Ned Flanders
Banned
This game more than any has me geeked for the 360. I figured that even if it was to be overlooked because of the genre (ie people are more interested in sports/racing games etc), that it would still get a lot of run off the graphics alone. The shader effects in this game are RIDICULOUS and I can't say that I've ever seen more convincingly detailed foliage and landscape in all my years as a graphics whore. Assuming the framerate remains solid, I can't say that I see a game topping it visually out of the launch group.
To be honest, I didn't have hardly any major qualms with the gameplay in Morrowind outside of some monotony and repetition. Most of my problems stemmed from technical/glitch issues that bogged the experience down for me (I never played the GotY edition which supposedly addressed much of that). If Oblivion can manage to spice up the combat/action (ie at least make a mage's monotony feel different from an archers etc) and make for a more seamless experience (ie no major scenery loads or LOD quirks) I think the game could be of landmark status in the pantheon of RPGs. They've already addressed the travel issues by including horses and warp points so there won't be as much unnecessary plodding around.
I personally would like to see some kind of co-op Lan play included, so that at least one other player could join into your quest to aid in dungeon raids etc. I know that becomes a technically dicey issue in a game designed for 1 player, but I don't think it would be too much interference to allow another player to use his character in a "sidekick" role on your quest (or vice versa) provided that the exp was split and that certain battles (bosses etc) were limited to only the hero. I would love to see some different combinations of character classes in action together outside the realm of an MMORPG for once, and Co-op play in general seems so overlooked nowadays in roleplaying games that aren't of the online variety. Here's hoping Bethesda can squeeze it in before release..
To be honest, I didn't have hardly any major qualms with the gameplay in Morrowind outside of some monotony and repetition. Most of my problems stemmed from technical/glitch issues that bogged the experience down for me (I never played the GotY edition which supposedly addressed much of that). If Oblivion can manage to spice up the combat/action (ie at least make a mage's monotony feel different from an archers etc) and make for a more seamless experience (ie no major scenery loads or LOD quirks) I think the game could be of landmark status in the pantheon of RPGs. They've already addressed the travel issues by including horses and warp points so there won't be as much unnecessary plodding around.
I personally would like to see some kind of co-op Lan play included, so that at least one other player could join into your quest to aid in dungeon raids etc. I know that becomes a technically dicey issue in a game designed for 1 player, but I don't think it would be too much interference to allow another player to use his character in a "sidekick" role on your quest (or vice versa) provided that the exp was split and that certain battles (bosses etc) were limited to only the hero. I would love to see some different combinations of character classes in action together outside the realm of an MMORPG for once, and Co-op play in general seems so overlooked nowadays in roleplaying games that aren't of the online variety. Here's hoping Bethesda can squeeze it in before release..