SmokedMeat
Gamer™
We know the studios working on GaaS are not the same studios are those who've historically made SP games, but rather newly bought studios focussed on GaaS.
Aren’t Naughty Dog and Guerilla making GaaS games?
We know the studios working on GaaS are not the same studios are those who've historically made SP games, but rather newly bought studios focussed on GaaS.
Aren’t Naughty Dog and Guerilla making GaaS games?
Hahaha Men in Boxes your threads will always be entertaining as fuck!
Never change
It seems you are having hard accepting the fact most of us are NOT INTERESTED in online only, GaaS and live service crap.I fear this thread has been a failure. The central theme of the OP has seemingly been missed by everyone and it has turned into a generic GAAS good vs GAAS bad thread.
I must reassess my strategy and do better in the future.
Start by coming up with a premise that is actually correct.
I must reassess my strategy and do better in the future.
No, its just a classic man-box thread.I'm confused, is this a disguised thread about Sony's push into GaaS which will inevitably "doom" their SP games output?
This is FUD.
We know they aren't coming at the expense of any of Sony's AAA SP games. The very graph announcing their GaaS investment shows a larger than-normal investment in SP games too. We know the studios working on GaaS are not the same studios are those who've historically made SP games, but rather newly bought studios focussed on GaaS.
You and others are too smart to keep incessantly pushing this narrative that clearly flies in the face of the facts. It reeks of either irrational insecurity or an agenda, tbh.
It seems you are having hard accepting the fact most of us are NOT INTERESTED in online only, GaaS and live service crap.
If you enjoy these crap then more power to you but leave us out of it.
Start by coming up with a premise that is actually correct.
I.......DONT.....LIKE.......TO......PLAY.........WITH........OTHER.......PEOPLE!I think this close mindedness can be cured through open communication. I also think this close mindedness is the root cause why so many of you don't understand where the GAAS revolution is coming from. This process is very easy to see if you're just looking at the right information.
Gamers can be plotted on a spectrum. I've found that most people who say "I hate multiplayer" can find an enjoyable multiplayer game at some point in their lives.
For example, many NeoGAFians seem to be open to co-op games over PvP centric games. The key in attracting players to a game is to find the mechanics they're drawn to.
I.......DONT.....LIKE.......TO......PLAY.........WITH........OTHER.......PEOPLE!
Oh believe me, to me gaming is my me time and I don’t want some random fucker interfere with that.
?The key in attracting players to a game is to find the mechanics they're drawn to.
You: "MP will replace SP and you'll like it"I love being wrong. I seek it out. It's how I learn. No one in this thread has explained how the premise is flawed which makes me think I didn't create the right space for an honest dialogue.
I don't think you have any problem reaching the kids with GAAS multiplayerI fear this thread has been a failure. The central theme of the OP has seemingly been missed by everyone and it has turned into a generic GAAS good vs GAAS bad thread.
I must reassess my strategy and do better in the future.
Liver Cells can regenerate... brain cells ? Not so much...so .. this cause is lostAnother drunk thread.
I worry for your liver.
Now do Open World Games .. I think I fuck hate them too ... change my mind oh wise one
Ill give you 100 points for effort my man ... well played.
Why I fear the GAAS pivot is it LOOKS like its coming at the expense of those AAA single player games from Sony with how the last 12 months have gone and how the next 12 months look
Heres to hoping we get another Showcase and revealing some more games soon though
Some like the Bungie games and maybe others yes (we have games announced for PS5 and PC, but I don't think we have any confirmation of non-Bungie Sony game being released on PC day one).But aren't Sony GaaS games also coming to PC day 1?
Yeah but those predate their actual GaaS strategy or were already too far gone in dev before it.The only MP game I play is Street Fighter. I have little time to play so it's hard to be connected at the sime time than my friends and also to have the same games. And other than SF, I don't competitive games. Same goes with GaaS, Street Fighter is the only one I care about.
I wouldn't care if all the other MP and GaaS games dissapear tomorrow. I normally play single player game, but I'm ok people liking or playing MP and GaaS.
We always will have SP games, MP and GaaS didn't kill SP in decades, won't do it now.
Jim became CEO in April 2019 and Hermen in November 2019.
List of Sony GaaS games released/to be released since then but already greenlighted before they became CEO, as it's the case of TLOP1 or the idea of making the PC efforts:
List of the first 1st party known games greenlighted in the Jim and Hermen era:
- Dreams (known to be in delopment years before they became CEO)
- Destruction All Stars (released February 2021, must have been greenlighted earlier)
- Gran Turismo 7 (started after Gran Turismo Sport launch, which also is GaaS)
- Firewall Ultra (started after Firewall Zero Hour launch)
- Convallaria (if it's a GaaS -I think won't-, its first video was published March 2019)
- Helldivers 2 (started in 2015/2016 after Helldivers 1 launch)
- Concord (studio founded in 2018)
- Horizon Online (its game director Simon Larouche working on it since Feb. 2018 according to his LinkedIn)
- London Studio new IP (their previous game was released in May 2019 and before that they had 2 teams)
- Destiny 2 (already released when acquired)
- Marathon (already in development when acquired)
- Matter/new Bungie IP (already in development when acquired)
Games that aren't clear when they started:
- Death Stranding 2 (started after DS1 launch)
- New open world IP by Bend, which was pitched by Bend after Days Gone (Sony/PS Studios/Jim/Hermen approved the first pitch that Bend sent them after Days Gone 1, which was this new IP, they never received a Days Gone 2 pitch because the Bend studio boss blocked the directors from sending it to Sony)
- Ghost of Tsushima 2 (started after GoT1 launch)
- Unannounced ND game(s) under development, at least one of them SP (started after TLOU2 launch, not sure when)
- Wolverine (started after Morales launch)
- Team Asobi's next game (a 3d action platformer with humor bigger than the Astros) and multiple prototypes)
- Deviation's game (studio founded in 2020)
- Housemarque next game (started after Returnal release)
- Fairgame$ (even if they started to work on it at Google, maybe started production at Sony)
- Horizon 3 (pretty likely started after HFW release)
- Insomniac game with MP (pretty likely started after Rift Apart)
- Next GoW, set in a new mythology (started after GoWR)
Where's the pivot to GaaS? Most of them were already in the works when Jimbo and Hermen got in charge, and most of the Sony games they greenlighted aren't GaaS.
- Spider-Man 2 (started after Spider-Man 1, we don't know exactly when but if just after release, which is likely, wouldn't be greenlighted by them)
- TLOU Online (branched out from TLOU2 to become a standalone game in 2019, not sure if before or after Jim and Hermen became CEO)
- Horizon CoM (Guerrilla and Firesprite have more than two teams working at the same time since who knows when)
- Unannounced projects by Firesprite+Fabrik, since they have multiple games under development at the same time but we don't know since when and don't even know the amount of games under development that they have
Some like the Bungie games and maybe others yes (we have games announced for PS5 and PC, but I don't think we have any confirmation of non-Bungie Sony game being released on PC day one).
Sony GaaS like Little Big Planet, PS Home, Dreams, Destruction AllStars, Gran Turismo Sport, Gran Turismo 7, MLB or Firewall Ultra etc weren't on PC day one. In fact none of them has been released on PC.
As also happens with their single player games, many of the Sony GaaS will never be released on PC.
The only MP game I play is Street Fighter. I have little time to play so it's hard to be connected at the sime time than my friends and also to have the same games. And other than SF, I don't competitive games. Same goes with GaaS, Street Fighter is the only one I care about.
I wouldn't care if all the other MP and GaaS games dissapear tomorrow. I normally play single player game, but I'm ok people liking or playing MP and GaaS.
We always will have SP games, MP and GaaS didn't kill SP in decades, won't do it now.
Jim became CEO in April 2019 and Hermen in November 2019.
List of Sony GaaS games released/to be released since then but already greenlighted before they became CEO, as it's the case of TLOP1 or the idea of making the PC efforts:
List of the first 1st party known games greenlighted in the Jim and Hermen era:
- Dreams (known to be in delopment years before they became CEO)
- Destruction All Stars (released February 2021, must have been greenlighted earlier)
- Gran Turismo 7 (started after Gran Turismo Sport launch, which also is GaaS)
- Firewall Ultra (started after Firewall Zero Hour launch)
- Convallaria (if it's a GaaS -I think won't-, its first video was published March 2019)
- Helldivers 2 (started in 2015/2016 after Helldivers 1 launch)
- Concord (studio founded in 2018)
- Horizon Online (its game director Simon Larouche working on it since Feb. 2018 according to his LinkedIn)
- London Studio new IP (their previous game was released in May 2019 and before that they had 2 teams)
- Destiny 2 (already released when acquired)
- Marathon (already in development when acquired)
- Matter/new Bungie IP (already in development when acquired)
Games that aren't clear when they started:
- Death Stranding 2 (started after DS1 launch)
- New open world IP by Bend, which was pitched by Bend after Days Gone (Sony/PS Studios/Jim/Hermen approved the first pitch that Bend sent them after Days Gone 1, which was this new IP, they never received a Days Gone 2 pitch because the Bend studio boss blocked the directors from sending it to Sony)
- Ghost of Tsushima 2 (started after GoT1 launch)
- Unannounced ND game(s) under development, at least one of them SP (started after TLOU2 launch, not sure when)
- Wolverine (started after Morales launch)
- Team Asobi's next game (a 3d action platformer with humor bigger than the Astros) and multiple prototypes)
- Deviation's game (studio founded in 2020)
- Housemarque next game (started after Returnal release)
- Fairgame$ (even if they started to work on it at Google, maybe started production at Sony)
- Horizon 3 (pretty likely started after HFW release)
- Insomniac game with MP (pretty likely started after Rift Apart)
- Next GoW, set in a new mythology (started after GoWR)
Where's the pivot to GaaS? Most of them were already in the works when Jimbo and Hermen got in charge, and most of the Sony games they greenlighted aren't GaaS.
- Spider-Man 2 (started after Spider-Man 1, we don't know exactly when but if just after release, which is likely, wouldn't be greenlighted by them)
- TLOU Online (branched out from TLOU2 to become a standalone game in 2019, not sure if before or after Jim and Hermen became CEO)
- Horizon CoM (Guerrilla and Firesprite have more than two teams working at the same time since who knows when)
- Unannounced projects by Firesprite+Fabrik, since they have multiple games under development at the same time but we don't know since when and don't even know the amount of games under development that they have
Some like the Bungie games and maybe others yes (we have games announced for PS5 and PC, but I don't think we have any confirmation of non-Bungie Sony game being released on PC day one).
Sony GaaS like Little Big Planet, PS Home, Dreams, Destruction AllStars, Gran Turismo Sport, Gran Turismo 7, MLB or Firewall Ultra etc weren't on PC day one. In fact none of them has been released on PC.
As also happens with their single player games, many of the Sony GaaS will never be released on PC.
Yeah but those predate their actual GaaS strategy or were already too far gone in dev before it.
I'm not sure if you considered one very big differentiator...GaaS is a trend that will eventually die off. It's a modern day derivative of the old 80's arcade games. Those games, like GaaS, were designed to suck every quarter you had and bring you back for more.
It's difficult to estimate when games will be released. I'd add as reference the amount of years that the team (not the studio) needed for their previous game.Just gonna post here because I think with knowing this, we can work out a cadence regarding 1P release schedule for GaaS and non-GaaS titles in dev over at Sony.
So then, if I'm reading this right then...
Might release in 2024, but could slip into 2025 we'll see
- Death Stranding 2 (started after DS1 launch)
If AAA and larger in scope than DS2, 2025 at the earliest
- New open world IP by Bend, which was pitched by Bend after Days Gone (Sony/PS Studios/Jim/Hermen approved the first pitch that Bend sent them after Days Gone 1, which was this new IP, they never received a Days Gone 2 pitch because the Bend studio boss blocked the directors from sending it to Sony)
2026 at earliest
- Ghost of Tsushima 2 (started after GoT1 launch)
Well TLOU3 is definitely post-2026 if it just recently started development. The new IP could be next year or 2025, who knows.
- Unannounced ND game(s) under development, at least one of them SP (started after TLOU2 launch, not sure when)
Get the feeling this will slip 2024 and enter 2025
- Wolverine (started after Morales launch)
Could be 2024, could also be 2025. 50/50
- Team Asobi's next game (a 3d action platformer with humor bigger than the Astros) and multiple prototypes)
Probably still a ways off and also GaaS IIRC
- Deviation's game (studio founded in 2020)
If going to be even bigger than Returnal, and unless they expand in size significantly, 2027 at earliest
- Housemarque next game (started after Returnal release)
GaaS
- Fairgame$ (even if they started to work on it at Google, maybe started production at Sony)
2028 at earliest and probably either cross-gen game or PS6 exclusive
- Horizon 3 (pretty likely started after HFW release)
2025 at earliest, could be 2026
- Insomniac game with MP (pretty likely started after Rift Apart)
2027 at earliest, could be 2028 tho depending on how ambitious it is.
- Next GoW, set in a new mythology (started after GoWR)
So basically 1P-wise nothing is really a lock for 2024 outside of Helldivers 2 and possibly Factions 2 (if it was a soft soft reboot). Both of which, are GaaS (or at least quasi-GaaS in Helldivers 2's case), 2025? Could be up to 5 games (DS2, Wolverine, Astrobot game, Insominac MP game, ND new IP), make that six with Factions 2. But there is still a good chance Factions 2, DS2 and Wolverine hit 2024.
2026 likely would have just two games (from what you listed), one of those being Insomniac's MP game delayed out of 2025 into 2026. So that's one GaaS, one traditional AAA game. 2027 could have a bit more between next GOW, Housemarque's game, and TLOU3, but GOW could slip into 2028. The one game out of that list that definitely feels will be 2028 is Horizon 3.
We can see the mix of traditional to GaaS titles in that (I did leave out some of the GaaS titles like Fairgame$ and Concord; they can release whenever), but I think most of the focus from a lot of us here would be on the non-GaaS titles. But there is something here at play not mentioned: the cadence of PC ports of previous game releases. IMO, if they (Sony) stick with the 2 year (or even less, you never know) porting window to PC, it will damage long-term value proposition of the console and make things very difficult for PS6 out of the gate unless that system has one hell of an innovative hardware hook where the hardware alone adds insane value proposition.
And, no, just "moah powah" will not do it, that is not the answer. PS+ isn't the answer, either, but that isn't hardware-focused. I also didn't focus on 3P games we know are being developed with Sony assisting in dev because, well, your list didn't mention them, either. Although, yes, those do help add value proposition to the console, just depends on what mix are traditional vs. GaaS. PC availability can still hurt console value proposition though depending on timing of availability, I feel we've kind of seen this play out with Final Fantasy XVI (in their case, mentioning the PC version right off the bat in marketing for the game on PS5, which was very stupid).
Are you saying the 10 or so GaaS they've been talking about are in addition to the ones in yurinka's post? Because I always thought it included at least some of those games, and even stuff like GT7 and MLB The Show.
If not, and that's in addition to those games and everything else in his post...biiiiig yikes
Yes the mechanics were completely different, but the end result is the same imo. Players can and are spending enormous amounts (relative) of money on a single game.I'm not sure if you considered one very big differentiator...
The 80's arcade games forced every player to chuck in more quarters if they died and wanted to continue. This is highly annoying as it directly impedes gameplay.
Modern day GAAS are free for players and they only offer non gameplay effecting cosmetics for those who want to buy. This is far superior as it doesn't interfere with gameplay at all.
Something to consider when comparing Roblox to The Simpsons Arcade cabinet.
Yes the mechanics were completely different, but the end result is the same imo. Players can and are spending enormous amounts (relative) of money on a single game.
I'm just pointing out that we've been here before (gaming as a whole) and also making the more obvious point that the GaaS fad will end eventually.
I'm not sure if you considered one very big differentiator...
The 80's arcade games forced every player to chuck in more quarters if they died and wanted to continue. This is highly annoying as it directly impedes gameplay.
Modern day GAAS are free for players and they only offer non gameplay effecting cosmetics for those who want to buy. This is far superior as it doesn't interfere with gameplay at all.
Something to consider when comparing Roblox to The Simpsons Arcade cabinet.
That's one way to look at it, sure.
Another way would be, arcade games were where you could realistically get all of what they had to offer, on a single credit, if you got good enough at them to 1CC. No content behind paywalls, just a single quarter...if you were good enough. This encouraged good gaming skills, which would benefit you playing other similar games down the road (or games in general). It also allowed game devs to make more complex arcade games with more challenge, pushing elements of game design with them.
If you want to see all the content in GaaS titles today, you HAVE to pay out for it. There's no way around that. You can't really rent most GaaS titles, either, they aren't made that way. The F2P stuff has no upfront cost, but you still have to pay a lot (or sink in TONS of hours where no matter your skill, you are artificially capped by timed progression and unlocks) to see all the content.
Even if you sucked at something like The Simpsons, you could probably see all the content on $5 worth a playthrough, maybe get good enough to 1CC it from that point on or cut it down to $1. And, well, you probably aren't going to play the game that many times over and over anyway. You can't leverage that type of play model at all with today's GaaS, not even.
What that list shows is that most of the recent and future known GaaS predate them, so Jim and Hermen weren't the ones who created that strategy, they simply publicly mentioned it when these GaaS titles started to be announced so they explained the strategy behind them.Yeah but those predate their actual GaaS strategy or were already too far gone in dev before it.
It's difficult to estimate when games will be released. I'd add as reference the amount of years that the team (not the studio) needed for their previous game.
Then add an extra year due to next gen jump.
Add an extra year if they had covid lockdown during development.
Add an extra time if devs said it will be bigger than the previous game or will add multiplayer.
Add an extra year if it's a new IP.
That's how I imagine Brie Larsons characters captor in Room would explain his logic.
"I trapped you in a small room with your child. You will live here forever but you can experience the whole room and that is what's best.
If I free you, you can only explore a small fraction of planet earth and the best thing in life is to 100% the environment you are in.
Also, slide 2 quarters under the door if you want to look around the room."
Y'all keep trying to bury F2P but it's clearly the most player friendly and you're saying awfully strange stuff in doing so.
So basically 1P-wise nothing is really a lock for 2024 outside of Helldivers 2 and possibly Factions 2 (if it was a soft soft reboot).Both of which, are GaaS (or at least quasi-GaaS in Helldivers 2's case), 2025? Could be up to 5 games (DS2, Wolverine, Astrobot game, Insominac MP game, ND new IP), make that six with Factions 2. But there is still a good chance Factions 2, DS2 and Wolverine hit 2024.
Since they increased the cadence of PC releases their console hardware and software sales increased, and their console 1st party sales too. The console engagement, ARPU and game subs revenue also are in record levels. Absolutely no signs of negative effects in console, in any case the effect is the opposite.But there is something here at play not mentioned: the cadence of PC ports of previous game releases. IMO, if they (Sony) stick with the 2 year (or even less, you never know) porting window to PC, it will damage long-term value proposition of the console and make things very difficult for PS6 out of the gate unless that system has one hell of an innovative hardware hook where the hardware alone adds insane value proposition.
Yes, as always Sony also has a gazillion 3P exclusives coming both big and small, from all genres and types. Way more than 1P games.I also didn't focus on 3P games we know are being developed with Sony assisting in dev because, well, your list didn't mention them, either.
If PC availability would hurt their main business, which is consoles, then they would stop making PC ports and also would sign again total exclusives instead of timed console exclusives.PC availability can still hurt console value proposition though depending on timing of availability, I feel we've kind of seen this play out with Final Fantasy XVI (in their case, mentioning the PC version right off the bat in marketing for the game on PS5, which was very stupid).
GAAS can be designed in a lot of different ways. The worst of the worst charge upfront, charge for extra content and throw in some gambling mechanics for safe measures. Others will force you to sink countless hours of boring grind if you don't want to pay to get the content you want.GAAS is designed in the opposite way. Everyone has full access to the game for free and you only buy cosmetics if you want.
Aren’t Naughty Dog and Guerilla making GaaS games?