why so few graphically outstanding games on 360?

WHY is this thread still going? The 360 has "graphically outstanding" games. Hell, the Wii has games that look impressive. Do people REALLY still enjoy console wars like this?
 
I know people want cutting edge, but 360/ps3 are still putting out pretty impressive looking games. My only complaint is that prices should have dropped huge a year ago. We should be at 199 for the most expensive console.

Agreed on both accounts. I've been very happy with how ME3 looks, and it's a multiplat game. And yeah, console should be cheaper and I expect pricecuts at E3.



That's just nonsense. Such oversimplification ignores the technical limitations of the machines. Rendering just a corridor is not the same than rendering a city.

If we ignore that might as well declare the COD games as the best since 60fps > 30fps.

This is where the argument gets muddled. People who don't know how the underlying tech of games works have a different definition of "graphics" than people who do. .

Apologies but this is the wrong way to look at it because it's all relative. Sure if you want to segment what's "pretty" and what has huge scale, you could over-simplify how to look at things, but then you're only getting half of the picture there.

You can't look at the quality of something being rendered while ignoring how much needs to be rendered. By doing that, you only lose perspective and start ignoring important elements of a game's graphical makeup.

Basically by your definition, a game taking place in a single room with a single character model can be the most graphically impressive game, even though there isn't anything really impressive going on..

Hitting it out of the ballpark, guys. :) Reminds me of when people were losing their shit over Infinity Blade on iOS. Great looking game, but there's not much going on in it.
 
I had both a 360 and PS3 at launch. Sold my 360 after a while and have only recently bought another. There is something 'crispy' about the graphical output of the 360. I don't think its that the PS3 is muddy or anything, but the 360 is very sharp. Even something fairly basic like EDF 2017 looks really sharp.
MS was so smart to put a scaling chip in the 360, that's why it's games look sharper on 1080P screens.
 
WHY is this thread still going? The 360 has "graphically outstanding" games. Hell, the Wii has games that look impressive. Do people REALLY still enjoy console wars like this?

The thread is arguing that the 360 has too many very good looking games, so that you don't get the same feeling as on the Wii where there are a lot of graphically unimpressive games. This isn't a console war. Except for people who didn't read the OP.
 
Please tell me why do you think that art is a Reachs problem.Maybe I just don't understand your point of view.
IMO art can't be a "problem" because it's totally subjective,you like it or not and if people can't figure out that Reach is technically impressive with current art they also won't with different.
And yes most people on forums are impressed and are talking about art and "look" of a game because they don't really know too much about tech.

I think we may be misunderstanding each other here =p

You're correct that art is subjective, and because of this the art direction of Reach will appeal some while turning others off.

I'm just not entirely convinced that people wouldn't be impressed with a different art direction.

Heh, when you consider that most multiplatform games on PS3 look inferior than their 360 counterparts, it's easy to see that comparing to first party titles, the gap will be big. Since multiplatform releases look and run great on the 360 the gap isn't that big compared to exclusives, hence no perceived standouts.

That's a bit of a stretch IMO.

Besides many multi-plat titles are at or near parity.

They really are not. Crysis 2 on consoles runs at 15-25 fps and does not look better than Uncharted on the console in terms of lighting, shaders, geometry.

Gears 3 looks on par with Uncharted 2 in terms of textures, polygons, shaders, lighting, and effects, but runs at 25-30 fps with no AA wheres UC2 has 2x MSAA and runs a rock solid 30 fps. UC3 has much more geometry/shader complexity than either title, and runs a solid 30 fps with MLAA.

This is just comparing the technical aspects of the titles. As far as art is concerned, Sony employs some of the world's best artists, so that even the PC version of Crysis 2 with everything maxed out does not have the same quality of art and animations as Uncharted or God of War. That's a whole separate issue. You can't get that with brute power, you need to have talented people creating your art assets.

Hardcore optimization + assembly language enables Sony first party to push more polygons and shader effects while still keeping the frame rate solid. No other studio bothers with this process much, so we don't see any games.

You really like to talk out of your ass.

I don't think this thread is supposed to measure X360 against PS3. It's simply saying why isn't there those 2 or 3 graphically impressive and defining game on x360 while there are on most of the other console even Wii has Zelda or Smash Bros, these games obviously aren't better looking than X360 games but are defining and towering over all the other Wii games.

I agree that we should be able to discuss the topic without even bringing up the PS3, but that obvious wasn't going to happen. A thread like this is just asking for ignorance and trolling.

As for your question, plenty of games have been listed in this thread that fits that description IMO. There just aren't a bunch of loony fans posted gifs at every opportunity to beat it over everyone's head.

Also people who are saying PS3 has only good looking games that are linear, I would suggest you guys look at Infamous 2. That game, in my opinion, looks better than SR the Third or Sleeping Dogs, both games coming out after I2 release and both in the same genre.

I included Gears 3 when talking about linear games, there's a reason why that game has been mentioned so many times. =p

I agree that Infamous 2 looks great and is probably only equaled by RDR.
 
I remember the original Just Cause on the 360 looking really really good. Its weird that the PC version never received its graphical upgrades.

I'd recommend going back and taking a look at it. Tomb Raider Legend came with both the 360 and PS2 assets on PC and the PS2 stuff actually ended up looking quite a bit better as the 360 assets suffered from that shader abuse/misuse that was common at the start of the generation.


People listed the series of Uncharted and KZ.
So 5 games instead of 3. Woooo what a big difference.
 
You really like to talk out of your ass.
You do not have any more authority on the subject matter and don't really have the right to say that credibly.

Besides, Digital Foundry's verdict > You.
Digital Foundry said:
Where Uncharted 3 is peerless and unparalleled is in its ability to defy the technological constraints of current-generation platforms, which raises an interesting question about whether ideas are the real premium now over and above the technological arms race that has powered current-gen console game development.
 
They really are not. Crysis 2 on consoles runs at 15-25 fps and does not look better than Uncharted on the console in terms of lighting, shaders, geometry.
Crysis 2's fully realtime lighting and shadows > Uncharted's semibaked lighting. IBL FTW.

Not to mention much better tone mapping (U2's on par, U3's was downgraded sadly). Don't know about geometry (if you have numbers, post them) but shaders are definately top quality. SSS, anisotropic specular in a deferred renderer, screen-space soft shadows, etc.. There's also the bokeh DOF, consistent object based motion blur, etc...

You're crazy.

That's a bit of a stretch IMO.

Besides many multi-plat titles are at or near parity.
Yeah I know. I thought it was a funny explanation for the mentality of some people here :p
 
People listed the series of Uncharted and KZ.
I don't know maybe, but a lot of people in the thread share a similar opinion.

Listing the series? Sorry but UC1 did not age well IMO. Listing a series is silly since the older games usually don't stack up quite as well. Odd thing is I think UC2 looks better than UC3 =p

Also half of these people with clear bias or agenda don't count IMO.

You do not have any more authority on the subject matter and don't really have the right to say that credibly.

Besides, Digital Foundry's verdict > You.

lol you completely missed the context of that bolded part.

Also you know it's sad when you need other people to speak for your opinion. I may not have much "authority" but I know your last post was full of bullshit.
 
Listing the series? Sorry but UC1 did not age well IMO. Listing a series is silly since the older games usually don't stack up quite as well. Odd thing is I think UC2 looks better than UC3 =p

Also half of these people with clear bias or agenda don't count IMO.
I don't think UC1 was outstanding either, great textures and still looks good especially from early in the gen but not with UC2 or 3, and it will be tough to figure out who's opinions don't count.


I'd recommend going back and taking a look at it. Tomb Raider Legend came with both the 360 and PS2 assets on PC and the PS2 stuff actually ended up looking quite a bit better as the 360 assets suffered from that shader abuse/misuse that was common at the start of the generation.



So 5 games instead of 3. Woooo what a big difference.

Personally I just find Gears 3 to be outstanding.
 
I don't think UC1 was outstanding either, great textures and still looks good especially from early in the gen but not with UC2 or 3, and it will be tough to figure out who's opinions don't count.

IMO no, it's not hard at all. Those that can explain their perspective or opinion are easy to pick from those who are here just to push an agenda.
 
Why is it that everytime I see that bugs bunny avatar in a 360 or Microsoft thread it is nothing but negativity being mentioned. I dont really think at this point in time you are fooling anyone with your bias towards Sony. It is very entertaining though.
 
Why is it that everytime I see that bugs bunny avatar in a 360 or Microsoft thread it is nothing but negativity being mentioned. I dont really think at this point in time you are fooling anyone with your bias towards Sony. It is very entertaining though.
Yeah, I mean, calling Gears 3 outstanding, he can't even hide his Sony fanboyism, it disgusts me.
 
I think we may be misunderstanding each other here =p

Yes we most definitely are ;P

I'm just not entirely convinced that people wouldn't be impressed with a different art direction.

Some people probably would be impressed and some wouldn't, just like now.
But my point is that "Bungie's accomplishments" that you mentioned(and I think you were talking about all things under the hood) would go unnoticed by majority of players even with different art; sure maybe with more appealing art more people would enjoy the "Halo look" but they wouldn't suddenly start paying attention to HBAO, HDR lighting or alien architecture polycounts.
Killzone is also technically impressive game and people like it because "it looks soft" :P
 
Why is it that everytime I see that bugs bunny avatar in a 360 or Microsoft thread it is nothing but negativity being mentioned. I dont really think at this point in time you are fooling anyone with your bias towards Sony. It is very entertaining though.

He may have a preference towards the PS3 but I don't think it's fair to call it bias. He has his reasons for his preference just like you and I do. Nothing wrong with that.

Yes we most definitely are ;P

Some people probably would be impressed and some wouldn't, just like now.
But my point is that "Bungie's accomplishments" that you mentioned(and I think you were talking about all things under the hood) would go unnoticed by majority of players even with different art; sure maybe with more appealing art more people would enjoy the "Halo look" but they wouldn't suddenly start paying attention to HBAO, HDR lighting or alien architecture polycounts.
Killzone is also technically impressive game and people like it because "it looks soft" :P

I disagree that more people wouldn't be more impressed with different art. The changes from halo Reach to Halo 4 is mostly comprised of art changes and people have generally been very impressed by it so far. Sure there are differences between the engines as well, but we'll likely see a bigger difference in art than tech between the two games.

I can see why people think KZ looks good or is technically impressive, I'm in the same boat as these people. They hide the flaws and limitations rather well, and that's what every good looking game does essentially.

I still can't believe there are people who think UC2 looks better than 3. HOW!?

Easy, I prefer the art and locations in UC2 over those in UC3 (that shipyard area was so bleh IMO). I prefer broken 2xMSAA to a PPAA that makes mince meat of the background. I don't recall seeing nearly as much pop in in UC2 as I saw in UC3, same with the minor frame drops. There's more but that should sum it up.
 
3D came as a cost. The chateau level in particular shows how bad they screwed their HDR implementation. Overblown whites all over the place.

I thought I was the only one that noticed this judging by the "I don't see anything wrong" reaction I got when mentioning it way back when in the OT. Looks terrible.

I also think UC2 looks better than UC3.
 
Why is it that everytime I see that bugs bunny avatar in a 360 or Microsoft thread it is nothing but negativity being mentioned. I dont really think at this point in time you are fooling anyone with your bias towards Sony. It is very entertaining though.

Not that it bothers me, but there is definitely a....pattern there.



I still can't believe there are people who think UC2 looks better than 3. HOW!?

May have to do with UC2 having the "WOW"-factor going for it back in 2009, almost catching the industry by surprise. Whereas for UC3, it was expected to be graphically amazing, and people were just expecting a bit more than the game produced. Personally, I thought UC3 looked, I dunno, slightly better.
 
I disagree that more people wouldn't be more impressed with different art. The changes from halo Reach to Halo 4 is mostly comprised of art changes and people have generally been very impressed by it so far. Sure there are differences between the engines as well, but we'll likely see a bigger difference in art than tech between the two games.

I can see why people think KZ looks good or is technically impressive, I'm in the same boat as these people. They hide the flaws and limitations rather well, and that's what every good looking game does essentially.


What I'm trying to say is that even with new approach to art, the technical intricacies of any game are lost on majority of people. They like the game because "it looks soft" or because "the colors are nice". Not necessarily a bad thing, not everyone can be "an expert" but that's just how it is.
 
Crysis 2's fully realtime lighting and shadows > Uncharted's semibaked lighting. IBL FTW.
Crysis 2 console does not use Global Illumination.

Don't know about geometry (if you have numbers, post them) but shaders are definately top quality. SSS, anisotropic specular in a deferred renderer, screen-space soft shadows, etc.. There's also the bokeh DOF, consistent object based motion blur, etc...
Uncharted also has all those, but runs at full 720p close to 30 fps, vs. 15-25 fps at 1152x720 for the 360 version of Crysis 2.
 
Also you know it's sad when you need other people to speak for your opinion. I may not have much "authority" but I know your last post was full of bullshit.
And I know this post of yours is full of bullshit. Where does that get us?
Unlike you, at least I can have credible people backing me up on my points.
 
Crysis 2 console does not use Global Illumination.
Only missing the dynamic GI. IBL is a form of GI. Static, but pretty good looking. Also, it's all realtime. The only offline step is the generation of the HDR cubemaps. After that, it's all applied in realtime, both diffuse and specular components. Every single light source and shadow are calculated in realtime.

Uncharted also has all those, but runs at full 720p close to 30 fps, vs. 15-25 fps at 1152x720 for the 360 version of Crysis 2.
In comparatively confined spaces, with few interactive physical props.

Not taking shots at U3, just showing how Crysis 2 is also a top tier graphical showcase.
 
Microsoft don't have to live up to overhyped expectations of TEH CELL!! I guess is why.

That said many fantastic looking games on the 360, Red Dead Redemption, Gears of War 3 being my stand out games.
 
Why is it that everytime I see that bugs bunny avatar in a 360 or Microsoft thread it is nothing but negativity being mentioned. I dont really think at this point in time you are fooling anyone with your bias towards Sony. It is very entertaining though.
It's not that his opinion is invalid, it's that he voices the same opinion constantly in every related thread. Same snarky remark, but in a different jacket. At one point you gotta wonder why all that effort is put.

If I dislike a game, I will voice it and discuss it. Usually I have made my point, no harm no foul. If I keep repeating it in related thread though, I am wasting my time and the other people's time in the thread by just shitting it up.
 
Easy to run at a steady 30fps when your levels are tiny. Crysis 2 is no Crysis 1 in scale, but it still does more than Uncharted 3.
The MP levels of Crysis 2 and UC3 are comparable in size, yet UC3 runs at a higher resolution with better framerate compared to C2 console version.
 
Ok, as this thread is still going I might as well post my list:

1. Red Dead Redemption - Far ahead of the PS3 version and the best looking open world game there is. Rockstar really managed to iron out the graphical problems they had on the 360 in GTA4 and created a true beauty.

2. Resident Evil 5 - Again far better than the PS3 version. The game is super polished, super smooth and has some very nice effects and cutscenes. MT Framework at its best.

3. Forza 4 - Another very polished all around experience with only minor issues (I remember some problems with reflections, etc.) GT5 looks and plays better though.

Honorable mentions:
- Gears of War. I can't consider UE3 games pretty anymore, too burned out on the look.
- Alan Wake. Amazing light effects at times, but the game falls apart with sub hd and constant tearing. Also lol @ the animations. Basically the game only looked good in the dark, the day scenes were pretty horrible.

How do you feel ADS will improve Halos gameplay?

It probably wouldn't. Reach was the first Halo game I played from start to finish, and the lack of ADS just stood out to me. The zoom function felt a bit crippling to me, not very immersive.
 
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