $234.72/year. In the business world, recurring revenue is the gold standard and for Microsoft, not only is this worth it, but keeps users in the MS ecosystem rather than Apple and they continue to lose market share.
When Netflix released, Paramount, MGM and all the large studios held out of streaming until around 2018 (some even later) because it was going to decimate their business model.
Oh and Netflix just spent $320 million on Electric State movie and every episode of Stranger Things costs them $30 million.
Why would you care about Ultimate? The thing is like $15 Canadian, and you can get it for $1, which i've already done in the past, and plenty of people are still abusing it by creating new accounts. Playing a brand new game like Doom The Dark Ages for $1 feels like a scam, and MS allows this for a long time. No wonder the quality of all their exclusives have dropped like a rock, and the amount of releases is nowhere near what it once was. I mean, just look at Halo 4 and compare it to Halo Infinite as an example. Halo 4 looked amazing for its time, was full of expensive to produce set pieces, and had a ton of cinematics, another thing that's expensive to produce. Then you look at Infinite, a game made for gamepass, and everything feels and looks so cheap that it's as if the budget for the game was less than half of what it was for Halo 4. Games made for being Straight To Gamepass are killing Xbox. What am i saying... it's not killing the Xbox brand, it has killed it, it's over.First of all, GamePass Ultimate is $23. That's over $275 a year. The average consumer spends $17.05 a year of software and the average gamer, $234.72/year. In the business world, recurring revenue is the gold standard and for Microsoft, not only is this worth it, but keeps users in the MS ecosystem rather than Apple and they continue to lose market share.
When Netflix released, Paramount, MGM and all the large studios held out of streaming until around 2018 (some even later) because it was going to decimate their business model.
Oh and Netflix just spent $320 million on Electric State movie and every episode of Stranger Things costs them $30 million.
They've reworked it already for their console userbase to a point where standard gamepass misses out on most of the releases and you need to pay for the $20 tier to access games, even third party releases that aren't day 1. Once or rather if they achieve a similar market adoption on PC they're likely to try and push those people over to the more expensive tier too. They will never shut down a $2B in revenue venture even if profit is low or nonexistent. You're better off having that and slowly turning that into margins (cutting operating cost and increasing price) than shutting it down.I mean they can't shutter it overnight can they? That would be a massive loss of face (and it would probably completely crater the revenue from the consumers that got used to playing "for free").
IMO, what they're going to do is rework it and take the model into a place where it's more focused on providing a value prop to the PC marketplace.
Ok... how so... You said it was $100 million was the issue, I showed you it was not. Movies, video games, music, everything will move to subscription service. Heck, even productivity software is now all subscription: Microsoft Office, Quickbooks, Turbotax, Salesforce, the use of Looker or PowerBI (plus the server space). Why would games be the one outlier in the entire world? An argument you have not proved.How many times will it have to be said? The game sub model base, is totally different from the movie/TV base. It's not even comparable, imo.
I mean they can't shutter it overnight can they? That would be a massive loss of face (and it would probably completely crater the revenue from the consumers that got used to playing "for free").
IMO, what they're going to do is rework it and take the model into a place where it's more focused on providing a value prop to the PC marketplace.
What the hell are you talking about? They made all bethesda and activison games day 1 along with all their inhouse titles. If anything thats the only thing ms delivered and has stood by. Doom eternal was day 1 gamepass and did alright under the same conditions.Gamepass sounds great on paper, especially for the consumer, but yeah of course it eats into sales. We've seen it recently with Doom TDA especially.
But Xbox overpromised with it and underdelivered. Personally, I fell for their bait before Series X came out with their promise of Day one exclusives. New Gears, Fable, Perfect Dark, Halo etc. That sounded great.
Where are they MS? It's been what, 6 years and we've only seen Halo released and it was a wet fart. The rest we've only seen tiny glimpses of and now you've flat out cancelled one.
Gamepass needs to go, it doesn't work for the bigger titles/companies. For smaller indies etc, yeah it might be a good starting point, look at Expedition 33. But think how much money Sandfall could make if they dont put the next one on GP now that everyone knows they have the talent.
Exactly.What the hell are you talking about? They made all bethesda and activison games day 1 along with all their inhouse titles. If anything thats the only thing ms delivered and has stood by. Doom eternal was day 1 gamepass and did alright under the same conditions.
What makes you think in the past decade even if those games you mentioned came out based on ms track record there was any decent chance of them being anything above medicore?
gamepass shouldve only been for legacy titles and indies. New releases should hit it after 3months-year after release, depending on a games success.
Yes surely, it was Gamepass subscribers that made it so developers can't release a game in under 7 years with budgets north of 300 million dollars.Thanks Xbox fans, you guys literally killed your own console.
Anyone with some decent business logic could see this model was never going to work in the LONG run.
You will be surprised when you research the budget of Halo Infinite lolWhy would you care about Ultimate? The thing is like $15 Canadian, and you can get it for $1, which i've already done in the past, and plenty of people are still abusing it by creating new accounts. Playing a brand new game like Doom The Dark Ages for $1 feels like a scam, and MS allows this for a long time. No wonder the quality of all their exclusives have dropped like a rock, and the amount of releases is nowhere near what it once was. I mean, just look at Halo 4 and compare it to Halo Infinite as an example. Halo 4 looked amazing for its time, was full of expensive to produce set pieces, and had a ton of cinematics, another thing that's expensive to produce. Then you look at Infinite, a game made for gamepass, and everything feels and looks so cheap that it's as if the budget for the game was less than half of what it was for Halo 4. Games made for being Straight To Gamepass are killing Xbox. What am i saying... it's not killing the Xbox brand, it has killed it, it's over.
What the hell are you talking about? They made all bethesda and activison games day 1 along with all their inhouse titles. If anything thats the only thing ms delivered and has stood by. Doom eternal was day 1 gamepass and did alright under the same conditions.
What makes you think in the past decade even if those games you mentioned came out based on ms track record there was any decent chance of them being anything above medicore?
gamepass shouldve only been for legacy titles and indies. New releases should hit it after 3months-year after release, depending on a games success.
You're such an idiot fanboy.It is helpful for the ones on it. Layoffs are not related to GP. Its related to dev hell projects and getting out of the exclusive first party hardware model.
These people are complaining because they have to compete against it.
Its a choice. You don't have to do it. EA and Ubisoft both also do it. Sony can do whatever they want. They are in a stronger position than MS so they want to collect the same recurring revenue but offer the consumer far less. The reason they can do that is because Sony fans put up with it and sub anyway. People wouldn't be on GP unless it had very compelling offerings. They have to compete harder.
Oh i am well aware of its $500M bs, but this includes the engine, not just the development of the game. There is no chance that such a cheap looking game, with literally 1 biome was worth anywhere near $500M.You will be surprised when you research the budget of Halo Infinite lol
You were talking about sales and games not being released.Pal you've basically parroted what I said? Yeah, Bethesda's stuff was day one GP and...they didn't hit those studio's expected level of quality. Starfield? Indiana (ok didnt suck as such but it wasnt amazing either). Black Ops 6 also not exactly the best CoD to come out in recent years either. Look everythings subjective, maybe you think the sun shines out of Starfields arse I dunno.
True. Example look what happened to Doom, even if its a good game. For older games it is okay that is why PS plus strategy for me is much better.GP isn't the problem. Day 1 is the problem.
These rumors at the time didn't take into account the marketing budget, but let's assume the budget is wrong and is half of that, I still wouldn't call a $250 million game in 2021 "cheap".Oh i am well aware of its $500M bs, but this includes the engine, not just the development of the game. There is no chance that such a cheap looking game, with literally 1 biome was worth anywhere near $500M.
$250M is way too much from what we've gotten in Infinite. If i had to put a number on Infinite's budget, i'd say it's around $70M. That's why the story is dogshit, poorly animated with facial expressions from the 7th gen, 1 biome, empty world, pretty much no setpieces we're used to seeing in Previous Halo titles, including even the likes of Halo 5. The game felt indie as hell when you take into consideration that this is their flagship IP.These rumors at the time didn't take into account the marketing budget, but let's assume the budget is wrong and is half of that, I still wouldn't call a $250 million game in 2021 "cheap".
It's no longer an if imo. It clearly doesn't work. The vast majority of the market just doesn't give a shit about playing so many games because they don't have the time. On top of the fact that so many of the top played games are ftp.GP is Microsofts strategy to Kill Sony , Nintendo, Steam or any other place where You can play videogames.
It could mean 10 years more of bleeding money for Microsft but it seems they won't stop soon. The strategy looks stupid but if they success the rewards wil be so huge that they can get back the money invested on a few years.
i think it's only one dude with multiple accounts....it has been rough.Why is the Xbox side of this forum infested with so many apologists for MS. Developers speak out against something and the hounds come out to shout everyone down. We should be supporting the games and the developers that make them, not the asshole platform holders that don't give a flying fuck about anything other than the bottom line, and they have no compunction when it comes to fucking you over. That goes for MS, Sony and Nintendo. If you're defending the really crappy practices of these platform holders you have got to either be on the payroll or a completely brain dead troll and unfortunately there seems to be a lot of you fuckers around.
Dude, in my country the monthly subscription to PC GamePass costs less than 1/10 of what an individual game costs... This year alone I've played Indiana Jones, Ninja Gaiden, E33 and I'm going to play Doom, Metaphor and Wuchang in the next few months, not to mention smaller indie games that I've played like Mullet Madjack.Why is the Xbox side of this forum infested with so many apologists for MS. Developers speak out against something and the hounds come out to shout everyone down. We should be supporting the games and the developers that make them, not the asshole platform holders that don't give a flying fuck about anything other than the bottom line, and they have no compunction when it comes to fucking you over. That goes for MS, Sony and Nintendo. If you're defending the really crappy practices of these platform holders you have got to either be on the payroll or a completely brain dead troll and unfortunately there seems to be a lot of you fuckers around.
Besides it doesn't work like in TV streaming services. Netflix can make a 200-300 mil blockbuster with superstars in the cast, knowing that it'll bring a lot of new subscribers. It doesn't seem to work like that with bigger games and even the first new CoD in Game Pass didn't cause a massive spike in the sub numbers.
It seems like you have no idea about the budget and are assuming a value that fits with your argument that Halo Infinite was a cheap game to fit the GamePass model, when this is completely contrary to the rumors.$250M is way too much from what we've gotten in Infinite. If i had to put a number on Infinite's budget, i'd say it's around $70M. That's why the story is dogshit, poorly animated with facial expressions from the 7th gen, 1 biome, empty world, pretty much no setpieces we're used to seeing in Previous Halo titles, including even the likes of Halo 5. The game felt indie as hell when you take into consideration that this is their flagship IP.
Incompetent management and incompetent studios will do that for you!Yes surely, it was Gamepass subscribers that made it so developers can't release a game in under 7 years with budgets north of 300 million dollars.
After 7 years it would make sense that you'd have a playable game ready for release, but because of those Gamepass subscribers it's just not possible! Those damn bastards!
Someone from Arkane is upset that developers are losing their jobs, solely placing the blame on a subscription service that is largely a great value for consumers.Why is the Xbox side of this forum infested with so many apologists for MS. Developers speak out against something and the hounds come out to shout everyone down. We should be supporting the games and the developers that make them, not the asshole platform holders that don't give a flying fuck about anything other than the bottom line, and they have no compunction when it comes to fucking you over. That goes for MS, Sony and Nintendo. If you're defending the really crappy practices of these platform holders you have got to either be on the payroll or a completely brain dead troll and unfortunately there seems to be a lot of you fuckers around.
Hence, these division cuts will "remove layers of management."Incompetent management and incompetent studios will do that for you!
I couldn't agree more. I'm not defending it either, but there's always been this bizarre hate boner for Game Pass here. I think the issue revolves around Microsoft/Xbox and their management and higher up decision making.No trying to defend GP but what does it have to do with all those layoffs? I think those are because of it's studios being unable of releasing any games like Perfect Dark, Fable or Gears.
I'd put the blame on bad (terrible) studio management and shitty hiring practices instead.
There's "details" online, but nothing that is factual evidence as far as I know. It's basically a lot of "this source" and "that source" but nothing official and/or from the source. But then you also get studios talking GP up. I always thought it was odd that anytime something bad happens at Microsoft/Xbox everyone looks at Game Pass, rather than looking at everything else that could very well be the actual problem.Do we know how much money a developer gets for getting his game put on gamepass?
Maybe someone said this but the devs aren't scared in the way you're sayingWhen devs get scared, you know you're getting an actual good deal as a consumer. None of these developers have to participate in it. What they're worried about is not being able to compete against it and have people buy their games for $80. Good, I hope they lose sleep over it. Seeing developers openly trying to push for price collusion shows you how threatened they are. They are scared you're getting a good deal, scared that you have a lot to play. They want you to have less options that cost more.
Whats especially hilarious is someone from Larian parroting this bullshit. Reminds me of the complaints about Baldurs Gate offering the consumer too much at too high quality so other developers started complaining about it. Pretty ironic they are just as quick to do that same kind of complaining. A lot of developers have this tendency to treat the consumer like trash and like they are owed their money. Make a product we want at a price we want or retire. These complaints are the screeching of someone getting beat on price and selection
so...you think things are going to get better?Hence, these division cuts will "remove layers of management."
Expedition 33 proves that a studio can release a game on Gamepass and still sell millions of copies.Someone from Arkane is upset that developers are losing their jobs, solely placing the blame on a subscription service that is largely a great value for consumers.
Each game that was cancelled was over 6 years in development with not much to show for it. That is not Gamepass' fault.
Exactly my man. GP might be just one tree, but there's a whole forest behind it made of poor decisions and bad management.I always thought it was odd that anytime something bad happens at Microsoft/Xbox everyone looks at Game Pass, rather than looking at everything else that could very well be the actual problem.
Exactly! It likely also helped that Expedition 33 wasn't a $70+ title. In a world where a lot of new games have an MSRP of $70, why wouldn't a game that's cheaper and plays better than a lot of AAA titles not knock it out the park?Expedition 33 proves that a studio can release a game on Gamepass and still sell millions of copies.
The secret is that the game has to be good.
Gamepass isn't the problem. Studios making sub-par slop and trying to pass it off as the next big AAA game is the problem.
So I ask you, who exactly are these practices bad for?
Hopefully. Team sizes are so big that implementing the smallest of things needs 10 layers of approval and 5 meetings, this is why development costs and times are skyrocketing. Bungie had around 120 employees and a 3 year dev time for Halo 3's release. That absolute masterpiece was done with less than half the time and employees than any AAA studio in today's industry.so...you think things are going to get better?
TruthWhy is the Xbox side of this forum infested with so many apologists for MS. Developers speak out against something and the hounds come out to shout everyone down. We should be supporting the games and the developers that make them, not the asshole platform holders that don't give a flying fuck about anything other than the bottom line, and they have no compunction when it comes to fucking you over. That goes for MS, Sony and Nintendo. If you're defending the really crappy practices of these platform holders you have got to either be on the payroll or a completely brain dead troll and unfortunately there seems to be a lot of you fuckers around.
Like you have any factual information. Your whole argument is centered around a rumor. Me on the other hand, i can clearly see with a pair of eyes that Infinite is way more cheapo made than previously released titles, and anyone who've played all the Halo titles could easily notice this. The way Infinite was made, is not how you release a flagship game. Do i need to remind you about the first gameplay reveil with a mega backlash it has gotten before MS was forced to delay the game by year? That demo was the way the final product was supposed to look, yes, THAT THING. If it wasn't for the shitstorm, that furgly ass demo is what MS considered as being good enough for the final release.It seems like you have no idea about the budget and are assuming a value that fits with your argument that Halo Infinite was a cheap game to fit the GamePass model, when this is completely contrary to the rumors.
But this is Microsoft itself, which owns the studio and is offering its game on the service. The problem is solely theirs, the consumer has absolutely nothing to do with it. Or, as a consumer, when you see a good offer, you go around asking everyone "but are you making money from this?"If you can play, using your numbers, 10 games for the same cost as one game at retail, it hurts the people who are reliant on recovering the costs on their games.