nkarafo
Member
Only because the console lasted a year and a half.It was never an issue for SEGA players. You guys are making stuff up.
Later games would force Sega to replace the archaic single stick design.
Only because the console lasted a year and a half.It was never an issue for SEGA players. You guys are making stuff up.
We've already been through this in the topic. They could have released another controller with two sticks, just like Sony released another controller with two sticks on the PS1, and just like SEGA released the 6 buttons controller on the MegaDrive. Both consoles being highly successful and having a controller revision not being an issue at any point, and still having base controllers that did the job perfectly well for 99% of the library.Later games would force Sega to replace the archaic single stick design.
Sega could have just released another controller with 2 sticks. been done by sony and xbox to a different extent(releasing the S controller)
Yeah, this wouldn't be viable not because you couldn't say that games require the new controller but as you said devs would need to develop two different controls schemes which in many games would require the entire game to be redesigned.This issue with releasing a new controller after, is devs now have to build two control schemes and somehow design game mechanics around both of them.
One for gamers that have the single stick pad, and the other for those with dual stick.
It adds an extra layer of unknowns that devs wouldn't be pleased with.
The difference though is that the DualShock was introduced in 1997 during the 5th generation of consoles. How many PS1 games REQUIRE the DualShock as in absolutely 100% not usable on the original controller? I'm sure there are quite a few but the 5th and 6th generation of consoles are very different. Two analog sticks were absolutely more popular during the 6th gen and people can try to argue otherwise but even if the PlayStation 2 was normal levels of success for that generation (lets say around 30-40M) the Dreamcast would have still lost ports.We've already been through this in the topic. They could have released another controller with two sticks, just like Sony released another controller with two sticks on the PS1, and just like SEGA released the 6 buttons controller on the MegaDrive. Both consoles being highly successful and having a controller revision not being an issue at any point, and still having base controllers that did the job perfectly well for 99% of the library.
Two analog sticks were absolutely more popular during the 6th gen and people can try to argue otherwise but even if the PlayStation 2 was normal levels of success for that generation (lets say around 30-40M) the Dreamcast would have still lost ports.
The S controller is very different though. There isn't anything the S can do that the "Duke" cannot do as it's simply a redesigned controller designed to be smaller.Sega could have just released another controller with 2 sticks. been done by sony and xbox to a different extent(releasing the S controller)
Impossible? Probably not. Less enjoyable with a gimped control scheme? AbsolutelyCan you name a popular PS2 game that's impossible to play without using both analog sticks? And what about the PSP and 3DS, which only have one analog stick but receive the same types of games?
For Soul Calibur it was the best controller in my experience. The d-pad was great for that game. Also great for driving as the stick was very precise.The Contoller was an abomination and 3D Sonics games are ass.
And why exactly if a controller with a second stick was released and then bundled with the console ?the Dreamcast would have still lost ports.
Definitely a fantastic controller for racing games. Makes you wonder how in the world we are here today with a Switch 2 Pro Controller that still doesn't have analog triggers. Unbelievable.Also great for driving as the stick was very precise.
The S controller is very different though. There isn't anything the S can do that the "Duke" cannot do as it's simply a redesigned controller designed to be smaller.
Impossible? Probably not. Less enjoyable with a gimped control scheme? Absolutely
Without PS2? For Dreamcast to succeed, you would have to go back and imagine a world without PS1.
Hardware sales of previous two generations:
SNES - 49.1 million
Genesis - 30.75 million
N64 - 32.93 million
Saturn - 9.26 million
PlayStation - 102.49 million
PlayStation brought a ton of non-gamers into the fold and doubled the size of the industry, while Sega slid further into irrelevance. Those players who rode the wave of PlayStation energy in the '90s were never going to jump ship to Dreamcast in the following generation. Not after the Saturn. And not with the expectation of a PlayStation sequel coming.
The whole thing is a pointless thought experiment really. "If Sega did not have its biggest competitor who made gaming cool and absolutely curb stomped them, would they have done better?"
Yeah, no shit.