Men_in_Boxes
Snake Oil Salesman
I know that title triggered some but I want you to notice how I capitalized "Single Player Gamers" as a show of respect and good faith. I'm a multiplayer gamer but am your brother, whether you want to believe it or not. Think the dark blue water Navi and the light blue jungle Navi from Avatar: The Way of Water. We are one people who just want better games. Anyway...
The first 10 FPS games ever made are as follows:
Maze War................1974
Spasim......................1974
Star Ship...................1977
Cosmic Conflict.....1978
Star Raiders.............1979
Star Hawk.................1979
Battlezone................1980
Horizon V.................1982
Phantom Slayer.....1982
Stellar.........................1983
All of these games are SINGLE PLAYER (SP) and all of these predate the breakout SP hits Wolfenstein 3D and Doom. If you fast forward to today, the most popular, successful FPS games on the market are CS:GO, Warzone 2.0, Tarkov, Apex Legends, RS: Siege, which are all obviously MULTIPLAYER (MP) titles.
This illustrates how the industry grows. We send the explorers (single player developers) out to discover new genres. We send wave after wave of explorers to cut, chislel, and sand the newly discovered formula, and once we're comfortable enough, we call in the builders (multiplayer developers) to draw the masses. The reason we do this is because finding and shaping these genres is difficult. Having a second player attack Link before he runs into the cave in the top left quadrant of the screen just ruins everything if you don't know what you're doing.
If you look, you can see this pattern occur in a variety of different genres. Palia is the latest example - a multiplayer centric take on Animal Crossing / Stardew Valley. It won't be long before the top games in that genre are dominated by multiplayer. This is a central theme in many Western movies. The era of the tough and rugged cowboy begins to end when he sees the railroad being built. That's when the law, the women, and the businesses start pushing the necessity of the cowboy out.
Think of it this way. What percentage of the earths population lived in cities 200 years ago vs. today? Human nature gradually leaves frontier life as the draw of big cities becomes more appealing. Life on the frontier becomes less attractive once you learn about the modern amenities city life brings.
Why Single Player Gamers shouldn't fear the GAAS revolution:
Because builders are coming for you. You like a particular genre for a variety of reasons. The multiplayer builders have you in their targets. They want you to join modernity. You all post on NeoGAF because you like a certain degree of human interaction. It's not that you don't like multiplayer games. It's that you don't like the multiplayer games you've seen thus far.
Why Single Player Gamers should fear the GAAS revolution:
Because those builders may still be far away depending on your tastes. There's a mission in Cyberpunk 2077 where you have to go downstairs to talk to your suicidal neighbor. He's an ex cop who talks to his turtle or something...I don't know it was poorly written and poorly acted and it didn't give me interesting dialogue options so I zoned out. In time, that NPC will be another human being. The awkward, and basic nature of that mission will be blown out in the CyberpunkMMO. Only that game isn't coming out in the next few years.
TLDR: Most of you don't hate multiplayer. Your feelings towards it are a subconscious recognition of the fact that single player game design has had significant head start. As single player stagnates, the exciting advancements are coming from multiplayer as it incorporates the lessons learned from SP throughout the years.
The first 10 FPS games ever made are as follows:
Maze War................1974
Spasim......................1974
Star Ship...................1977
Cosmic Conflict.....1978
Star Raiders.............1979
Star Hawk.................1979
Battlezone................1980
Horizon V.................1982
Phantom Slayer.....1982
Stellar.........................1983
All of these games are SINGLE PLAYER (SP) and all of these predate the breakout SP hits Wolfenstein 3D and Doom. If you fast forward to today, the most popular, successful FPS games on the market are CS:GO, Warzone 2.0, Tarkov, Apex Legends, RS: Siege, which are all obviously MULTIPLAYER (MP) titles.
This illustrates how the industry grows. We send the explorers (single player developers) out to discover new genres. We send wave after wave of explorers to cut, chislel, and sand the newly discovered formula, and once we're comfortable enough, we call in the builders (multiplayer developers) to draw the masses. The reason we do this is because finding and shaping these genres is difficult. Having a second player attack Link before he runs into the cave in the top left quadrant of the screen just ruins everything if you don't know what you're doing.
If you look, you can see this pattern occur in a variety of different genres. Palia is the latest example - a multiplayer centric take on Animal Crossing / Stardew Valley. It won't be long before the top games in that genre are dominated by multiplayer. This is a central theme in many Western movies. The era of the tough and rugged cowboy begins to end when he sees the railroad being built. That's when the law, the women, and the businesses start pushing the necessity of the cowboy out.
Think of it this way. What percentage of the earths population lived in cities 200 years ago vs. today? Human nature gradually leaves frontier life as the draw of big cities becomes more appealing. Life on the frontier becomes less attractive once you learn about the modern amenities city life brings.
Why Single Player Gamers shouldn't fear the GAAS revolution:
Because builders are coming for you. You like a particular genre for a variety of reasons. The multiplayer builders have you in their targets. They want you to join modernity. You all post on NeoGAF because you like a certain degree of human interaction. It's not that you don't like multiplayer games. It's that you don't like the multiplayer games you've seen thus far.
Why Single Player Gamers should fear the GAAS revolution:
Because those builders may still be far away depending on your tastes. There's a mission in Cyberpunk 2077 where you have to go downstairs to talk to your suicidal neighbor. He's an ex cop who talks to his turtle or something...I don't know it was poorly written and poorly acted and it didn't give me interesting dialogue options so I zoned out. In time, that NPC will be another human being. The awkward, and basic nature of that mission will be blown out in the CyberpunkMMO. Only that game isn't coming out in the next few years.
TLDR: Most of you don't hate multiplayer. Your feelings towards it are a subconscious recognition of the fact that single player game design has had significant head start. As single player stagnates, the exciting advancements are coming from multiplayer as it incorporates the lessons learned from SP throughout the years.