Anth0ny said:LOL that list is such bullshit. And GC compatibility? Online being better than the others by far? loloololol
manueldelalas said:Where did I say that something was wrong with F-Zero or F-zero X (this was not a groundbreaking title when released, LOL (I had it at launch, and it was low poly AT THE TIME; good game, not great)).
The thing is that Nintendo doesn't have a team that could do F-Zero anymore, EAD 1,2,3,etc have their hands loaded with other stuff, games take more time to make now and need more resources than in the N64 era.
Yes Nintendo could do an F-Zero HD ultra high graphics 60 fps 1080P game, but they won't. It's too expensive, and the last F-zero games have bombed hard (I bet you don't even know the name of the last F-Zero game released).
The biggest one I see is being able to play console games on the screen anywhere in your house. Sister hogging the TV? Go play Mario Universe in your room.orioto said:Ok i'm terribly worried by all those mock ups...
help me guys, tell me ONE useful game play feature that could come from this pad + screen config. I want to be a believer to !
Cause i turn the thing in every directions and i can't still see how it would make the least sense.
HUD options can go on the screenorioto said:Ok i'm terribly worried by all those mock ups...
help me guys, tell me ONE useful game play feature that could come from this pad + screen config. I want to be a believer to !
Cause i turn the thing in every directions and i can't still see how it would make the least sense.
The rumored resolution is 800x500 and also, the thing is small - small enough where anyone could easily reach both the YBXA buttons and the stick when used in tandem.defferoo said:you cannot reach the buttons and the analog sticks with the handles so far down. either move the handles up or move the buttons down... and 800x500 just sounds wrong, 800x480 is more standard.
Older than Wii's processors.Roi said:I keep seeing this design on several shots. Don't know if already posted.
http://www.nintendo-master.com/fichiers/2011/4/21/1303378200.jpg
Yes. Easier to be precise/steady with touch screen, but the pointer has a greater sense of... pointing. Pointer also obstructs your view less and lets your pointing hand have more control than just pointing.ksamedi said:I don't think touchscreen and pointer controls feel the same at all. Touch screen aiming doesn't work as well as pointer aiming. They both have different advantages and disadvantages.
I'm hoping so. Some people think that's excessive, but I think packages like X360 with regular controller and Kinect, or even NES with pad and Zapper, have not been turnoffs in the past.ksamedi said:I believe there will be 2 controllers in the box.
Exactly why I hope it's included from the get-go.StevieP said:Dear ALL GAMERS: Peripherals won't work. Most devs won't make games for it. See: all of history.
JasonMCG said:Lowered the buttons/sticks.
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The_Technomancer said:The biggest one I see is being able to play console games on the screen anywhere in your house. Sister hogging the TV? Go play Mario Universe in your room.
wwm0nkey said:HUD options can go on the screen
Entire game can be streamed too the screen.
orioto said:Ok i'm terribly worried by all those mock ups...
help me guys, tell me ONE useful game play feature that could come from this pad + screen config. I want to be a believer to !
Cause i turn the thing in every directions and i can't still see how it would make the least sense.
Net_Wrecker said:IDK man, the placement of the sticks in relation to the DPad and Buttons still doesn't look right to me on these mock ups. The RIGHT stick specifically should be placed in a spot that creates an imaginary diagonal line through the buttons just like the DualShock and Xbox 360 controllers.
See where everything is placed here? having to reach LOWER on a tablet controller for the right stick especially would be weird.
Imagine a Zelda game that doesn't have a horrendous HUD covering up 25% of the TV screen. That alone would make it worth having a screen on the controller.wwm0nkey said:HUD options can go on the screen
Entire game can be streamed too the screen.
Yeah, they should probably be moved to the top right and the DS-inspired battery meter could probably be moved to the left.Jade Knight 08 said:
This is the best mock up so far. I really like it.
The (- home +) buttons needs to be moved. Probably to the bottom of the screen so it won't get in the way of the "thumb palm" resting on it while holding it.
I'm confused...I don't see any reason why the shoulder buttons would be hard to reach they way it is now and unless I'm missing something, they shoulder buttons would be exactly the same on both sides.1-D_FTW said:Maybe you missed my earlier post when you pulled it for editing? But how do you propose a left trigger exist on this mockup? The trigger is built into the middle molding on the right side. On the left side, the stick is on the flat portion. You'd have two completely different triggers on this set-up. Plus it ignores the fact that IGN is stating the sticks are going to be level. Move the left stick to the middle (like the right) and now both index fingers can have contoured trigger buttons.
He probably thought the 3DS was unannounced.Kard8p3 said:http://www.linkedin.com/pub/timothy-randall/a/50b/81
An interesting find from the Linkedin page of Timothy Randall. Apparently as early as August of last year he was working on a project for an unannounced nintendo system.
Cerebral Assassin said:How many Wiimotes are in the wild? It can't be that hard to add an option for pointer to controls for FPS's( especially for someone like Activision as the already use them for their current COD Wii games)
Zeliard said:That isn't necessarily true. What's significant is grip. The NGP is possibly the closest thing we have to look at since it's a handheld with dual analog sticks, a fairly large screen, face buttons and triggers.
http://i55.tinypic.com/13z214x.jpg
As you can see there, the right trigger is located pretty much right beneath the face buttons, in only a slight diagonal, similar to what JasonMCG mocked up. I'm still unsure about the grip on his mockup, though. NGP's rounded design makes that a non-issue.
AndyMoogle said:Imagine a Zelda game that doesn't have a horrendous HUD covering up 25% of the TV screen. That alone would make it worth having a screen on the controller.
davepoobond said:i dont know if im digging this concept of a personal screen tablet thing. what the hell is the benefit?
Deku said:Everyone is assuming of course there won't be a remote of any kind on this new device, which IMHO is pretty bold unless you know what they will package with their system and or how the controller actually works.
The more we get info on this, the more likely it is it will come out of the box with a remote and a traditional controller with the gimmick screen.
The remote will be for navigating the console while plugged it on the TV, and the controllers w/ screens will be positioned as a 'screen' for streaming content.
That they also double as controllers is a bonus.
Combichristoffersen said:You could use the display on the controller (I assume that's what you're referring to) to, say, bring up the map while you're playing, to display the HUD, to display your inventory etc. It's actually a pretty smart idea, one which I find far more interesting than the waggle stuff they introduced with the Wii.
JasonMCG said:Yeah, they should probably be moved to the top right and the DS-inspired battery meter could probably be moved to the left.
I'm confused...I don't see any reason why the shoulder buttons would be hard to reach they way it is now and unless I'm missing something, they shoulder buttons would be exactly the same on both sides.
It really wouldn't. Most HUDs are pointless aside from showing your health, and even that I wouldn't mind being on another screen. Being able to have all weapon info and other less important things on the screen on your controller would be so much better.orioto said:Except that having the hub on the tv allow to look at it quickly. Having to look down on your pad would be a step back.
AndyMoogle said:It really wouldn't. Most HUDs are pointless aside from showing your health, and even that I wouldn't mind being on another screen. Being able to have all weapon info and other less important things on the screen on your controller would be so much better.
Take a look at Ocarina of Time 3D for example. It's so much better when most of the stuff is on the bottom screen instead of cluttering up the main screen.
Net_Wrecker said:For something like a third person or first person game that requires a lot of camera control that you might be on for long sessions at a time, it still doesn't look as comfortable to me as the "standard" stick placement. Rather than just moving your thumb a little further to the down-left diagonal, you'll be "bending" your thumb a bit. Reeks of handheld finger placement which is uncomfortable to me.
Jade Knight 08 said:
This is the best mock up so far. I really like it.
The (- home +) buttons needs to be moved. Probably to the bottom of the screen so it won't get in the way of the "thumb palm" resting on it while holding it.
I can't really think of anything I absolutely have to be able to see at all times.Net_Wrecker said:The bottom screen is still in your field of vision. Having a HUD on a CONTROLLER would mean moving your head to look down at the controller, or moving the controller to eye level to quickly scan for info.
davepoobond said:i dont know if im digging this concept of a personal screen tablet thing. what the hell is the benefit?
Deku said:Everyone is assuming of course there won't be a remote of any kind on this new device, which IMHO is pretty bold unless you know what they will package with their system and or how the controller actually works.
The more we get info on this, the more likely it is it will come out of the box with a remote and a traditional controller with the gimmick screen.
The remote will be for navigating the console while plugged it on the TV, and the controllers w/ screens will be positioned as a 'screen' for streaming content.
That they also double as controllers is a bonus.
What about this...
The system will be BC, but maybe just emulated... just upscaled. But, you can hook up somehow your existing Wii to the new hardware, so it could have more power to render the games in HD like the Dolphin emulator (which requires very powerful hardware).
So do you guys think Nintendo is completely abandoning the kids market? I mean I really don't see a 4-8 year old playing with one of these. Also I know quite a few people who slam the shit out of their pads when they loose lol
AndyMoogle said:I can't really think of anything I absolutely have to be able to see at all times.
JasonMCG said:Lowered the buttons/sticks.
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That probably wouldn't work well at all. It seems that Wii and Café will have completely different architectures, so the tiny bit of extra power the Wii could add wouldn't be worth the hassle.Fernando Rocker said:What about this...
The system will be BC, but maybe just emulated... just upscaled. But, you can hook up somehow your existing Wii to the new hardware, so it could have more power to render the games in HD like the Dolphin emulator (which requires very powerful hardware).